When I tried to add the mechanics of the icons on the right, the game kept crashing, especially that trashcan, should of called it a crashcan! No worries, I'm working on a patch that should get that working and add a few other scrapped mechanics!
Superchocolatemilkshake
Creator of
Recent community posts
Thank you! Sorry about the icons for search and trash didn't work, I was trying too before the jam ended but a bug that caused the game to crash showed up at the very last minute for me with the trash in particular! I'm currently working on a solution to this problem as well as polishing out a few bugs along the way!
Yeah I was wondering when that mouse detection issue was going to show up! Might I ask, where you running the game at 4K? I've always had issues with the mouse hit detection in SDL when the window is ran at a resolution than where it's intended. I did come up with a fix where I divided the intended resolution with the current one and then divided that result by the current mouse position. It's not accurate (since you know) and I think it might be the conversion from floating point to integer that may be screwing things up. This one I shall kick myself for, since I thought transferring that to a integer would work consistently. Sorry about that, it'll probably work better if you ran it in 1440P, but I'll fix that issue right away! Thank you for making of aware of it!
To be fair, I haven't fully got to the point where the engine can support all resolutions yet. I know that it should be set at 720p by default, but I will admit that I have no current way of testing 4k mode yet. That and I have the configuration manager to be only one size, that probably doesn't help. Of course the transparency should only apply to the configuration manager and the splash screen, not the main window. So I find that a bit bizarre, but I'll look into that. I'll see what I can do with the configuration manager so I can make it easier to use across all screens.
I wish I could of gotten the icons on the right before the jam ended, but sadly a bug reared it's head that caused the game to crash at the last moment. But on worries, in working on the game so that that won't happen and hopefully fix some current issues too!
Yeah, that dragging mechanic wasn't very fast... I wish I could of polished it out but I would of had to redo an entire system (even if it was a couple of if statements). But the dragging mechanic wasn't the over all major bug I had to squish, because the one that never made it into the final game ended up being the one that would crash it. That's why it's still unfinished despite it being close to a somewhat final idea.
No worries, Dragging things around was the majority of it. Sadly I wasn't able to finish the primary mechanic in time, which was the part where you were trying to figure out which file is the virus. I could of added more to the game if I had time, but alas, some of it became cut content, and the main mechanic came with bugs that would crash the program...
I hope to make it that way. The truth about the Icon dragging problem is due to some checks the program has to make, First if the mouse is still in the active area of the monitor, then if the mouse collision is still on the icon. These two checks seem to lag the icon behind by a few frames, and therefor, if you move your mouse too fast then it would lag to far behind and lose all collision. I just ran with it despite the bug only because of time constraints, not that it mattered since more bigger ones showed up towards the end of development. I did have a lot more mechanics planned with the other icons that scanned the files would have functions, I also had planned a mechanic where you would work with a developer to patch out the problems, a mechanic where new programs/files could show up as the time passes on, popups that require some kind of action to remove weather by playing a mini-game or just closing out of it, and some music and additional sound effects. Sadly not added into this version, but I was close to getting at least one of those things done, which was using the icons on the far right of the screen to detect and figure out what was the virus, and getting rid of it whilst still in budget!
First, more levels, there isn't enough game here. Second, add a bit of music, that could help with some of the atmosphere. Other than that its a intriguing puzzle game with figuring out how to get the spells to work without wasting all your steps. I don't think I have anything else to say about the game besides good job!!
Featured in today's livestream!
Man this game is hard, though I did find a bug that will allow you to jump through platforms. I did enjoy the fact that column is synced to the music. Of course I guess that one we have to wait till the music is over. However, I did have some other bugs where the mouse could end up fixing the same gear twice, and some slight issues with controls. I think it need polishing (I played with a controller BTW). Other than that, the music is good, and some of the sounds seem to work in the games favor. The art style works well with the ascetic too. But Mice working on clocks... Did you get that idea from the Ranklin and Bass short "Twas A Night Before Christmas"?
Featured on today's stream!
Yeah, the game just crashes after that, it gives me a Error "Assertion failed: CanFormatBeDisplayed(this, CandidateFormat) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Device.cpp] [Line: 836]" and this is with Wine.
Then the Proton just asks for a VS Redistribution to be downloaded and installed, but then does nothing after that fact.
The Windows 10 Virtual Machine gives out a different error, but it still crashes after closing out of it (not going to replicate the error it since it takes up to nearly 20 minutes to fire the stinking machine up).
I had way more fun with this than I should of... Seriously, I did!! I tried sounding like the count from Sesame Street because why not, it was fun the whole time!! The game its self may need a little more polish in the control department but I did get Mario Galaxy vibes from this game. After writing this I'll try saying "Super Count Galaxy" at the top of my lungs. I have no other gripes besides how quiet the audio was, but I did see volume sliders on the pause menu so that might of been my fault. Otherwise good game!!
Featured on today's livestream!
I can see why there is a endless mode!! This is a fascinating game from start to finish, though I do wish that there was more to do in this game and it was a bit longer!! The art is fascinating, and sounds are alien, and the game play loop is oddly satisfying. I think I'll download the endless version to play on my own personal time! It was a fascinating experince that I can't wait to play again. However, triggering a fail or win state seems to bug out the visuals of the game to a black screen.
Featured in today's livestream!!
Yes, I texted her just to get ghosted... Ho well... Thankfully that I'm not eating away my... Well... Never mind... Still it's not much of a game considering that most of it was story and most of the choices made don't seem to matter much with only 2 endings (yes I got them both). It's a short experience that even with a predetermined path could have some other things happen that you could have some choice in. I think that's what bothered me the most, is that even if the two ending are inevitable, I think I would of like to play a game more than read a whole story. Of course I don't mind the narrative but some game would of been nice!
Featured in today's livestream!
Ok, I think I spent too long drawing milkshakes on the loans for signatures... Besides, isn't there penalties in place for taking too many personal loans? Anyway, I suppose some people will have fun with that signature mechanic and the strategy is to throw the loan away if the deal doesn't look good enough... I suppose this is why I'm not a business man... Yeah, I failed and failed hard. However, I guess I'll keep plugging away at a 9 to 5 and hoping that my other work pays off because the 9 to 5 is a nightmare and sucks to high heaven and back.
Featured on today's livestream!
I have the unfortunate displeasure of saying that this game would not run on my computer. I've tried Wine, Proton, and Windows 10 on a VM and it all led to crashing. So with it comes down to this game I will still keep the link up for other people to play, but I cannot play this for my livestream.
I'm so sorry, but you can check it out if you think you got a solution!
How dose this work with the theme of Countdown? I'm confused. I think that it needs more time to be fleshed out and executed. The graphics are confusing, the scratch character is far too big, the arcade looked more like a preformance stage, and the game play feels off. I don't know what you are going for here, but I mostly feel confused. That's unfortunately all I have to say.
Featured on today's livestream!
So the clock is a bit hard to see, but I know that there is more than enough time to get you work finished. I was not expecting a platformer for a game where the main protagonist gets handed a bunch of paperwork, but I wasn't against it either. The drawing mechanic makes no sense, but I can get why it's there. Though I do think it's a bit buggy for any fun kind of creations because all it makes is one long interconnected line. I thought the purple enemies would cause damage when I touched them, but that wasn't the case. Otherwise, it's solid.
Featured in today's Livestream!!
Ok, I enjoyed this. However, I do think that maze section could be polished up to be easier by having a generative map in the corner so you know where you been. I think the platforming could use a bit of polish too. But I'm very impressed by the fact that you got two genres of games in one. I would say that a bit of music in the dungeon part could go a long way. Other than that fantastic game mate!
Featured in today's live stream!
This should of been a single screen button since all I had to do is click fast. I wanted to explore, but couldn't find the time to do so. I was able to explore some of it, but not all, I wish that there were more buttons in the world that added time to the timer so you could explore and keep exploring. I think this game would run far better if it had a download file to it as well. Other than that... My fingers hurt... Sorry to be Gorge Jetson....
Featured on today's livestream!!
Cool concept, but also very hard... I have no idea what I'm doing and how I'm doing it but all I got from these chefs is a B and a A and a D. But not in the way that you think. Ok, I didn't actually get that, but I do find the difficultly is incredibly high, epically when other random events happen that prevent you from getting a better score and doing well with the game. It would help if there was a visible timer till judging too, then you know how long you have left until the judgeing starts. If you don't want that then flash a text on the screen that shows "Judging will be happening soon" once it becomes one minute out. The sound is good, and I do like this sort of wobbly art style though.
Featured in today's livestream!
First, that cover image is a lawsuit from Sony waiting to happen. Now I think I should talk about the game play loop here since it is well made and the attacks do land and hit. Though with the cows I almost got "The Littlest Vampire" vibes from this game. The upgrades make sense and it is a fun little resource management game. However, it would be far more appealing if there was some sound added to the game to enhance the experience...
Featured in today's livestream!
It kept crashing, not the car in the game, the game it's self. Unfortunately I was only able to play what I was able to play. This game is a bit unstable, and seems to require a lot of processing power so some optimization is needed. The music is good, and the graphics are a bit shoddy, but they work for what it is. The car handles fine but I wasn't able to drift it, and I kept failing to deliver the pizzas (probably due to lag). Where there were some moments when the frame rate hit 60 FPS but my PC was barely able to run it. I'll try again off stream, but I don't know if I could prevent it from crashing again
Featured in today's livesream!
This is just chaotic pong with explosions... Yeah, I like it!! I got into focus for this just to keep up, however I couldn't beat the red paddle. The graphics are pong, but the other paddles playing pong in the background were just a bit distracting. The Sound effects do work for this game inducing the music all being chip tune based and fitting that of the Atari 2600. Other than that, nothing much else to say, good game!
Featured in today's livestream!
This is a interesting idea, a bit of a clue but the murderer is still murdering. The process of elimination is a fascinating way of counting down. Of course I think that there could be room for more people and more stages. Some of the abilities are kinda useful to not very useful at all. the music can get a bit grading after a bit, and as simple as the sound effects are, they work like a charm. The only thing I can say is that the pixel art isn't perfect, but works fine for this game. The card play is a bit fascinating, and I'm certain that if you could get the murder into a room by him self at the end of the turn you could speed run this game!
Featured in today's livesream!!
This is a cute and charming game about playing with the cat. Though some audio would do this game good!! Having some cat sound effects would sell playing with the cat, and I think putting it into a more interactive environment (like with wobbly vases, clattering pans, stuff like that) would make the game feel more fun. The art is cute and charming and the cat looks like a cat that is ready to play. Other than that, a bit of interaction with the world and some sounds would do the game some good!
Featured in today's livestream!
Found a soft lock in the game. I don't know what I was wedged against, but this game needs some more visual polish to tell what items are which. I also think that the game is sadly boring, only due to the lack of consequences in the game. It's easy to get lost too concerning everything is randomly generated, but with a generator that has no thought put to it. To elaborate, there were objects that spawned too close to the cameras, objects that were too close together and was hard to get around with the wonky collision detection. The controls need some serous polish too since the main character is hard to control. One thing that could spark some motivation is a timer till dawn, that way the payer has a bit of urgency to get out of the building so they don't get caught. And adding that would associate more with "Count Down" than what you currently have. Sorry for the scathing review, but it's some observations and ways to make the game better.
Featured in today's livestream!
Man this game can be expanded to include some more days, it was a pleasant experience! I knew what to do and the art was simply charming. It's sad what happens at the end of the story, but the letters were fun to read through and while I consulted the book a lot, it was a handy tool to have!! So good experiernce all around!! Just wish there was more to play!!
Featured in today's live stream!
This game almost didn't work at first. I had to boot up a VM to get the files extracted, but I was able to get the game to work!! So the music is relaxing and is surprisingly dynamic for a jam game. The visuals are good especially with the sunrise and sunset. I will say that the driving mechanics is super satisfying here and fun to use!! Might continue on my own time
Featured on today's livesream!
Thanks for making the month of Scares come to my channel early!! I guess I can call it a warm up. Still this game had me terrified and chilled, and while I got killed with a axe (I'm a ghost making this comment), I think you have a good horror game going on here. If you update it then you can submit this to the "Scare Me Shakeless Jam" this year to scare the pants off of me and have people watch it again. If I wasn't such a scardy cat (and didn't have 40 or so more games to go through today) , I probably would of played this game to finish!!
Featured in today's livestream!
So I think that the could be improved if there was either a preview of the levels or if it was a auto scroller where you had to match the beat. It's surprisingly hard to judge where to jump if you haven't jumped there before, and making it a auto scroller will make it easier to time with the metronome help players with level cohesion. Right now there is very little to do with the metronome that you provided and even less reason to stay with the beat. Just a simple fix that could help make things interesting!!
Featured on today's livesream!!
















