Can I ask, what does this have for the themes for invisible and observation?
Superchocolatemilkshake
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Ok, the current version of windows I'm running is 10 (in a VM of course) It wouldn't suprise me if my current version of Wine is set to Windows 11. This might explain alot...
And yes, I know about the file hiding feature, I just haven't used it for this project. Part of the reason why is just as a mark of progress.
Try messing around with the compatablity settings and set to to Windows 10 in properties, it might just do the trick. Otherwise, I would suggest using a VM, but I know that can be a headache to set up.
Ok, the Final version is the one that is current. Are you using Wine on Linux, since I noticed that the configuration manager refusing to work is a issue with Wine, but it works fine with Steams Proton. I would also try recomending using the X86 version as well and see if there is any difrences. Proto 1 is the first version of the game were I was just messing around to see if I could get the player moving at all for the record, and Proto 2 is when I get a background with a intractable key and door, however, the room doesn't transition over. I also noticed that you didn't give Proto 2 a try either, but I'm not going to force you to.
I'm currently overhauling the game to have a bit more of a solid base a more defined configuration manager that doesn't just get skipped in Wine, audio support, puzzles to solve, and more. Right now all I got was the version that I made (but didn't upload) for GMTK up right now, and the reason why I didn't upload it was because I ended up stuck on a bug where a table would not spawn in the next room over.
So yes, some of the issues are allready known issues with the game. I don't know what caused them besides a error of the underlying code, and that is what I'm currently working on to provide a more stable experience.
Well, since the deadline is over, I can now start trying to make something more solid, get the sound issues worked out, make a better configuration tool, and figure out how to solve the glitch with the table refusing to spawn in the second room!! At least I made something that was satisfying and fun (and trust me, it gets funnier pared with a animation)!!
No worries, I do have a build where you can go through the door... However, there was another glitch that prevented me from uploading it where a table with a item on it wouldn't of spawned. I was also planning to include some voice lines about how to interact with objects, but I couldn't get sound to work, no matter how hard I tried...
Thanks... Yeah, even if I'm trying to get back into editing and recording it's been hard... It makes it even harder that my dad want's me to search for a second job and I haven't gotten that much sleep of late... It's kinda hard to take care of your own mental health when people around you treat it like a joke... I'm trying my best at the moment...
Hello, I have some sad news... I'll be talking about it more in a upcoming video soon, but the Month of Scares is going to be postponed this year... I have received word that my grandpa is dead... I'll go into further details but I don't think I could make the MOS content while in this state... This will effect the the timing of playing the Scare Me Shakeless jam games... I'm sorry that this happened...














