Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Superchocolatemilkshake

346
Posts
7
Topics
17
Followers
32
Following
A member registered Apr 05, 2017 · View creator page →

Creator of

Recent community posts

Ok, the current version of windows I'm running is 10 (in a VM of course) It wouldn't suprise me if my current version of Wine is set to Windows 11.  This might explain alot...

And yes, I know about the file hiding feature, I just haven't used it for this project.  Part of the reason why is just as a mark of progress.

Try messing around with the compatablity settings and set to to Windows 10 in properties,  it might just do the trick.  Otherwise, I would suggest using a VM, but I know that can be a headache to set up.

Ok, the Final version is the one that is current.  Are you using Wine on Linux, since I noticed that the configuration manager refusing to work is a issue with Wine, but it works fine with Steams Proton.  I would also try recomending using the X86 version as well and see if there is any difrences.   Proto 1 is the first version of the game were I was just messing around to see if I could get the player moving at all for the record, and Proto 2 is when I get a background with a intractable key and door, however, the room doesn't transition over.  I also noticed that you didn't give Proto 2 a try either, but I'm not going to force you to.

I'm currently overhauling the game to have a bit more of a solid base a more defined configuration manager that doesn't just get skipped in Wine, audio support, puzzles to solve, and more.  Right now all I got was the version that I made (but didn't upload) for GMTK up right now, and the reason why I didn't upload it was because I ended up stuck on a bug where a table would not spawn in the next room over.  

So yes, some of the issues are allready known issues with the game.  I don't know what caused them besides a error of the underlying code, and that is what I'm currently working on to provide a more stable experience.

Hey thanks!! Sorry if I didn't have much to show this year, but I guess it was apparent that I was learning something new this year...

I'm sorry, not sure what caused that to happen...

Well, since the deadline is over, I can now start trying to make something more solid, get the sound issues worked out, make a better configuration tool, and figure out how to solve the glitch with the table refusing to spawn in the second room!!  At least I made something that was satisfying and fun (and trust me, it gets funnier pared with a animation)!!

I was planning to have a voice line to say what to do, but I couldn't get sound to work at all.  I've tried compiling SDL_Mixer several times, but every time it pulled a error and wouldn't.  Sorry about that...

No worries, I do have a build where you can go through the door... However, there was another glitch that prevented me from uploading it where a table with a item on it wouldn't of spawned.  I was also planning to include some voice lines about how to interact with objects, but I couldn't get sound to work, no matter how hard I tried...

I'm sorry, but this has been disqualified from the Shake it Up Jam. The reason is because this was uploaded almost two years ago, and the requirements was that it needed to be made within the week of the 24th 8:00 AM MDT to the 31st 8:00 AM MDT.  I wish you luck in your future endeavors though.

This is the most disappointing year yet... I took a serious look at the HAPPY DAYS CARDS program and realized that it's a old game that was uploaded 2023 of December.  Because of this, it has now been disqualified from running because it was not made during the week of the jam.

Sorry for Disqualifying this... But the link has a 404 error...

OK, for the Shake it Up Jam, since I only got 3 entries this year I'm reducing the voting period down to a week now...

Are you?

Thanks... Yeah, even if I'm trying to get back into editing and recording it's been hard... It makes it even harder that my dad want's me to search for a second job and I haven't gotten that much sleep of late... It's kinda hard to take care of your own mental health when people around you treat it like a joke...  I'm trying my best at the moment...

(1 edit)

Hello, I have some sad news... I'll be talking about it more in a upcoming video soon, but the Month of Scares is going to be postponed this year... I have received word that my grandpa is dead... I'll go into further details but I don't think I could make the MOS content while in this state...  This will effect the the timing of playing the Scare Me Shakeless jam games... I'm sorry that this happened...

No worries, I'm the same person!!

Go right ahead!!

Finally played it!! You can see it here!!

(1 edit)

A drop button would of been nice.  But it dose seem to work a puzzle game so good job!!

Played Live here!!

The critters are cute, but the game really needs clearer instruction.  I did get one thing sold, but I figured it wouldn't be worth spending all night over...

Played live!!

I liked it, but I wish the camera would of kept up!!

Played live for this very livesream!!

This feels like a flash game that you could play on a site like Awsomegames.com or Miniclip.  This is a complament since I grew up with those game on School PCs (and don't ask how).

Played live here!!

It was hard enough to almost make me scream and wake the floks!! But I do think that isn't a bad thing...

Played here live!!

I would of played longer but my mouse would grab on to the game screen...

Played for this livesream!!

Ok, this game looked like it was up may ally...  It is in a way, but I think it needs some more time in the oven.

Played live here!!

I don't know what I'm doing here... It's unclear how to build and place blocks.

Played live here!!

There were a few hitches there but I see potential.  It could work a fully fleshed game with some more polish!!

Played live on this stream!!

It took me a while to read the chat and find out that the fruit delivery was not automatic.  I had to right click the fruit to unload it despite the fact that I thought it was automatic and there was a bug...

Played it live!!

This was a fantastic game from start to the moment I stopped playing.  The music is good, the visuals good, heck even the game play was polished!!

This all around good game was streamed today!!

The Tax man and the Bankers came after me!! Still cool game!!

Played on this stream!!

This is something slow people should never play... Good job though, and I like the fact that you can change the look of the game!!
Played today live!!

This game has a creepy atmosphere and I am down for it!! However, I did clip through the floor a couple times... Thankfully you had parameters set  to teleport you back!! It was a cool game PERIOD!!

Streamed today!!

(1 edit)

The art is good, the gameplay was confusing but fun once you figured it out.  This game was a intresting take, and I wanted to beet it, but never got the chance!!

Streamed today!!

Some of the powers of the Bolobert made some others obsolete.  And wall jumping makes the tall springy one useless...

Streamed today!!

It took a while to figure out but I manged to have some kind of fun!! Though that cart was hard to control...

Played today!!

Had to adjust the mousse sensitivity but other than that, the game is really good!!

Streamed today!!

The game play is great, but the 3rd level needs help!!

Streamed today before I thought my computer caught on fire!!