Cool game! good visuals and narration is great :)
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Reformless's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2239 | 3.091 | 3.091 |
Creativity | #2349 | 3.318 | 3.318 |
Overall | #2460 | 3.182 | 3.182 |
Style | #2794 | 3.136 | 3.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Reformless, you have the ability to scale objects in different dimensions
Development Time
(Optional) Please credit all assets you've used
All of the game's assets were made by me within the time limits of the jam. Music was made using 1BitDragon and 3D assets were made using blender.
Comments
For some reason I could not run this game on my PC. It says I need to install Microsoft Visual ++ Runtime, but the message does not go away even after it has been installed
Nice game, good visual! 3D models were nice. Those indicators for expanding across a dimension were very helpful and much needed in such a game as one could at a glance check the dimensions that they are going to affect without checking which gun they were holding. In the 2nd level, one UI element related to scroll to change gun or something did not go away. In the 3rd it was fine.
I really enjoyed this! Unless I missed something, it would’ve been good for there to be a ‘drop’ button so you didn’t always have to throw the blocks, but regardless, you did a great job!
I genuinely loved playing this game. Controls and puzzles are well thought out and it is very easy to pick up. Seems like there intended ways to solve the puzzles as well as unorthodox ways to complete them. I appreciate that everything was made by the dev within the jam itself. Fantastic little game
Fun concept! I found it easy and intuitive to resize and place things where I wanted, which is a great plus as I could focus on solving the puzzle instead of dealing with the controls and the physics.
The voiceover are really nice, i'm not entierely sure about how the puzzles were intended to be solved but it was quite nice! keep going!
I'm so confused by this design (not in a bad way) but like what's going on here ahah. apart from that the game was fun and clean visualy so good job :D
Great game. I love the voiceover. Unfurtunetly, physic system isn't so great, but it is still a lot of fun.
Enjoyed the voiceover and general vibes of this one - I think we had a similarish idea! Interesting puzzles but couldn't quite reach the end - couldn't figure out how to get a block into the chamber with the revolving door and the two switches, maybe I'll try again later. Would have loved to have had a bit more control of the character's direction when in the air to make traversing the blocks a little easier, and would have been nice to be able to rotate the blocks as desired before dropping them. Definitely worth a play though - well done!
Thank you! Yea, watching people play I realized rotating in air may have been nice but I couldn't get around to it. If this makes it into a full release I'll definitely make the controls a little more precise.
I really like that puzzle but I think I throw you into the deep end pretty quickly with that one. If I may give you a hint there: is there a way you could press both buttons but only use 1 block?
Nice assets and lighting. I liked how you end each level by shrinking down to enter the next level. The main mechanic is very unique, if a bit rough. Was difficult placing blocks occasionally due to them being offset from center when held. Really liked the translucent direction indicators. Very cool!
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