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A jam submission

Roll Until DeathView game page

A short game about becoming smaller while moving.
Submitted by Rafael Ramos — 1 day, 17 hours before the deadline
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Roll Until Death's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2184.2004.200
Style#3714.2444.244
Overall#4663.9043.904
Enjoyment#17103.2673.267

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about a ball that gradually gets smaller as it moves and grows by landing on enemies' heads.

Development Time

96 hours

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted

Nice game 

Also really appreciate if you check my game

Submitted

Clever concept making your size your remaining health! One minor thing about the controls, it would be much easier to hit enemies if you could stop moving. Other than that, great game!

Submitted

Like the idea, but the game is definitely not my cup of tea - controls are too quirky/levels are too punishing for my casual taste. Which doesn't detract from the quality of your jam entry, congrats on a great (and annoying) game :)

Submitted

Really nice visuals and sound design, the idea is cool but I feel like the hitbox for killing enemies is way too small.
Good job !

Submitted

Very nice game, great visuals and sound effects.

Submitted

I love this idea! Landing on the enemies feels so satisfying!

Submitted

Definitely is one of those frustrating, but addicting platformers. The difficulty makes beating a level much more rewarding :)

Submitted

Really fun game! a hotkey to restart would be nice aswell :)

Submitted

Really tough but creative game

Submitted (1 edit)

This game is super unforgiving however I won. I think that the game needs slightly larger hit boxes even though I won I push through purely with ego lol!

Submitted

this game was frustrating af to play but I really enjoyed it

(1 edit)

Really neat idea, nice look, great sound design. I found the gameplay balance very frustrating; even on the earliest levels a single mistake removed any chance of success, and by the third (fourth?) stage I was completely unable to progress. Controls were smooth but I had difficulty landing the headstomps. 


*edit* looking through some other comments, I never saw the control screen either, but I found the movement controls easily and then discovered jump from the starting tip on the second level

Developer

Thanks for the feedback. You're totally right, mos people really struggled with the third level.

Submitted

VOD https://www.twitch.tv/videos/2231021899

This was a cool take on what I can only describe as a difficult platformer but from a top-down perspective. While I don't think the theme of scaling was explored as much as it could have (the shrinking coudl have easily been replaced by a health bar), it is still a quite unique concept that can easily be SCALED up in scope.

Only real issue I had was the rough hitboxes when the ball shrinks too much but nothing that can't be sorted out. Quite enjoyed my time with it and it has a weird zen-y feeling to it.

Developer

Thanks for the feedback. I will watch the it now.

Submitted

The theme was well implemented, and the game was quite fun ! Good job :)

Submitted

A fun challenge! The game was pretty fun, I like the concept a lot, took me some time before I realized I could jump on enemies, maybe the beginning  screen would be better without a timer, requiring you to press a button to skip it. Chaining jumps on enemies was really satisfying, I fell it could be used more in a more fleshed out version. Another thing I liked was the precision required for each level, one wrong input and you are out. I feel the trees hitbox could be a bit better communicated as cutting corners through them in important


I really enjoyed the game, good job! ^^

Developer

thanks for the feedback. I think that if you press any key during the controls screen, it will be skipped

Submitted

Amazing game, I love the style! A couple QoL suggestions:

  • When you get too small, it becomes very difficult to bounce on enemies. I'd increase the enemy hitbox to fix this, but as another option you could increase the player hitbox.
  • When landing on an enemy and its bullet at the same time, you take damage from the bulet. This is especially annoying with the final enemy type.
Submitted

One of the games that was very close to the theme and was professionally implemented. I enjoyed it. Great job.

Submitted

Nice idea of incorporating size scaling into the ball. I love the level design with several challenges to learn by time. Sound and screen shake as feedback is solid. Great simple game with many ways to be improved on, might want this as a full game upon release. Good job!

Submitted (1 edit)

I love the sound design and music, as well as the general concept. The art is fantastic as well. A piece of advice though: precision platforming in an isometric view is hard, especially when you don't have the ability to stop moving and have limited air control. The blob shadow under the ball is helpful though! I'd have made it a bit easier or added more affordances to the player. Overall though, fun game!

Submitted

I love the  premise, I love the artwork, the sounds, the screen shake, and the thumps sound effect is really satisfying and the visuals of the ground getting pulled apart is really good. Were I struggle is that the levels do not have a give, meaning you either do the right path or you lose, there no room for small mistake. I would not introduce enemies with projectiles so soon, let the player get a feel for the jump and crush mechanic. 

Viewing comments 32 to 13 of 32 · Next page · Last page