Thanks for playing! :D
Recent community posts
Thanks! Oh and you were so close to the end as well. Yes, that bit can be quite challenging. A key thing to remember is that recalling makes the shield behave differently than when throwing it. Sorry this wasn't super clear. Thanks for playing! :)
I feel bad for the dog. He just wants some food. I wish both the run and walk was faster especially on some of the longer paths and the dog(s) were no where near me. Also, be nice to know where the dinning table is at with some sort of arrow or minimap. :D
Awe man, I was hoping I could get the black thing to smash into the giant gray things to slow it down enough for me to regain some distance between. Not sure how slow the speed increase is per blue orb but I didn't feel it
Don't feel quite comfortable with what I am doing or why is this kids carrying so much but...unique take on the theme so credit were credit is due. :) be nice if the collision detection was a bit more forgiving and if wasn't game over when you get caught with nothing on you to give the player that you a chance to maybe scout?
No I wont! Oh wait, you mean them! lol Funny sound effect and neat idea. I kept zigzagging in short burst thinking I would deal loads of damage to the boss or enemy with health bar but it seems the hit radius wasn't registering it. I did try going wider and that seem to work but some left over homers still go me though they have past me...don't know how to handle those :P
Very cool. I kept wanting to changing at will not just only when I was on the ground - not sure if that would break the game or add more puzzles. Also, might be cool if I could turn on/off a "cutout" or something that would let me see where the mirror self would be at if I switched. I hesitated many times thinking I was going to fall :D
A bit challenging for me to play as I kept mistiming the jump and falling when I felt that I should've been able to jump. Maybe consider adding a few more frames to allow the player to jump after they've leaped off the platform as the perspective doesn't make it look like I leaped off. :)
Gracias por correr el juego y ponerlo en YouTube. Veo que el concepto de tirar y llamar el escudo tan pronto de que desactive el switch se hizo un poco difícil de explicar. Lo tomaremos en cuenta.
Gracias por jugar! :)
The interesting thing is that it only happened when I was holding the box. If I pushed it then the wall stopped me but soon as I picked it up then it's like the collides disappeared :) Still, I like the main avatar's expression, the clever pun in the name, and the constant feeling of being watched :)