Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Doomed RaidersView game page

The Gods are displeased. Sacrifices must be made.
Submitted by Wertesse (@wertesse), BltPrince, AnorakStudio, GreyRubarb — 1 day, 22 hours before the deadline
Add to collection

Play offering to the Gods

Doomed Raiders's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#9143.7973.797
Overall#11283.5803.580
Enjoyment#11793.3773.377
Presentation#15013.5653.565

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play the temple spirit mind controlling the raiders with the goal of maximizing the sacrifices to the Gods.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 48 to 29 of 48 · Next page · Last page
(+1)

Enjoyment: 4/5. This was pretty fun ! I could see this as an old flash game you'd play as a kid.

Creativity: 3/5. It's interesting that you have to die to advance to the next level, but I would've liked to see more of the mechanic of using corpses as platforms. Most of the levels you can pass with only two adventurers, the rest you can kill at the beginning.

Presentation: 4/5. This looks really good ! One detail: i would've liked the adventurers to be easier to tell apart. The one that jumps higher than the other for example, i found by pure luck. I didn't even know he was different from the others.

Great game still !

: )

Developer

We have more content we did not had time to use properly. We've planned on making 10 levels earlier, but many other tasks lowered that number.. Having more raiders makes it easier on people struggling to pass levels and we find it's funny to get rid of them in different ways. Many times I failed by forgetting I had other remaining raiders. Ultimatly there will be more traps. and we might have a difficulty settings to reduce the number of raiders to bare minimum so the challenge fit more people.

Also, we'll make that high jumper more different.

Thanks for the comment!

(+1)

are you planning on making a post-jam build ? that'd be great !

Developer

yeah! level designer is already working on new levels and we need to fix some bugs and improve parts of the game. Can't say when exactly, we do have day jobs... Follow us or stay tune.

Submitted(+3)

I quite enjoyed this. Love how it used death as a gameplay mechanic. 

Submitted(+2)

Really fun platforming. The yellow mushroom like platforms felt a bit tricky and didn't understand how it works. Awesome art style as well. Really nice work!

Developer (1 edit) (+2)

Thanks!

The platforms work in mysterious ways (the collision check code is buggy).

Submitted

Forgot to mention, but a WebGL build would be so nice to have if possible!

Developer(+1)

First thing tomorrow after the rating period ends!

Submitted(+1)

Feel free to hop into my game as well and share your thoughts and ratings if you have the time!

Submitted(+3)

In the first level, I felt like it was more of a "stepping on corpses" game to progress. But in the second level, it turned into a platform jump and collect more elements with three lives. The levels are becoming more and more interesting. It's really fun!

Developer

Thanks! Glad you enjoyed.

Exactly. 1st level just act as a tutorial forcing you right away into it so you know what the game expects you to do.

Stay tuned for more levels and fun! 

Submitted(+3)

I love the concept of the game, it's really interesting, especially needing to sacrifice all of the raiders to win, it adds some nice depth.  Great job!

Developer

thanks for the comment!

Submitted(+3)

The level design is great, especially having the limited "health"/attempts suited for the level.

Developer(+2)

Thanks! Maybe we could have difficulty levels with more or less attemps and max difficulty with the lowest amount to succeed ?

Submitted

That sounds great, yeah.

Submitted(+1)

Interesting take on the them having to both sacrifice yourself to win but not until you have completed the goal for the level first. lol I like the atmosphere and the feel :D 

Developer(+1)

Thanks! Check our update in a while.

Submitted(+2)

Nice game! Fun concept. Some hitboxes felt a little off to me. Still a cool entry!

Developer(+1)

Thanks!

felt a little off to all of us :D

Submitted(+2)

I like the spin on this one. Managing each raider was great, but would’ve been nice to have each bound to a number key like spells or weapons in other games. Overall good job!

Developer(+2)

Thanks! I will relay your suggestion to the team right away.

Submitted(+2)

This concept is super-cool! This could be a great game. Level design is well made, I love how many possibilities this game is open-up. Great job team!!!

Developer(+2)

Awesome! Thanks! Having a great designer on our team really helped in raising our concept to this level.

Submitted(+3)

They All Must Die!! Great idea!!

well implemented mechanics in game!! well-designed levels and art works.

great work fella :)

Developer(+2)

Thanks! More to come, follow us if youd like to know when we update it

Submitted(+2)

I'm already following you fella :)

Submitted(+3)

Really cool idea and fits the theme rather well! I’d love to see a post-jam versipn of this for sure as it has a LOT of potential!

Developer(+1)

Allright Thank you so much! You may follow us, we'll had new levels and content for sure.

Submitted(+3)

Unique take on the theme. Had a lot of fun with this one. Cheers.

Developer(+1)

thank you for the feedback. Players having fun is our paycheck!

Submitted(+2)

Great interpretation of the theme, a little buggy but tons of funs!

Developer(+1)

glad you had fun.

Next  jam ill call my game : There will be bugs :)

Submitted(+1)

A really interesting idea! I think this game could use some quality of life features like being able to choose the raider you swap to, and having a dynamic jump height, but that’s by no means a necessity for a jam game. As it stands, this is well made, and the presentation is great!

Developer

Thanks! "features like being able to choose the raider you swap" it's already a thing if you push TAB ^_^
Lots more of mechanics to come! And a lot already programmed, but not enough time to make levels out of it in the jam!

Submitted(+2)

Ah, what I meant is that you can’t directly swap to a particular raider. You have to cycle through them until you get to the one you want.

Developer

Oh! I see! we'll have to think about it.

Maybe when possessing another one you could control a floating spirit.

Maybe just adding a visual effect would suffice to show you clearly which you are controlling....

Submitted(+1)

Awesome game! The idea of purposefully killing raiders to progress past parts of the level is very cool. I was not skilled enough to get all the greed in the third level lol. A little visual aid for when you swap raiders would be neat. Great job!

Developer(+1)

Yes! thats a great idea! we'll do that. visual effect and proper sounds too for swapping. noted! thanks!

Submitted(+2)

Love the idea, of course there are some bugs, but its obvious for a jam product, so I would not stick to that absolutely. Great art and great theme there, with a very interesting level design from my point of view. Good job guys, lets make sacrifice more often <3

Developer(+1)

Great, Thanks! Even AAA titles come out full bugs. Even after working years on some softwares, we still find pesky bugs.

It's all our fault programmers, If it wasn't, there would be no games! That until our job morphs into tell some stupid programming AI there's a bug and my control is reversed. machine-human  Roles reversed. They will call it a retirement plan :)

Developer(+1)

Hi! As the level designer and illustrator of the project i must thank you!!! I did all the levels and calibration of it in only 4 hours, not talking about some bugs i had to deal with during the level making! But lets say it strait: Our devs team were machines! Next time maybe will focus of doing less mechanics, but more levels! Since there are lots of missing mechanics in our prototype demo! ^_^

Submitted(+1)

I'm sure the final game will really shine! Good luck <3

Submitted(+1)

on level 2 you can get stuck inside a wall, but great game anyways.

Developer

Thanks!

We found the jank from spotty collisions handling to be kind of funny, so we kept it for the jam.

Submitted(+3)

The pixel art looks very good and the colour palette used too. The game is cool and very enjoyable !

This was a great little game ! :)

Submitted(+2)

Very cool game! the flat platforms are a little cheeseable if you jump on them and get stuck letting you jump again

Nice art too. Good job!

Developer(+1)

thanks! I love cheese so much we've decided to keep them that way ;D

Viewing comments 48 to 29 of 48 · Next page · Last page