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Minion Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2564 | 2.844 | 2.844 |
Presentation | #2630 | 3.067 | 3.067 |
Overall | #2907 | 2.948 | 2.948 |
Creativity | #3395 | 2.933 | 2.933 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In traditional tower defense games, you are tasked with placing towers to fend off waves of monsters. However, in Minions Mayhem, you are the evil overlord who places monsters to destroy the towers.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I see what you did there :D
Cool entry! The core gameplay is pretty good but it desperately needs some juice such as particle effects when towers and enemies die. Great work!
Like!
A nice take on the tower defense reversal. Without health bars or damage numbers though it's tough to tell what unit I should buy or how I should strategize. There is quite a bit of waiting around, that's easily fixed with spells that the player can cast or maybe even just fast forward features. solid entry.
Yes we intended to add abilities but didn't have time to do that :(. Thank you for enjoying our game tho!!
Pretty cool.
I think early on, the trebuchets on half the field were kinda inconsequential, but they became more of a threat later on when they were clumped closer together.
Nearly lost the last level on my last lancer.
I think you should disable friendly hit detection.
My Hobgoblins kept pushing my lancers into firing range.
Then were call clumped together and got taken out by a focused barage.
thanks for the feedback! teh game needs a lot of polishing we didnt have time to do that but we'll keep your feedback in mind if we ever come back to this game :))
Good idea to make reverse tower defence game. When I saved for a big army it was fun to play. Maybe the game was too slow, you must wait for a long time before the only troll you have left destroyed the base center. Either scaling everything up or adding some button with 2x, 4x, 8x speed would help, but I don't know it's just my opinion.
I agree, we plan on doing that if we ever get back to making the game. Thanks for the feedback!
Interesting concept. I think it could do with a little bit of extra polish - sound effects, a faster time button, and a better UI. I like how its not just a simple reversal of a tower defence - it being on an open field and you being able to place troops pretty much wherever on the body leads to some interesting strategical decisions on placement. Nice one.
Thanks for the feedback! we didn't have much time to polish it well :(
Interesting concept. I think it could do with a little bit of extra polish - sound effects and a better UI. I like how its not just a simple reversal of a tower defence - it being on an open field and you being able to place troops pretty much wherever on the body leads to some interesting strategical decisions on placement. Nice one.
Great looking graphics, it was fun to play. A bit on the easy side - always picking a lot of the basic unit usually wins, but it's entertaining to watch it play out.
Well done, was fun trying out things and seeing what works well :D
Cool design ! I enjoyed trying out different configurations and understanding more strategies as the levels got more challenging. Kudos for this
appreciate it!
It's a fun game! I really like its design.
Very cute little game, I like that you thought about some edge cases like not placing any units at all. I enjoyed the troll spam strat :D
My Twitch chat would like to extend a few words as well: " disclaimer: This review was wrote by twitch chat, be afraid aha truly a lifechanging experience solved my marriage problems amazing 10/10 would it runs better than cyberpunk10/10 restored faith in humanity"
Thank you for the supprot!! I am glad we got the twitch chat approval!!
Nice concept. But I feel like after you place your units, you can do nothing else to impact the game, and just wait, and wait, and hope you win.
It still feels fun somehow, as I played a couple rounds xD
I am glad you enjoyed the game and thanks for the feedback! We wanted to implement an ability which helps impact the game after you set the troops, but we didn't have time :(
Well done, it's a funny concept that needs some fine tuning to make it more strategic. Couldn't buy the Hob or the Knight on my end, i used the goblins more often ;)
I love the pieces explanation, speedy boi was my go-to. Only suggestion I would have would be to add a speed up button, as waiting for a single boi to finish the HQ can get a bit too tedious
Thanks for the feedback!
Love the style of the game. A solid execution on the theme.
Cool idea and well executed! The art and feel of the game go together well.
As others have noted, it was a little hard to know where to place the bois, but once I did it was fun. Some game balance might be due (on early levels) but I also like that it adds complexity over time.
thanks for playing! we made the levels in under 30 minutes so they definitely need some balancing and tweaking haha
Game is cool, i enjoy playing it. But i kept trying to click to select the goblin and use half a minute to figure out i was suppose to place them at the edge of the screen.
The graphics are simple but get the job dones. I realy liked the music. The gameplay seems a little too slow for me but it might depends of the guy playing it. I would have liked to have a speed button and clickable UI.
thanks for the feedback!