This to me, at least personally, is a very cute game. Not necessarily because of what's going on in the game, but just for the fact that it is what it is. :D
Very cool little strategy game you got there! I've just been informed that you made that in your own custom engine, so that's like extremely impressive actually. Very well done!
Absolutely stunning visuals and audio, big fan of the core loop and the gameplay. Wish that defending was a bit faster to do, but maybe that's just a skill issue on my part like it usually is. Great game!
I've never counted harder in my life. Seriously, this was probably the hardest countdown counting I've had to do yet. Really creative microgames on display here, I'm a huge fan! (Especially the hot / cold one)
I was a bit skeptical at first, but when I got to the timeline part and could finally swap out parts and decide what to do and when to do it, the whole concept clicked and it seems like a great game to me!
Very impressive for an inhouse engine thingy! The rail building mechanic feels really good, better than some other games that I've played so far! There's a lot of potential here!
A really solid idea and really good execution too! Nice synthwave vibe, I just wish I could turn down the intensity of the scene transitions a tiny bit. Overall, really good!
Looks great and has an interesting core gameplay loop! Not sure if that was supposed to happen, but when I got the wagon to catch up to my train and hit it from behind the whole game just crashed / closed immediately. Still, nice idea!
This was a great experience! Really simple to learn and fun to play around with. I liked the camera control a lot as well, even if it felt a bit floaty at times! Nice aesthetic
It looks great and the idea is super solid! Unfortunately I had a bit of a hard time controlling the car, but once you get used to it it's very simple in its concept but super fun to play!
I really like the way this game looks and feels, even though it's pretty hard to land on the hooks sometimes. That's still a compliment though, very well done. The difficulty does not feel forced and the player is at fault 100% of the time