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ExoSkull-1

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A member registered Jun 02, 2021 · View creator page →

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My team came up with a bunch of names and I simply imported them all, I should've really looked through them a bit better to avoid confusion :D

Honestly, I'd be confused too if the first name I saw on a name label wasn't a name at all

Took me a little while to get used to how the character responds, but I really enjoy the idea of controlling the camera and having the character react instead of controlling the character and having the camera follow you around!

Oh that's good to know! I'll play the game again later and adjust my rating!

Very cute little game, I enjoyed the loop, was a bit confused why I kept game-overing but apparently it's because a species got extinct

A very nice little game, looks extremely cute, sounds great and plays well! Would've enjoyed some mouse support, but with the level of polish you managed to put in there, I'm already beyond impressed. Definitely would play this game as a full release after the jam!

Man I had a lot of fun with that one! It got very hectic very fast and I had to keep track of a whole bunch of stuff, but it was a lot of fun! Also looked really great, I appreciate the VSCode look :D

My Twitch chat would also like to extend a couple words: " it was very fun to watch, good to write something nice while our fingers still unbroken."

I sadly wasn't able to get past level 2, because the bounce pad didn't bounce the dog through the gap correctly. Either that, or I couldn't see where I was supposed to put it, because I had to set my monitor to portrait mode in order to fix the canvas anchoring issues. I really appreciate the game's artstyle and the paws menu though!

Very cute little game, I like that you thought about some edge cases like not placing any units at all. I enjoyed the troll spam strat :D

My Twitch chat would like to extend a few words as well: " disclaimer: This review was wrote by twitch chat, be afraid aha truly a lifechanging experience solved my marriage problems amazing 10/10 would it runs better than cyberpunk10/10 restored faith in humanity"

Oh don't worry, I specifically coded it so anyone who takes the treasure falls down several flights of stairs directly afterwards. Tony definitely stubbed more than just his toe

What a nice little thing you made there

It definitely fit the theme! I was a bit confused by how the gun kept shooting to the right and not in the center, but I managed to adjust. The big cow takes a lot of hits, which was my eventual downfall. Good idea though!

Not sure if this game is even possible to beat, but I like the premise 

"Lovely take on the theme of reversed roles" - My friend who watched me play (And lose badly) [As he laughed at me losing my bricks over and over] {While I was laughing at myself, losing my bricks over and over}

I like that you have a whole desktop there, as well as the good ol' "United" editor. The music was very Megalovania-y, and even though it was a bit loud, it was still pretty enjoyable. Not sure why the rotation stuff would be counter-clockwise, but I respect the decision. I managed to kill the dude towards the end of the timer after trapping him between conveyors and pointing turrets at him, so that was fun

What an infuriating experience! I enjoyed it :D

My friend called this a "Foddian game", like Bennet Foddy. I literally said "OH it's like getting over it!" And I like that game! I really enjoyed playing that, it felt pretty cool to zoom around like a modern day witch with a vacuum cleaner instead of a broom

Good thing I have two controllers and the game is turn based! One thing I absolutely need to say here is: WOW, the visuals are fantastic. In fact, the whole atmosphere of the game was incredible. And then the game itself had so many little things about it, like throwing your opponent's dice off their color, accidentally scoring for your opponent, using other dice to stop right behind them and build up more points that way and so on. Really good concept, extremely well executed and stunning visuals

That's a really funny idea and surprisingly satisfying to play. I mean, all you do is throw stuff at a sentient walking dice and apparently that's all you need to make a game fun to play

Also, pressing the button down was a very interesting experience

I love the big robot's model. You could totally make a game with that, the animations are pretty good too! Not saying that walking simulators aren't games, but the potential for something bigger is definitely there

I like how the game changed behind every door! Took me a couple tries to beat the first one, then I first-tried the second game but couldn't finish the last one. Pretty good game and cute art!

This might as well be a Professor Layton minigame that keeps building up in the background as you progress through the story. I mean that in the best way possible, those minigames were awesome

It's fast and unforgiving, but I appreciate that the game tells you where the new walls are gonna be in advance instead of potentially spawning them right on top of you

I knew the art style looked familiar so I thought someone ripped some assets from somewhere. Nope! ACTUAL RICK GRIFFIN! Not only that, but also really great voice acting, map view and dice interactions. I don't know what's stopping me from just throwing all dice at once and one-shotting the enemy though

I was gonna write about how the dice throwing mechanics mixed with a deck building game were a really interesting concept, or how great the visuals were. However you had me at "Chance-ellor" before the game even started

There was some good strategy involved with the cards, since you could wait until the enemy you were up against had a different number so you could prevent stuff like explosions or fragments shooting out. The snappy camera kinda made me dizzy though

Looks and feels great! The music was a bit loud, but it's not that big of an issue

It took me a few jumps to figure out that the jump distance is linked to the number on your die and that you essentially roll a new distance with every jump. Really cool concept and really fun to play!

That's a really fun concept! The pressure behind the move timer got me into some bad situations sometimes, but it was never unfairly strict on time. I definitely always had enough time to react properly but went too quick because I saw a high damage number or didn't notice that the space I wanted to go to was also going to get hit. That choice between moving and shooting paired with the random numbers made for some good decisions, like taking a lower shot or moving out of the way for an incoming attack wave and potentially getting a better shot

Once I understood how to play the game, it was pretty cool! There was a certain level of strategy involved when rolling onto a shard, like sometimes when I had enough moves left to roll around and get a higher damage number. Also I like the way the map works, that has a lot of potential!

Gotta say though, I wish there was a game around those songs, because they SLAP

I honestly didn't think you could make a game out of VENN diagrams, but here we are and it's pretty great! There's not really any reason to not just wait for the red dots to go by though, maybe have like a timer that you have to replenish with normal dots, so that you can't just wait out the red ones. But then again, I'm not really one to tell you how to make your game, take that suggestion as what you want it to be :D

Yknow, reading through these comments, maybe I wasn't supposed to kill the bug stuck in the ceiling next to the endless pit. I kinda thought that was the whole game because there was nowhere left for me to go. Now that I know that though, it's a pretty interesting take on the theme!

I like the implementation of a "skip" button in puzzle games :D

Oh also, it took me a while to understand that I needed to move the friendly looking robot onto the angry one, and that the other way around didn't work. Maybe that should be clarified beforehand, because I thought either the game was broken or I couldn't figure the objective out

I really like that one! The puzzles scaled quite well and the visuals were great

My only complaint is that I essentially had to take my headphones off because the music was a little much loud. Other than that, good job with this one!

It looks really nice! Sadly I couldn't quite figure out what to do in level 7, but overall it's pretty neat

To be honest, I kinda tried putting the legs where the head should be, or the arms somewhere completely different just for fun. I should maybe not work in a robot factory..

Probably the funniest one I've seen so far in terms of game idea, and it has a pretty easy to understand but hard to master mechanic behind it. It's pretty good!

It's a pretty well polished game, it would've probably been a good idea to include a tutorial or just some text that explained how you have to do the things you wanted the player to do. Other than that, it's a pretty neat game

Getting the hang of the controls took a little while, but it was pretty enjoyable once I figured it out. Cool concept, I like it!

Wow. That's a great game. Yknow, while I was playing I was making mental notes as to what I'd write in this comment. When I got the ice part of the hourglass, I thought the only way to teleport was to go to fixed stations, and I was going to write "Seems like a great idea, but it'd be better if you could teleport whenever you wanted". And then I got the other part of the hourglass, and suddenly I was playing "Effect and Cause" from Titanfall 2 (one of the best levels imo) mixed with Outer Wilds. I absolutely love that. If there's ever a version that's a bit smoother in terms of platforming, do let me know, I'll gladly play that game again

That was a really cool game, I'd love to see more of it! The shooting was tied to some musical elements, that was a surprise to find out, but a really good one

The lane switching mechanic had a pretty good learning curve attached to it, and after a few tries I got pretty good at it. Felt good swinging around between lanes, smashing objects and the final heart "boss" that messed with your vision of what's ahead was also pretty cool. So if you ever feel like finishing the game, or at least giving it a bit more to do in terms of level length or maybe even mechanics, let me know!