My team came up with a bunch of names and I simply imported them all, I should've really looked through them a bit better to avoid confusion :D
Honestly, I'd be confused too if the first name I saw on a name label wasn't a name at all
Man I had a lot of fun with that one! It got very hectic very fast and I had to keep track of a whole bunch of stuff, but it was a lot of fun! Also looked really great, I appreciate the VSCode look :D
My Twitch chat would also like to extend a couple words: " it was very fun to watch, good to write something nice while our fingers still unbroken."
I sadly wasn't able to get past level 2, because the bounce pad didn't bounce the dog through the gap correctly. Either that, or I couldn't see where I was supposed to put it, because I had to set my monitor to portrait mode in order to fix the canvas anchoring issues. I really appreciate the game's artstyle and the paws menu though!
Very cute little game, I like that you thought about some edge cases like not placing any units at all. I enjoyed the troll spam strat :D
My Twitch chat would like to extend a few words as well: " disclaimer: This review was wrote by twitch chat, be afraid aha truly a lifechanging experience solved my marriage problems amazing 10/10 would it runs better than cyberpunk10/10 restored faith in humanity"
I like that you have a whole desktop there, as well as the good ol' "United" editor. The music was very Megalovania-y, and even though it was a bit loud, it was still pretty enjoyable. Not sure why the rotation stuff would be counter-clockwise, but I respect the decision. I managed to kill the dude towards the end of the timer after trapping him between conveyors and pointing turrets at him, so that was fun
Good thing I have two controllers and the game is turn based! One thing I absolutely need to say here is: WOW, the visuals are fantastic. In fact, the whole atmosphere of the game was incredible. And then the game itself had so many little things about it, like throwing your opponent's dice off their color, accidentally scoring for your opponent, using other dice to stop right behind them and build up more points that way and so on. Really good concept, extremely well executed and stunning visuals
I knew the art style looked familiar so I thought someone ripped some assets from somewhere. Nope! ACTUAL RICK GRIFFIN! Not only that, but also really great voice acting, map view and dice interactions. I don't know what's stopping me from just throwing all dice at once and one-shotting the enemy though
That's a really fun concept! The pressure behind the move timer got me into some bad situations sometimes, but it was never unfairly strict on time. I definitely always had enough time to react properly but went too quick because I saw a high damage number or didn't notice that the space I wanted to go to was also going to get hit. That choice between moving and shooting paired with the random numbers made for some good decisions, like taking a lower shot or moving out of the way for an incoming attack wave and potentially getting a better shot
I honestly didn't think you could make a game out of VENN diagrams, but here we are and it's pretty great! There's not really any reason to not just wait for the red dots to go by though, maybe have like a timer that you have to replenish with normal dots, so that you can't just wait out the red ones. But then again, I'm not really one to tell you how to make your game, take that suggestion as what you want it to be :D
I like the implementation of a "skip" button in puzzle games :D
Oh also, it took me a while to understand that I needed to move the friendly looking robot onto the angry one, and that the other way around didn't work. Maybe that should be clarified beforehand, because I thought either the game was broken or I couldn't figure the objective out
Wow. That's a great game. Yknow, while I was playing I was making mental notes as to what I'd write in this comment. When I got the ice part of the hourglass, I thought the only way to teleport was to go to fixed stations, and I was going to write "Seems like a great idea, but it'd be better if you could teleport whenever you wanted". And then I got the other part of the hourglass, and suddenly I was playing "Effect and Cause" from Titanfall 2 (one of the best levels imo) mixed with Outer Wilds. I absolutely love that. If there's ever a version that's a bit smoother in terms of platforming, do let me know, I'll gladly play that game again
That was a really cool game, I'd love to see more of it! The shooting was tied to some musical elements, that was a surprise to find out, but a really good one
The lane switching mechanic had a pretty good learning curve attached to it, and after a few tries I got pretty good at it. Felt good swinging around between lanes, smashing objects and the final heart "boss" that messed with your vision of what's ahead was also pretty cool. So if you ever feel like finishing the game, or at least giving it a bit more to do in terms of level length or maybe even mechanics, let me know!