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The timekeeper's last stand's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #96 | 4.458 | 4.458 |
| Enjoyment | #249 | 4.115 | 4.115 |
| Audio | #727 | 3.646 | 3.646 |
| Artwork | #1651 | 3.708 | 3.708 |
| Narrative | #2075 | 2.792 | 2.792 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The arena is a loop which is closing in on it itself. It's also your primary weapon
(Optional) Please credit all assets you've used
I made everything except for the music. The link is on the game's page
(Optional) What would you like to be called if GMTK features your game?
Badpiggy
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Comments
the word here is certainly elegant. so little elements yet they work together so well! like clockwork, even.
Flipping the clock is actually a cool idea mechanically. I'll definitely return to get a higher score. That said, the audio felt like it could use a little more.
Really fun gameplay! i enjoyed it turning the clock back and forth and getting better each run. Well done on seemingly simple idea made super fun! great submission!
Really fun concept with a super unique vibe! The animations were done smoothly and I really like the simple cute retro liked artstyle. Great job! :)
Neat game! My record was 73570.
I liked the song and the simple yet challenging gameplay. The winged enemy spawning other enemies was a nice touch when it started to feel a bit too easy!
Kudos on such a concise experience.
Yet another banger.
One of the most enjoyable games I have played in the jam. The constant movement of the clock and enemies really keeps you on your toes and forces you to revaluate your plan. Everly element feels very balanced. Congrats on submitting!
Nice idea, tt works very well, like clockwork!!!
Really cool game. Sick idea and perfect implementation, added to library for future inspiration
Cool game!
This is one of the most clever intepretations of the theme and it's just one good and super polished mechanic that is just easy to grasp and super fun to play! This is interesting, chaotic and doesn't feel unfair, just pure fun and mayhem, great job!
This is such a fun and unique game. I love the concept and it's such a good interpretation of the theme. Congratulations on a great game!
Incredible game here, incredible creativity, you come up with such a crazy idea which was well implemented, fun and balanced. I am amazed!
This is such a satisfying mechanic you've built. The hands closing in had me stressed in a good way.
I'd love to see where you can take it with different powers, levels, and enemies.
Excellent work.
Really unique gameplay. The two clock hands interacting while spinning make it tricky to master. I like the balance between losing and gaining health. I wish the kill button had a shorter cooldown but maybe it would be too OP. Awesome game!
this game is awesome. genuinely fun time. its like this risk reward system of making a huge red zone but making sure you dont get swarmed by enemies
Very elegant mechanic, all the different actions felt really balanced and well thought out!
Lining up enemies with the red zone and then popping them was super intuitive, well done on designing a unique mechanic that was immediately clear to a new player.
Really sick idea! Gameplay is satisfying and rewarding, but maybe a little too punishing. I feel I don't get enough health back from each kill, even when I am getting high combos. Super fun and unique, good job!
Such a neat, creative concept! I love how satisfying it is to kill a bunch of enemies with one hit. The game is very challenging though, I feel like a visual indicator that you're in the red zone would be useful. Other than that, it's a great entry!