haha yea! these small things here and there start to come together and before you know it you have awesome library of things to use!
Good luck and happy dev'ing
Developer Ezra
Creator of
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Haha yea the crystal this time around seems to be a bit rude haha.
for the node creation/connection generation logic, I used Binary space partitioning first to place random nodes without having g them overlap with good margin between.
And then used delaunay's triangulation to calculate neighboring connections.
After found minimum spanning tree to, create the smallest number edges to connect all the nodes.
Finally, added some of the unused lines back to the map to create cycles.
I actually had created dungeon generation plugin for one of my tutorial videos which you can see here!
Once every rule and information was more internalized the game was very fun and interesting! I think definitely there could have been some more gradual introduction OR reduced number of type of nodes (or heros to control) to ease players into understanding and start gearing towards strategizing. All in all, I had a lot of fun playing this and I think gameplay was very unique and well made! great job!
haha yea I am regretting not putting slower and thorough tutorial and ramp up on the game! A lot of people are struggling in the beginning!
Once you talk to the person, they give you an 'arrow' rune, which you can equip to the quick bar from the spellbound menu(press x)
Once you have the runes equipped, you can write the rune into the spell sheets on the floor. You can write or erase the rune that's being highlighted with a red square and arrow (which also indicates which rune the sheet is executing)
So for the first puzzle, you will have to write the arrow rune to somewhere before the explosion rune to make the explosion move over by one.
Thanks for playing!
haha yes! i'm definitely seeing a lot of feedback on slower introduction to mechanics and more direct tutorials! I was a bit greedy in trying to fit everything in.
The idea for that spot you're stuck in is to allow the wind that's naturally there to push you over "diagnoally" to the other side.
Otherwise, thanks for the feedback!




