Very cool interpretation of the theme, and super fun! Nice work!
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Very nice looking game! Art was beautiful. I liked the duality of placing tiles and moving units too. My biggest critique is that the game is too long - I would have preferred smaller levels to get the hang of it and also to "win" quicker.
Excellent entry overall!
The idea is great, and I liked the presentation as well! Unfortunately I felt like I was struggling just to align the camera the whole time. I wasn't able to beat level 2 because I couldn't align the camera properly. Solid entry though, I think it's clever take on the theme!
Game looks great and the mechanic is interesting! I felt like the character movement was a bit slow. I also did not enjoy having to restart after dying, I think failure could have been a little bit more forgiving.
Great work overall!
Very nice looking game and also very engaging! I really liked how the current weapon that was randomly rolled affected my choice of upgrades. My only critique would be that more feedback like screenshake and particles when killing enemies would add a lot to the game.
Great entry overall!
I really like how the dice is somewhat of your control, that was a nice twist on a recurring theme from this jam. My only critiques are that the game was a bit too difficult and I'd love to see some juice like camera shake when shooting and killing enemies. Nice work!
Awesome mechanics, lots of strategy potential. The art was absolutely gorgeous as well!
Only minor critique is to consider making movement free for the player each turn.
Excellent game all around!
Awesome game. Super fun, lots of variety kept things engaging. My only super minor critique is I would have liked to just restart the level when dying rather than restarting the whole game.
Thank you! That's unfortunate about the movement, there are executable downloads on the game's page if you're inclined to give it a try.
Thanks so much for playing, glad you still had fun despite the movement issue!
Thank you so much for the detailed feedback! I really appreciate it and I agree with a lot of what you say, particularly points #1 and #3. I have to think a bit more about #2 but I think you're probably right.
Thank you for playing!
Really enjoyed this game! The platforms were all super interesting and the player movement felt really good. My only critique is there were some minor balancing issues, and the game could perhaps be made easier to start, but otherwise really solid entry!
I think the idea at the core is really good, but the moment-to-moment gameplay is a little slow. My suggestion would be to experiment with making everything faster and more hectic and see how that plays.
Thanks so much for sharing your game with my stream!
I think the concept at it's core has a lot of potential, but I did not find the gameplay to be super engaging. I would have loved for the player to have a more active role than waiting for the dice to come. I think if you consider adding some player movement or making the dice movement more deterministic rather than random, you could have a great game! This feedback is irrelevant because I didn't read instructions. Was pretty fun now that I knew how to move! My main critique now would be to think about adding some pressure to the player to force them to catch dice, because I can choose not to do anything and I don't get punished for it. Solid overall though!
Thanks for sharing it with my stream, was great to play it!