Really fun game! Loved the presentation and your take on the theme. Great work!
Play Chaos
Dicin' with Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #39 | 4.313 | 4.313 |
Presentation | #42 | 4.594 | 4.594 |
Creativity | #77 | 4.250 | 4.250 |
Enjoyment | #86 | 4.094 | 4.094 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Gamefeel is 'AWESOME' The chaos is great as the extra parts come in. Great fun and the game is easy to understand and play. Juggling multiple dice is super fun.
The only thing I didn't understand was the nail
Thanks for a great experience! Well done
Gamefeel is 'AWESOME' The chaos is great as the extra parts come in. Great fun and the game is easy to understand and play. Juggling multiple dice is super fun.
The only thing I didn't understand was the nail
Thanks for a great experience! Well done
I adore how you polished the game given the time in the jam! I enjoyed playing the game, and the most fun part was the chaos! It is a humorous fun experience, and I wish you had a web build so the others could discover the game more easily and enjoy it!
Solid entry, good job!
I tried getting a web build up for my framework before the jam but the performace was very bad and there were a ton of issues and i didnt want people to have a poor expirience so unfortunately we had to make this sacrafice. I am hoping any day some absolute genius is gonna make a better way of exporting a love2d game on the web, until then its not really on option :(
Absolutely sick!!! Super polished experience I super have to commend given the tight time period, well done y'all!! I was a little confused by the items as some others are saying so I wasn't 100% sure how to avoid some of the traps but wow this is super addicting! It's really a lot like an idle clicker game in the way you can buy items and everything but way way more active and really shows some of the ways the genre can expand to where the main action (rolling dice vs say clicking cookies in cookie clicker) can be so much more valuable rather than immediately devalued so soon into the game, and it felt great having high skill rewards for harder throws was sick and really satisfying!!
Fun game!
I like the chaotic events to spice things up
Wish there were more clear what the items do
Show post...
The movement of the dice is really cute. The game is awesome, all the randomness from fire ball to earthquake. Also, I really like the idea of shaking the radio to get the audio. Amazing concept.
I love the aesthetic, I love building up my dice collection, and I love the concept of picking up items to stop the random disasters.
Fire sucks. It spreads really fast, and it usually takes me a few tries to throw the balloon hard-enough-to-put-out-the-fire-but-not-too-hard-to-throw-it-off-the-map, which means it usually takes me 50 chips or so to put out a fire. And I never figured out what you were supposed to do with the nail to stop an earthquake, I feel like I just threw them off the map every time.
It's also weird how earthquakes are one of the two disasters you can stop directly... like, compared to the wind & lasers, they're really not that dangerous.
Why does the healing machine try to leave? I get having to move it away from disasters, but why would it slide around just on its own?
Besides that, this is a really solid jam project!
Fire sucks if you cant hit it, if you play the game for a bit you can consistently hit the right speed, same with the nail. Sorry if the game is a bit too hard, its not very easy to balance or add accesability settings in a jam game. The healing machine tries to leave because it's a mechanic, you have to keep ot from killing itself, if you can't, you won't get the benefit of your dice getting healed. Thanks for playing and rating, that means a lot :>
You did a really great job with this! The concept, look, and mechanics are all very well done, and it's a great take on the theme.
Control-wise, I understand the fun of having the player throw the balloons/nails in order to use them, but in practice it was very unwieldy for me. I played through the game about five times, and I never felt like whether or not the balloon hit the fire or the nail went in the table was in my control. It either didn't activate or would go flying off the table, which was frustrating. It doesn't look like other people were having this issue, so it might be a matter of the player's mouse sensitivity on their machine, but still something to be aware of!
All of that doesn't detract from the fact that this is solid work for a jam-game. Congrats!
Amazing game and I predict it will be in the highlight video of GMTK.
The idea is so unique I'm surprised someone could think about it.
The game is very good but not without flaws:
The narrator is too vague in explaining the game, from the UI it is not clear what is each item in the shop.
This may sound harsh but the good stuff in the game far outweighs the bad, and it is a game that I can see myself playing on my free time.
The art looks amazing and i had a good gameplay experience from playing it. Good job :)
Loved it, art, polish, music, and everything is great. Maybe a bit too difficult for me though.
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