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I love the aesthetic, I love building up my dice collection, and I love the concept of picking up items to stop the random disasters.

Fire sucks. It spreads really fast, and it usually takes me a few tries to throw the balloon hard-enough-to-put-out-the-fire-but-not-too-hard-to-throw-it-off-the-map, which means it usually takes me 50 chips or so to put out a fire. And I never figured out what you were supposed to do with the nail to stop an earthquake, I feel like I just threw them off the map every time.

It's also weird how earthquakes are one of the two disasters you can stop directly... like, compared to the wind & lasers, they're really not that dangerous.

Why does the healing machine try to leave? I get having to move it away from disasters, but why would it slide around just on its own?

Besides that, this is a really solid jam project!

Fire sucks if you cant hit it, if you play the game for a bit you can consistently hit the right speed, same with the nail. Sorry if the game is a bit too hard, its not very easy to balance or add accesability settings in a jam game. The healing machine tries to leave because it's a mechanic, you have to keep ot from killing itself, if you can't, you won't get the benefit of your dice getting healed. Thanks for playing and rating, that means a lot :>