I love the aesthetic, I love building up my dice collection, and I love the concept of picking up items to stop the random disasters.
Fire sucks. It spreads really fast, and it usually takes me a few tries to throw the balloon hard-enough-to-put-out-the-fire-but-not-too-hard-to-throw-it-off-the-map, which means it usually takes me 50 chips or so to put out a fire. And I never figured out what you were supposed to do with the nail to stop an earthquake, I feel like I just threw them off the map every time.
It's also weird how earthquakes are one of the two disasters you can stop directly... like, compared to the wind & lasers, they're really not that dangerous.
Why does the healing machine try to leave? I get having to move it away from disasters, but why would it slide around just on its own?
Besides that, this is a really solid jam project!