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IamHaPPy

119
Posts
3
Followers
3
Following
A member registered Nov 30, 2020 · View creator page →

Creator of

Recent community posts

Based game from based developers

This is a really nice game! Straight to the point, good job!

Thanks for the feedback!

The game had a really interesting idea and I would like to see it fleshed out!

After playing this game for 11 hours straight, I must say it has peak story line and gameplay, I was so busy with the game that I forgot to give my grandma her medication. 10/10.

We thank you for playing our game!

Thank you! We appreciate it!

Thanks for the feedback!

Thank you for the compliments!

Great job!

We are thankful for those kind words!

Thank you! We appreciate it!

Thanks!

Thank you!

Thanks! We appreciate your feedback!

Thank you!

Thanks, we appreciate it!

I am speechless, I don't know what to say.

Minutes?! I don't even last more than 30 seconds! I have bad reaction time. Thanks for the feedback!

That's still good.

Thank you!

You got 1545.. Well done! You are a menace!

It is possible to beat any score if you put your mind to it!

Thanks! We liked the pop up system so we made it but sometimes it gets out of control.

Thanks! We really liked that you could have moved with the arrows, we also liked the pop up thing, we thought this could be challenging but sometimes it does get out of control.

Thanks!

Thanks! We liked the pop up idea very much but sometimes it gets out of control.

Thanks! We liked the pop up idea so we implemented it, but sometimes it gets out of control.

That's good!

We're happy you feel this way about the game!

Thanks! I worked a lot on the art.

We're sorry for the confusion!

Thanks for your opinion!

Thank you for the feedback!

Thank you for the feedback! We think the game fits within the topic because you, the player, build an AI to destroy other AIs, you don't want your AI to get hurt so you control it to destroy its enemies, you help it, you collaborate with it, you control the AI and the AI kills the enemies.

Really nice game! It's simple and straight to the point. One thing I would suggest is having the score increase based around the time you survive. The player could buy, for example, a shield from the shop with the coins he collected which could save him from losing when bumping into a loop.

Thank you for the words, we developed this game with the intent of it changing lives for the better!

This game has a nice concept, however I don't see where the theme fits.