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The Littlest ScamBot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #223 | 4.000 | 4.000 |
Presentation | #537 | 3.958 | 3.958 |
Overall | #759 | 3.556 | 3.556 |
Enjoyment | #2389 | 2.708 | 2.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a little robot cheating at dice, flipping around the dice from inside!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I agree with most of the feedback others have shared. The game is very cool,but the time limits are too short and you can loose because the die refuses to finish flipping because of your character.
This is a really creative idea, but I wish I could’ve seen more easily what I was supposed to be setting the dice too. It took me a long time to figure out.
Totally fair! I think I definitely shouldve done something like have the indicators on the outside of the dice to make it more readable or other changes and tweaks in that vein, glad you liked the concept though!!
This is a fun concept - I think another commenter mentioned a Warioware-type build, and I def agree. A suite of different casino games with a similar cheat theme would be a great micro-game.
Yeah I def think it could be super fun! Makes me think of the recent card shark that came out, something in a similar vein maybe
Oh you sneaky... !! Four... no, two +)) Good one))
Haha glad I got someone!! >:•)
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The game is really creative. It is nearly a combination of three themes: roll of the dice, out of control and joined together (with your partner). Very clever.
Glad you liked the concept!! And yeah I guess I could've really submitted this for any of the jams huh lol
Cool idea. Time limits feel a bit short most of the times, but other than that - a nice little game that would nicely fit in a Wario Ware collection of mini games.
Ah that's a great idea actually! Haven't played much wario ware myself but now that you say it it definitely gives off those vibes! Maybe it's my calling.... lmao, thanks for playing though glad you liked the idea!!
What a brutal and unforgiving difficulty. Not really in a good way but hey, at least it was short.
The time limits just were not fair for someone playing for the first time. Those seemed more like three start platinum medal par times where there was like zero room for any errors. I'm not sure if it would even be possible to beat the last levels on first try and not abusing learning the numbers and taking advantage of the between time to already start moving.
Really felt uncomfortable with the control scheme. Could not get accustomed to it at all, it should have been the reverse in my opinion. Especially bad when on the edge of the screen and there was no more room to click outside to get back.
Also didn't seem logical how the small dude in the corner was still blocking the huge dice from falling without thrusting at all. Then you had to do the awkward fly downwards and usually get slung to the spikes because of it.
Some minor logic/timing issues with the lose/win checks as you can achieve both but the lose options come to top.
The speech bubble being on top and blocking like half of the play arena was a horrible choice. And I even think your number requirements more often than not needed rolls to that direction.
It looked pretty nice. Simple pixel art and a pleasing (yet unusual) color palette. The look was cohesive too and nothing really popped out. Everything audio wise was fine too.
Also, your dice is a scam too. Five and six are not on the opposite sides. 😅
Anyways, good job! 👍
I really really appreciate such honest and thorough feedback and critique! I pretty much agree with every issue you had the game and was totally understandable, a lot of those things I do really wish I could've gotten working in a way I enjoyed more in the time frame, and I'm definitely gonna put a lot more focus in on polish and getting a bit of playtesting done before release next time around, and I learned a bunch with this being my first jam!
Thank you, though, for really compiling all of the major issues in one place, it's super helpful for me and I need to dedicate a lot more time to level design and testing in the future instead of speedrunning just trying to get it functional and having a few levels lol.
Thanks for the advice dude hope you had a great jam!!
Oh it was you first jam. Were you solo too? I'm guessing it wasn't your first game ever made though cause the scope was decent and everything (almost) worked. The balancing was the biggest issue and of course it can be easily fixed afterwards but it's always very difficult thing to get right when you're the only person who has played the game (and probably a lot more than most people ever will). Shouldn't feel too bad about it, I usually fall to the same pit and I have around 30 years of game dev experience and dozens of game jams under my belt. 😅
And the other "big" thing, the inverted controls, might just be a personal preference. Looking at the other comments, I guess I'm not the only one though. I guess it might be more natural for most people to make the character go towards the cursor. But yeah, kinda in the same vain as inverted y-axis on look controls, wasd vs arrows, jumping with up or separate key. Nothing really fits everyone so it's best to try to cover as much as you can.
Everything else was just very minor things that I'd just do differently. But I'm no authority on game design, just throwing in my two cents. 😜
Yup was workin solo! I've had some unity experience over the past few years and like a construct 3 game but nothing too crazy and wasn't very knowledgeable til the past month and a half or so when I really got kicked into gear working on a real solo project in unity and its been a real great time! Super appreciate your opinions and encouragement dude it means a lot coming from someone who's been in the space for so long!! :~)
Really cool idea, but man, that was hard xD
balancing will be a much higher priority next time!! lmao, thanks so much for playing man!! you're a trooper for getting through my accidental rage game lol
Ditto the others, once you get the hang of the controls, this is a really fun concept. The presentation is great – full of charm! Good work!
Thank you thank you!! Glad you enjoyed it dude thanks for the feedback!!
Very unique take on the theme. As others have said, the controls take a lot of getting used to. But once I figured them out, it was quite fun to play!
Appreciate it man! Hope you had a good jam n super glad you had a good lil time!!
This is pretty cool, but the controls are pretty difficult to use, and I often lose from the dice pushing me into a spike much faster than my perception would make me think it would.
Yeah understandable for sure! I'll be completely honest the last minute playtesting was pretty frustrating to get through lol, glad you like the concept though!!
THIS GAME IS TRASH IT SAID SNAKE EYES AND IT WAS A 2????? I HAD TO BUY NEW MONITOR FROM SHIT CONTROLS HOLY SHIT!!!! WORLD 4 IS A JOKE OF aA WORLD ITS SO EZZ LIK#E WTFFF???!!111!! >>? xdddXDD i kinda LIKE it tho :3 (I HOLD WR ON SPEEDRUN IM SO FAST OMG WATCH SO QUICK XDDD)
thanks????????????????????????????????????????????????????
no cause yeah lowkey
u put ur whole back into this one my friend
my back is gone please help i put it in the game and i cant get it back they locked the submission i cannot take anything out or put anything in helphelphelp
dam that sucks fr
this game is awesome i love the little guy and i wish i didn't suck bc i wanna see all the levels
i will add a next level button just for you after the jam i promise!!! lil guy would love to have you around more!!
very creative idea! i am not quite feeling the controls, and i didnt get far, but everything else about this i liked very much!
Thank you thank you!! Yeah honestly the controls are a bit rough I agree with you there lol, I'm glad you were liking the vibes of it though! I had a real good time making it as my first real complete jam game even if time constraints lowered my actual game design efforts lol, thanks for playing!!! :~)