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meelooteen

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A member registered Feb 13, 2014 · View creator page →

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Srećno svima!

Zanimljiv koncept. Možda bi radio bolje u multiplayer okruženju, jer ima malo "Squid Game" šmeka. Dobra grafika. Ja nisam ljubitelj kombinacije izometrijske perspektive sa WASD kontrolama, jer se nešto što je suštinski krst (ili okrenuto slovo T) mapira na nešto što je okrenuto za 45 stepeni, ali u ovako brzim partijama ne pravi problem. Dobra grafika, fino ispeglano, dobar Game Jam naslov. Veliki pozdrav za Dream Team ekipu :)

You are right on the visual thing. I did plan to change the dice model with the one I built for this game, but something went wrong (the model used in the first phase had faces randomly stamped, and the opposite sides didn't add up to 7) so I panicked and went to correcting the model in place instead of fixing my model and swapping it. As for the rest, I would also do it differently if I did it again. 

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I think the main issue with yours controls compared to others is that people in left-to-right reading countries perceive up and right as "up" and not up and left (i could have sworn there is a Poynter institute article describing this, but I cannot find it), and this makes the number of errors go up a bit. Scott Klemmer calls this category of UX problems a "mapping issue". In the old times where 3d camera was not a choice, game devs often solved this by making sure there is a clear "face" and "tail" to the character you are moving, and that the "face" always faces up, but I would suggest you try to solve the issues and at least try mouse control (having ground as a separate layer and raycasting only against that, with highliting tiles on hover will help, if not solve the issue). 

It is not a game-breaking issue, don't get me wrong, just something that made me make a couple of mistakes, so my daily job as a UX consultant started creeping in the conversation. Great game and a very nice effort.

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Nice little simplified concept that allows you to build a RPG in 2 days. Fits the theme very nicely. Some good "Slay the Spire" vibes in this game.

I really appreciate how much you've done in 48 hours. My hackathon experience is a bit angry at you for accepting a "build a factorio-like game in two days" challenge. This features nice and simple graphics, the building mechanics work as intended, and what you've built works fine, but understandably lacks polish. Very nice effort. I have a feeling this would have a potential to be a top contender if this was a game jam with a 7 or 14 days limit. 

The opposite sides always add to 7 :D

Is this... my game, just 2d? No, a different game, but I was scared for a bit when I first looked at it. I like the simple aesthetic, reminds me a bit of "Into the Breach". There has been quite a few games with a very similar idea, some of them looking more polished, but I very much appreciate two things about yours. 

  1. The puzzles are very cleverly designed. From the get go, they are a fair, but tough nut to crack.
  2. You went for the isometric perspective, but rightly chose not to allow player to move with arrow keys or WASD, instead allowing them to click on tiles to move to them. A lot of games made WASD controls that do not map to the isometric grid (which, in turn, allows you to see 3 sides of a die, allowing you to calculate the other three). I personally went for a "behind the dice" perspective, allowing players to rotate the camera with Q and E, when the isometric perspective felt wrong. 

Good job. Even though it feels simple, with no animations, you made up for that with very right choices when it came to user experience. Much appreciated. 

Nice little platformer. Plays and feels nicely. Not sure about how it fits the theme (the dice could just as well be coins or diamonds or whatever)  but nice entry nonetheless. Good job

very enjoyable game, plays well on mobile, too. Love the merge mechanics. I got to level 54 where there was nothing else left to upgrade

Very clever concept where you have to think, anticipate and plan your every move. I like the graphics very much, but I've found it difficult to use the WASD controls on the isometric grid (got confused which button is which direction too often) if you insist on keeping the perspective, perhaps make the player move by clicking/tapping on the fields. Good game, nonetheless. Great job.

One of the best games in this jam. Great puzzle design, amazing, simple, minimalist feel to the game. Love it.  To think this was done by 3 people in much less than 48 hours... Amazing job!

Very nice art, but this game needs a tutorial (or at least a video tutorial on itch.io page) badly. I have spent a fair share of time figuring out how to play it, and I am still not sure I understand everything :) Great job, though. The game looks very good. 

Very good looking game, with a nice difficulty progression to it.  Good job!

Very fun and good-looking top-down shooter. Amazingly polished game for two people and 48 hours. Great job!

Perhaps the best looking game in the jam. Such a good feel to it, the movement that complements chunky voxels. Amazing work in 24 hours

What a satisfying sandbox experience. This jam had a couple of games, this included, convinced me that Godot is a powerhouse and that I have to check it out the first opportunity I get. Amazing work!

 Thanks for the comment. I've found and fixed this bug (99% of the time happens on retina or very high-resolution displays), but the jam was already over. 

Great interactive experience. I love how graphics are drawn to represent what a joke of a president the main character is portrayed to be. Good job!

Very nice and original idea. It took me a bit to "git gud", but then I felt excited as if I was winning real money! Great job. 

Nice idea and a frantic atmosphere. I can see this, with a couple of added mechanics to include mathematical operations, developed into a very interesting educational game. 

What a nice example of how taking a simple, not hard to develop idea and then doing it well and polishing it to perfection makes for an amazing game jam entry. The game feels punchy. The movement feels tight and just right, and the difficulty accelerates perfectly. It felt like I was playing Doom Eternal, but 2d. And with dice. And all in a same room. And nothing like Doom Eternal...

Amazing job!

Nice game and a very original idea. I was invested playing it. For some reason, reminded me of "Her Story". Great job! One of my favourite games of this jam.

Nice concept and good art, and I appreciate how you allowed to drag and drop traps for the trap creation section. The controls in the racing bit hurt this game a lot. Tightening them or borrowing controls from other top-down racer greats would make this an amazing experience.

A very nice, but very hard, game. I've had great time playing it. I think that having a mechanic that would make you invulnerable for a bit longer and push the enemies away from you when you get hit would take the game to another level of enjoyment, as sometimes, in some places, it feels like one hit is the end. 

Good job!

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Nice concept. As someone who made a game with a very similar look and feel , I appreciate some things you went for. Pointing to the number on the side without me having to rotate the camera is very appreciated. I also like that you managed to implement slopes as a puzzle mechanic. I thought about it during the jam, then just decided that having switches and bridges is enough, and went on to pretty up the graphics instead. 

If anything, I would drop the isometric camera angle. It forces player to remember, and not instinctually feel, which button moves the die in which direction.

Nice tutorial section, also. Great job implementing this in 2 days. 

Nice animations and cute intro screen. I love the way you combined 2d and 3d graphics (there are some glossy materials) with an isometric camera. Good job!

What a nice idea! I professionally work making educational games (not for maths, though) for school systems, and this would make for an amazing mini-game for youngsters learning to do quick maths. Great realization. I like the nice, minimalist sounds. Good job!

Very nice concept. Even though our games look very different, the concepts are pretty similar. If you choose to develop this further, I would suggest some UX changes that I think helped the feel of what I did when I implemented them.

More than anything, bring the concept of the reference die closer to the player. I've found my eyes darting left (to the player) and right (to the reference die) a lot when doing the movement math. If you could make it happen all in place (perhaps by highlighting a  field you can go to in each direction, and maybe go a step further allowing the user to calculate the next move from that field (i hope the image explains it). This would make for a much more direct movement experience.

Good job on completing this in 2 days. I've had fun trying to collect coins.

Nice little game with a juicy feel to it. Took me a minute to get that the controls are not the "angry birds" flick, but the opposite of that. Nice combo system. Very enjoyable. Good job!

A very clever concept, and a well realized game. Simplistic graphics fit the concept very well. It did keep a bit luck-heavy, but it looks like that can be solved with a more thought-out track design, while keeping this concept. Nice game!

I love the art, setting and the presentation. You chose a simple concept and polished it very well. This feels like a finished game. Great game jam entry! 

Nice idea. Reminds me of simplified and RNG-ified "Black and white". Very relaxing atmosphere. I would suggest toning down the influence of randomness a bit, as it sometimes just feels unfairly impossible, but great job otherwise.

I didn't mean graphics, more of the feel to the game (yeti sports games, early Line Riders...).

Very complete and well realized game. I love how the casino theme hits on multiple levels. Game has a very good, juicy feel to it, and controls are snappy. It is hard while staying fair. Very good jam entry. Great job!

An enjoyable idea for a quick break from playing a lot of similar games. Very creative and relaxing. Was a bit confused with "Mouse0" and "Mouse1" (the Unity terms) to describe what humans count as Mouse1 and Mouse2 :) Good job. 

Nice graphics, nice mechanics, and good risk and reward gameplay. A bit slow for my taste, but a very solid jam entry. Great job!

Great graphics, nice atmosphere, and a really polished entry! Good job. Funny how we both made Dice Golf games, but you made a "Dice GOLF", as an opposite to my "DICE golf".

Very cute, with nice and pretty 1-bit illustrations. Very simple yet effective premise. Too much depends on randomness and some tacticizing or puzzle solving would help with the sense of agency, but overall a very interesting title and a greaat game jam entry.

Great graphics! I love the rough sketch feel to the characters coupled with smooth framerate. Coupled with music, has some Cuphead feel to it.