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A jam submission

Broken DiceisticksView game page

Fight the enemies with random weapons!
Submitted by WhiteMadness — 56 minutes, 46 seconds before the deadline
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Broken Diceisticks's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#13193.1543.154
Overall#16593.1673.167
Presentation#18023.2313.231
Creativity#20763.1153.115

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The enemies drop dice which you can pick and get a random weapon

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

A very nice, but very hard, game. I've had great time playing it. I think that having a mechanic that would make you invulnerable for a bit longer and push the enemies away from you when you get hit would take the game to another level of enjoyment, as sometimes, in some places, it feels like one hit is the end. 

Good job!

Submitted

Nice idea ! I like the general concept, and the polish (art, different enemies, number of weapons with a different gameplay ...) is incredibly good !

The difficulty curve is a bit tedious : the rooms are not that big so it's quite hard to maneuver and avoid enemies. I have no problem with a difficult game, but some situations felt quite unfair because I was just stuck in a small corrider with enemies coming towards me ^^'.

I really didn't enjoy the music ^^". Waaaaaay too loud, and... Not my genre.

Overall, that's a really good entry, just need a bit more tuning and level design, but I had a blast playing it ! Congratulations !

Cool idea. Fantastic art. Difficulty must be worked upon if you decide to develop this further (and I hope you do). Adding things like knockback on the enemy, invulnerability frames on taking damage, and some sort of dodge roll could be a good start towards it. 

Overall, A very polished and fun game, especially for a 2-day Game Jam.

good game, music sucks ass.

Submitted

Good concept, but the game is a little bit too difficult. I couldn't get past the level 5.

Submitted

Well done! Nice little sprites! That art looks really nice for just 48 hours!

I like the core idea here - especially the part about ammo and power being inversely linked. That's a nice touch. However, it just felt a little too difficult. I think having some sort of knockback OR enemies having less health would help it feel a lot better to play. Right now, it's too easy to get swarmed and trapped with the knife and end up taking a bunch of hits before making meaningful progress. 

The weapons felt cool to use. I really liked rolling the laser. 

Congrats on your game and keep making stuff!

Submitted

loved playing this, though it felt a little uncontrollable since your weapon changes very often in places with a lot of dice drops. fun game nonetheless!

Submitted

I have to say that the Balance feels a bit rough at Times. The Laser and Uzi(?) feel very underpowered while the Shotgun and Sniper-Rifle are very strong. You can also shoot through Walls and Hitboxes are clunky. Of course that is expected from a Jam Game - I just wanted to mention that in case you continue working on it.

It's really impressive that you managed to implement seven different Weapons at all. The Gameplay was fun (until it got too hard for me (Level 4)). I like the idea of the randomly rolled Weapons - I even think it could be better if the Dice were rolled while still in the Room - so you would know beforehand which Weapon you would pick up.

Submitted

Each weapons are really fun to use, they have a good feeling. Good visuals too, well done!

Submitted

Very fun to play loved it. The best weapon is a knife it can damage through walls :D

Submitted

Very fun to play loved it. The best weapon is a knife it can damage through walls :D

Submitted

this is a really neat interpretation of the theme! it’s super fun to play, very polished and is overall solid. great job!

Submitted

I really really like this game! Super concept! Once the rating period is over, you should add some sound effects and more weapon types, and this will be a really solid game! I do think that using the knife leads to a lot of collisions that feel unfair.