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Raticek

54
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1
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3
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A member registered Apr 01, 2019 · View creator page →

Creator of

Recent community posts

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Awesome! I like the creative way of matching the them. But I can't navigate the menu with A, D, J, and K, which makes it unplayable (0/10*) xD.

*not an actual score given to this game

Could you check my game out? Here is the link https://itch.io/jam/gbjam-11/rate/2279286

Solid game. There are two things you could improve: the selected item slot is quite hard to differentiate and I got stuck in front of a fisherman's hut after interacting with the door.

The box art looks so cool. It's unfortunate you were unable to finish the game.

Really interesting idea. The game needs a bit more polish though. For example, I coudn't see sometimes where I am jumping because the camera was too high up and the shooting mechanic wasn't explored properly.

Awesome soundtrack!

Thanks for playing the game. You wouldn't need a mouse, if the menu worked like intended. Thanks for letting me know, because I havent't encountered this bug before. If you move the mouse off the buttons before they appear or use a controller, it doesn't occur.

I forgot to mention how to navigate the UI in my game, and that some of the controls are mapped on a controller.

Sorry, I should have been more clear about the control scheme. The A, B, X and Y are controls for a controller, so they don't do anything when you press them on a keyboard. I also forgot to metion that you should use arrow left (A on a controller) to click on a selected button and arrow right to go back (B on a controller).

Great and challenging game. The difficulty is well set. Maybe the level is a bit too long; it's difficult to not make a mistake for such a long time.

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The music is great. I don't like the RNG based gameplay though.

In my opinion, a single button to select and drop blocks should have been used because I always press the wrong one :).

Everything is great except for the gameplay. I can't understand what's the difference between left and right punch or dodging to the left or to the right. Maybe the gameplay mechanics are just not explained properly. Sometimes the combo attack won't start with the bar filled.

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Great game! I had a lot of fun playing it.

Great game. I especially liked animation of the blocks breaking.

Good game, but there are some minor flaws. The space in the background seems to use more colours than 4, and I have to use mouse to click on the buttons.

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I'm sorry that you feel dissapointed after playing the game. I have replayed the last level, and the game acknowledged my solution. Could you provide me with a screenshot of your solution, please? By the way, according to the internet there was actually a '3D' game for game boy called Faceball 2000 (I haven't played it though).

Thank you for playing the game and the feedback.  I had discovered the map elevation error just after submitting the game, since it was an issue related to the web build. I'm glad you gave the game another chance, and that you could play it in it's fixed form.

Cool game. I don't know, if it's intentional, but the bar refills at the same rate in the slow motion. So it's possible to hold W the whole game and just spam left click :).

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Thank you for the feedback, but I can't promise that I will implement drifting. Somehow only L2 and R2 buttons don't work, but they work in the editor (what a strange bug). Thanks for the advice, but the game was made with Godot.

Great game. I just can't get past the small squares with a missing triangle.

Awesome game. I would like to see a save feature for non speedrunners because the map is quite large.

Cool idea, but I couldn't finish the game because it was uncomfortable to play. To pull off a red shot, I had to move my mouse across the whole screen (from top to bottom).

Cool game. It's really hard, so I couldn't finish it. Getting up from the rocks at the bottom is quite challenging.

It is indeed a Godot game. I'm glad that it loaded in the end.

Great game. I really liked the calm music in the background. I would suggest resetting the graple cooldown after landing on a platform.

Everthing except the gameplay is great. The player controlled thing can get stuck on a small rock, it can start spinning or face towards a planet, and this almost always results in a failed attempt. In my opinion, it's a game of chance.

Good game. The difficulty was well set.

Great game. Is it possible to save all the bots in level 3?

I liked the ending cutscene.

The game is fine, but lacks some polish. Programming the ship was tedious, when there were many blocks. The ability to pick up a block from above could fix that. Also I was jumping a lot instead of grabbing and the other way around, because the grabbing is awkwardly bound to space.

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Coold idea.

Btw I found a bug. After draging a control into one box, I can drag it onto the description next to the box, and I can't move the control icon anymore. I can't restart the level. The only option is to restart the game.

Great game. I think some kind of an indicator before an enemy jumps (for example the enemy changing colour) would make the game less random.

Cool game. Restart button doesn't work though.

Everything is good, except the difficulty. The enemies with guns shoot only forward, not posing a threat, and the other types of enemies can be killed from distance.

The main mechanic is cool and the game is fun to play. 

I have two suggestions. Faster diagonal movement could be solved by normalizing the movement vector, unless it's intentional. And an option to press buttons with keyboard would make restarting the game quicker.

Awesome! The dialog is really great, and the game is also replayable.

Good game. I like that you need to program the AI. I got stuck on a level with an L shaped wall. I don't know, if it's possible to finish it.

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Cool idea. However, the game doesn't fit the theme very well, because the AI doesn't help at all.

Looks great and the controls feel good. The ending was unexpected.