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Bastions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #16 | 3.703 | 4.000 |
Use of the Limitation | #28 | 3.549 | 3.833 |
Overall | #37 | 3.318 | 3.583 |
Concept | #55 | 3.240 | 3.500 |
Presentation | #76 | 2.777 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
GDevelop, Gimp, Audacity
Use of the limitation
Spend light to upgrade, but do not run out or it's lights out!
Cookies eaten
3
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Comments
Interesting concept . I was surprised that the turrets can aim in a complete darkness! The 1st wave of the 3rd level was a great challenge, otherwise it was too easy.
Right, they can see surprisingly well! I'm glad you felt that way with the challenge factor, because that's how I felt play testing it but I didn't know if it was just me. Gonna take it up a notch when I patch it.
The idea of trading power for visibility is really neat, I just wish it mattered more. As is, you don't really need to see what is going on. Still, fun little game.
Thanks for the feedback! One tradeoff is that the "health" pool lowers; but right now it's probably so easy that no enemies get past you. I'd like to explore adding other mechanisms for significance.
Yo this is really good! I like the use of limitation here and the game play loop is pretty satisfying! My only small gripe would be the placement system. It could not figure out what it considers an invalid space and what it considers a valid one. Other than that this is awesome!
Hey thanks for playing, glad you enjoyed it! I completely agree on the placement collision issue. Definitely a known bug to be squashed soon!