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Luminosity Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #37 | 3.462 | 3.462 |
Concept | #47 | 3.462 | 3.462 |
Overall | #60 | 2.885 | 2.885 |
Enjoyment | #68 | 2.538 | 2.538 |
Use of the Limitation | #95 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
ImaT1re, Whey, Lucas
Software used
Game Engine - Godot, Graphics - Gimp, Music/SFX - Ableton, BFXR
Use of the limitation
Having the player be chased by darkness and as such heading into the light
Cookies eaten
4 coffee crackers, 4 oatmeal cookies
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Comments
I couldn't get past the third level, but the staff jumping mechanic was still fun regardless of my skill issue! Though it feels too demanding with the precision you need to get past through some obstacles and the rising darkness exacerbates the issue. Slowing down the darkness or making the staff target the closest tile to your cursor would solve the issue, unless this amount of precision was what you had in mind for this game.
The player is really hard to control for me, but that's just a skill issue I guess xd, interesting concept and cute graphics!
Took me a second to figure out how to really get moving but its incredibly fun once you get it.
the game looks cool but the movement seems too difficult for me! good work anyway <3
This game is hard! Or I’m too much of a scrub. Took me a while to realize that where I put my mouse matters for those staff jumps.
i love the classic game boy style! The staff was a bit tricky to master but kinda satisfying when you pulled off the harder jumps!