W, alespoň nějakej LMAO
Blodyx
Creator of
Recent community posts
Fixed cam angle has its pluses and minuses. The pluses is that you don’t need to throw up after playing and it’s easier to tell where to go. The minuses is it’s way easier to miss-input the wrong direction if you are going fast and the game just looks better with the camera rotation in my opinion. Thanks for feedback!
Nerd moment! It’s very simple actually!
- Randomly generate a value of (-1 or 1) lets call it “x”.
- Create a “factor”, “max_angle” (mine is 45deg) and “difference”(i used 0.2) variables. (NOTE: difference should be anywhere from 0 to 1, higher = faster angle variation.)
- Set “factor” to (“factor” + “difference” * “x”) and clamp it between -1 and 1.
- Take your player input direction vector and rotate it around (“max_angle” * “factor”)
You can use lerp, to smooth out the movement. Thanks for asking. I love nerding about my stuff!
I’ll just have a beer or two… What could possibly go wrong?…” https://blodyx.itch.io/one-more-round
I’ll just have a beer or two… What could possibly go wrong?…” https://blodyx.itch.io/one-more-round
I’ll just have a beer or two… What could possibly go wrong?…” https://blodyx.itch.io/one-more-round
I’ll just have a beer or two… What could possibly go wrong?…” https://blodyx.itch.io/one-more-round
I’ll just have a beer or two… What could possibly go wrong?…” https://blodyx.itch.io/one-more-round
I’ll just have a beer or two… What could possibly go wrong?…” https://blodyx.itch.io/one-more-round












