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A jam submission

Oh, No! I'm Gonna Be Late For Dinner!View game page

Get home for dinner before the moon turns you into a full werewolf! Beware of bullies on the way!
Submitted by HADRIEN NGUYEN (@hadrien____), ghostlysleuth (@ghostlysleuth), Nihilo Games (@nihilo_games) — 2 hours, 9 minutes before the deadline
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Oh, No! I'm Gonna Be Late For Dinner!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2104.2864.286
Creativity#2893.9523.952
Overall#4043.7623.762
Enjoyment#15563.0483.048

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The different dice represent how far away you are from becoming a full Werewolf! As you roll, you have the chance to hit a 1, making your die smaller (more werewolf) or a critical success to make your die bigger (less werewolf). Getting hurt also decreases your die.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

this has a lot of personality and uniqueness in its style, I am trying to think of what this reminds me, perhaps a good game for that youtuber Retromation to play.

Submitted(+2)

The central mechanic is pretty inspired, and works really well. Knowing how significant the risk is as the dice get smaller gave a great sense of danger, but I was never held there too long due to the increase in the likelihood of increasing too. It all led to a really good rhythm in gameplay

I'd agree with a few other comments that it's a little too easy to just avoid combat with no downside - would love to see a system to encourage more risky behaviour! Found the game was at it's best towards the end of the run where avoiding fights was much trickier, and it was better to just seek out more favourable matchups rather than try and squeeze through gaps

The art style was wonderful - the gradual changes in the player sprite looked fantastic! I also love the dice rolling animations for each of the die, especially the D12 and D8

The little voice lines on a victory were great too :)

Submitted(+2)

It gets more and more intense in a really fun way! Good job!

Submitted(+2)

Wow, the presentation is sooo great! The little slow-Mo when you attack and roll the 2D-Pixel-dice makes me feel reeeeal good everytime. The animations are super smooth and the characterisation of the protagonist is simple but super effective.

I love it, well done!

Submitted(+2)

cute game! the rolling mechanic is charming, but spends a bit too much time in the freeze-frame

Submitted(+2)

Love the Art of course. I really like the Colour-Palette you chose. 

I think the Gameplay is the weakest part of the it though. The avoiding of the Bullies is trivial and you generally only have to roll if three of them spawn to block all Rows at once.  Maybe keeping the "Up-and-Down"-Movement not bound to fixed rows would help there (more of a Brawler-Type-Option).

But i know that it is really hard to have satisfying Gameplay in only 48 hours. The Look and Mood of the whole Thing is great though and i guess that is what you were going for afterall.

Submitted(+2)

I like the story and design, very fun ! You should show controls at the start of the game though.

Submitted(+2)

Nice game. I'd want more ways to use dice, cause you can complete the whole game without stumbling upon any enemy

Submitted(+2)

Automatic plus points for not having dice in your title! And the gameplay definitely feels more like an actual game instead of just another game jam entry because of it.

The art is so pretty! Really good use of colors. And the gameplay is fun and unique. Very good work to the creators :)

Submitted(+2)

The art's really good! Short but fun, still I wish there was more content.

(+2)

Very cute game, I wish there was a screen or something to show the controls

Submitted(+2)

Love the art style! The characters look amazing. Some music would go great with this!

Submitted(+2)

Very neat concept. It took me some time to figure out the controls (mostly that space did that sprint / push action), but once I did I found it very cool. I had some technical issues with the menu buttons, including a crash when clicking "replay", and I think an in-world visualization of winning would have been nice (i.e. more than just the winning screen). Otherwise, I really liked it.

Submitted(+2)

Amazing Art work! those are some smoooooth animations <3