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Velvetlobster

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A member registered Jan 11, 2016 · View creator page →

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thanks for playing Fabi =)

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last minute yesterday we thought "lets go to sleep, I think nobody is going find this bug", when talking about this oddity you mentioned lmao lmao hope it did not spoil the experience lol

thanks a lot for playing and for the comments

thanks for stopping by Metal Bread =)

thanks Anizy for stopping by and playing our game.

the hp thing we kinda left on purpose, we thought lets not worry about limitations for this moment, we really just wanna see what people create and how they like the creation process. There are some shortcuts that we use as developers if you wanna test them, like, for instance if you press Q it makes all pieces spawn so it makes it easier for us developers to test them and if you hold ctrl and click a piece you duplicate it, all without limitations (yeah we did not disable the shortcuts in the jam version lol)

thanks a lot Sundler for stopping by and playing our game =

thanks Pingimingi, it is really important to have more people that like and play autobattlers testing our game, we plan to evolve this concept and fix the bugs to have something in this direction (autobattler with user made content) eventually ending up on steam for sure

thanks for stopping by Pepper

thanks for stopping by Bulldog! the tails need some adjustments I think, its hard to balance they being too jerky and they being actually useful so you they help you escape automatic shooting fish.

thanks for stopping by Waffle! glad you liked making the monstrosities

thanks rhum, I am glad you liked the mood, those assets were not easy to make for non artits lol

thanks for the comments Pix, and good insight you gave about the speed of it, there are features we have been trying like being able to select multiple pieces and duplicate them ... maybe have a way to jump into the arena from the edit space or perhaps adding some auto save background features so that you don't have to wait the db so much

thanks a lot for playing @Wazinga 

we have this framework we have been evolving for creating multiplayer and social mechanics so what we had to do was focus on the core building the monstrosities aspect of it and the rest the framework kinda already does it. 

Somethings we only managed to fix almost last minute, but as a lot of people said, there are still lots of bugs and rough edges.

We plan to keep evolving this into something less buggy after the jam ... hopefully less buggy lol

oh wow, than congrats for being able to do this indeed

thanks a lot for such a detailed feedback. 

the thing you mentioned and that was also bothering me is what leads to a victory (currently is damage dealt) and the lack of sound effects do not help. This leads to sometimes lose just because your creature is big and has more places to take damage. Still deciding what can be a good fair and fun winning factor.

Once the Jam is over we already have some updates to push live.

I am glad that my mouse is like a joystick that I use the thumb to shoot otherwise this would give me carpeltunnel syndrome for sure lol.

very nice art and effects, make this kinda frenetic

LOVE THIS! this made me laugh from the very start ... it took me like some serious 30 seconds for me to understand how to use the A and D, but once i did it, I managed to go superman speed

excellent tutorial smooth and effective.

love the vibe of this, cozy, but there are relevante stakes once the shark shows up.

I found the houses to be very expensive .... and earning the money slow ....  kinda like real life lol

it makes the progress slower but that is not always a problem, it requires a lot of patience but the cozy aspect of it makes it easier to wait.

I thought I was doing so well, when I noticed I had already lost 2 hearts lol.

I think I then died due to a jellyfish with a very generous hitbox. I felt like the jellyfish was the real danger in that ocean, damn you jellyfish!

First game, already a winner!!

that being said, although I see the controls are smooth and it all works, I play with a lefthanded mouse,  which makes it real hard to ain with the mouse and control the ASWD+space. So trying to get to the top was a slow challenge lol, but I got to see a bit of it. For lefthanded people usually one can add the JIKL. Very nice entry particularly for a first timer.

I had never played an aquarium simulator before.

the music is nostalgic and the assets and water feel so well worked on, I could left this running while I watch a slow movie or even have this as those idle games that sit in a part of your desktop.

I definitely will like to try that, count me in for any alpha testing programs =)

thanks for the comments JM, oh currently we allow you to buy and be kinda in debt forever lol ...

I absolutely love the aesthetics choice, the collage with kinda 3d background and mobile like buttons, all that mix makes this so cool to look at .... 

gameplaywise although cool and funny as an idea, rock paper scissors is something I feel could be challenging to add depth of gameplay, unless there is someway to predict the AI choice of movement  .... of course you all know that and were focused on the visual elements, these I found to be just amazing

be careful for you can press ctrl+w which closes the tab if you are playing in the browser ... 

the movement of the shark is pretty fluid ... I felt the up and down movement to be a bit .... it feels kinda slugish but the most dangerous thing it is that multiple times I pressed ctrl to go down and then w thinking it could go down and forward ... then the tab closes

what a clever idea, you play a cat playing a cat game in a tablet, really interesting ...

you even added multiple types of games, I choose the endless first because I know I suck in games that require some reflexes but the other one is not too hard, very good

yeah this definetely feels like a rage game, went diretly into the void level 3 and oh boy it was easy to go round and round without going anywhere lol ... 

I love the wordart and all the crunchiness in the main menu btw

"GO SIT ALONE LIKE A BADASS" cant choose any different lolol

I accidently picked Emily once and it was kinda hard to get back to the shark girl that I liked the most.

Pretty decent multiple end narrative game you have there, the mix of the assets is really "crusty" which is an aesthetic I like a lot, there is even a game jam happening at this moment for that type of aesthetics its in itch, I think this would be a solid entry to that one as well.

omg this is adorable, the radio got me some very cozy vibes and it took me a while to figure out that this was a puzzle game and even longer to get through the first parts.

this is so lovely, a new friend

oh no wait noooo


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another day I was talking with a friend how cool would it be to have a game where you are the fish and have to destroy boats ... this was a lot of fun, I really thought the deal was to destroy as many boats as you could, and i even had a strategy if you keep jumping right in the corner like crazy you really cause some massive destruction ... I had a good time with this game, thanks folks

this is so cute!

if you play alone you kinda always wins lol .... 

really need to experiment this with some friends to have the full experience, but this is definitely the kind of game I would buy to have it around and play when I have folks come over.

I can see this with every garbage in the river having a different effect and you having multiple ways to push your friends into being fished.

delightful game, sweet execution and very creative idea

oh was not expecting voice over, already love it!

I have the impression that I am doing something wrong ... 

I cant move:


I had fun doing it, love breaking things =) hope that causes no harm to your db

I like that you have two options that play very differently from one another, it finishing so abruptly once you touch anything dangerous sometimes causes you to blink and they find out you are dead without knowing what killed you.

the green long ones are really cool and scary but what killed me most often were the simple little octopus things chasing me

you really feel the luftrausers influence, although there is a lot more you can explore to make a luftrausers sea full experience, it is a good start ... I miss having more space to swim around and escape speeding enemies, the way it is, it becames kinda impossible after a few minutes with all those stingrays

sweet game loop, it feels like on a smashbros challenge levels where instead of beating the others you have to beat as many fish as possible ...

visuals are stunning and music kinda nice although I would love it to be longer.

I particularly love the main character it has a lot of style and personality in the way he moves.

very very interesting idea, my first attempt got me trying to mark everything as trash behind the text prompt ... got fired after 5min lol ....

in my second one I started noticing the domains of the emails but still got some wrong ... this is really fun to do kinda a dynamic and comedy version of papers please where you have to check emails instead of profiling people

I was so excited with the visuals and animations, but for some reason after this dialogue it stops, tried multiple times ... I am playing the web version


short and kinda cute ... I thought this door was a face

its like I am fish but the fish is kinda reverse drowning

there a trick where you can kinda double jump I did once dont know how to redo though, perhaps holding the left while it is jumping and kinda before it falls it jumps again.

very creative scenarios and level design as well