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Velvetlobster

220
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A member registered Jan 11, 2016 · View creator page →

Creator of

Recent community posts

oh i want to see that

thanks for playing jermrellum! oh I understand that love =) I also do love clay and even tried real stopmotion with clay in a few projects in the past, it eventually requires a lot of work but it is sooo satisfying to do and to play

clever idea with this gameplay mechanics ... love the art assets, they fit perfectly in this very comical soundscape

this got me thinking for a while and I got a lot of ???? I wonder how hard this would be having to fix a full text, very creative idea

absolutely genius omg lolol ... even the style I loved it! now i want to check TAORB 1 lolol man this is my first wow of the jam so far 

genius idea for a puzzler, it took me 5 minutes to grasp and my brain was already on fire after 2 levels. Very good interpretation of the theme as well

Thanks Popotegaming, glad you liked it =)

Heeey Matteo, thanks for playing =)

oh yeah we kinda gave up fixing that 5 min before the end and went with what we could manage to fix until then lollol

the trippy style was an idea we had in the last day and I am really glad we managed to make that work, it was really dull with a gray background lol

thanks for playing sirikambalimath =) glad you liked it

thanks for playing Quinnster

oh it was basically a rendering workflow from blender to construct3 ^^

oh yeah we are aware the block stuck problem lol

Heeey Scott thanks for playing.

game was made in construct3 with rendered assets from blender by tweaking play 3doh materials. Music was slightly edited but mostly ipad based. =)

Heeey Strandie, thanks a lot for playing!

we tried to polish as much as we could in the last few hours lol

we noticed the bugs as the blocks get stuck ... way too late to fix though lmao 

thanks for playing

Heey Helliton thanks a lot for playing =)

Heeey Bjoykochar thanks a lot for playing, we just started checking other games as the weekend was really intense lol

yes it was blender, the assets were rendered in blender and exported frame by frame to construct3 where we developed the game.

the clay like looks were accomplished tweaking play 3doh which I just noticed we forgot to mention in the credits.

thanks a lot for playing we should be checking yours in a short =)

oh did not see that, thanks

btw I thought maybe it would be cool to have a "pass" option, although it would make it farther from chess and closer to strategy games

clicked for the art, stayed for the gameplay <3 very good idea ... it has a valkyria chronicles feel in the turn based strategy thing ... wish I could kill the guard here 

hmmm got it, do you remember which mobile browser was it the time you tested it?

Hey agent, would you mind send us a screenshot of the fight screen? that would really help cause it is supposed to look like this:



lovely autobattler! I particularly love the sounds, got myself giggling with the monsters attacking.

the animations are smooth and the monsters have a lot of character. feels like paper mario battles meets angry birds meets pokemon somehow.

best usage of theme so far, very clever and simple at the same time, genious idea!

I would love to see perhaps some subtle narrative in this time warping mechanic. 

I think there could be a reverse ranking additional to the normal ranking so I would be a top scorer lmao lmao 

I absolutely love this overcooked vibe, the chaos, dynamics and overall hilarious setup.

Really feels like a complete game. I wanna see more content after jam.

ok this is cool, has all the juice and all. All of that from a very simple idea. Very very strong entry

very original! The switching to dark theme surprized me in the best possible way. The sounds and mood got me smiling and laughing a bit. Very original vibe. The pun in the name adds to the comedy vibe of it. I love the identity and visuals when it becomes rockn roll. 

I was really digging that song.

the fixing mechanic surprized me.

I like the visuals that remind me of that rain world.

I think this is a tower defense, but could not get it to work.

when I start, i see the bees coming through but cannot place no slime.

maybe i am missing a key.

love the clock sounds in the sound track.

also like the kinda sad mood in it all.

I can see this being a very good short game with some subtle narrative added to it

awesome music and sound design, makes me wanna keep jumping lol.

I like the visual inspiration with the face and mood.

however I feel the color choice for the robot kinda feels it does not belong idk.

Thanks a lot for your detailed review! to be honest the time mechanic is the source of several bugs lollol... we were almost giving up that part but then in the last minute we found a work around to make it playable, but it forces the game to refresh some times lol

thanks Retro, yes that part in the battles sometimes it locks and you have to refresh for some reason, we will get that fixed

also yes, you are playing against other players

thanks for playing Beth, yes, there are a few glitches we still don't fully get what causes them

thanks Nick! yes a lot of people told us about tutorials, we will be sure to add that.

good idea for a minting game.

will try again later with my metamask pc.

best gameplay I had so far. Original and simple concept and a very good company to watch a live. I also did not see time pass and was wondering if I was in the leaderboard already, sad that it is coming soon =)

I like the sound and screenshake effects.

Also the cutscene in the start looks really good, love all the gore

I like such games that you have to manage resources. I like that this starts in the current year. With more visual feedback this could be quite good.

indeed very relaxing. I love the time paralysis mechanics. The music is lovely.

most original usage of the time theme. I could see my self playing these for quite a long time. really really clever