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Velvetlobster

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A member registered Jan 11, 2016 · View creator page →

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it feels nice to cut the grass, it also feels weird how fast the grass grows back lol, nice gameplay idea

pretty complex project to take on a game jam, exploration feels neat, I feel performance gets a bit slower inside the station.

once you get the rhythm of it, this feels like a natural thing to do, the sounds are excellent!

thought it would be a bullet hell experience with the ship, but then its a really cute megaman like game, some of the robots are quite cute

its like a rhythm game but with those hydraulic presses, neat idea

I also see a black screen, but I do see the UI, it seems it is not in wavedash either

smooth platformer, it feels good almost floating around, perhaps would expect to see some kind of jetpack that generates the propulsion, for it does feel like a propulsion thing is happening 

I meant that breaking more easily through blocks would be cool, I would love to keep digging for long time to find stuff, provided that I felt something was happening, that means, regardless of the blocks size, the speed that we move through the blocks is important .. currently it takes way to long to move small distances ... so what I would suggest change is, make the digging field like 10x larger and the digging speed like 5x faster ... but that only if you feel you want that kind of experience for players, like more intense that demands more exploration than patience 

I was really enjoying the music, not sure if I made the right moves in the game, but it was awesome watching those little creatures dance to the electronic beat. I don't know if I did everything correctly, but I think I won. 

I think it's a really cool idea to bring in the concept of contemporary fears, which not long ago were viruses and diseases, and have now evolved to include the development of artificial intelligence. It's a very current idea, and I think it was implemented in a really interesting way here. 

From the start, it really piques your curiosity with a narrative experience that feels quite expansive. The art is nice, and the music instantly draws you in, enveloping you in its atmosphere. I got intrigued by the little bugs appearing throughout. I tried clicking on them, thinking maybe I was supposed to, but I couldn’t tell if I was doing something wrong. 

It reminds me a lot of those old Flash games, you know, the nostalgic ones. It's got that specific satire humor, and in this case, I'd say it even has a hint of horror, that strange, quirky vibe. 

I loved the aspect of controlling the machine indirectly. It took me a little while to figure out that I needed to switch on the machine to get started. At first, I have to admit, I thought it was an online game and something was off. I was almost giving up when I found the button to turn it on. I really liked the indirect control feature you added here. It creates an atmosphere of horror, where you’re operating a machine without directly seeing what's happening, but instead, seeing what the machine captures from the outside environment. 

It gives you the same feeling as being in that game, Iron Lung.  I like the sounds and effects, and I appreciate the variety of controls here. I haven't figured out how to regain energy once it's depleted, and I admit that the mechanic of breaking pixel by pixel with the laser can be a bit too tedious. I’d prefer if the digging took more time, so I’d feel like something is happening. But it's valid, and I think it might have been a decision made to give that agonizing sensation of a slow excavation process. 

Overall, I think the way chosen here to interact with the systems is fantastic, allowing you to become immersed in this atmosphere.

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I kinda felt like Disco Elysium with a more HQ investigation vibe, I need more time with this, this really demands more attention, I love the camera effects, found the Metamorphisis book, love the book cover btw, there is so much to see here.  I also found a few bugs, depending on how you click on the book it kinda gets stuck on the front of the screen that also happens on the shelf. The story really got me hooked, I want to find and see more, after some 15min with the game I am not sure I will find a solution. There is also a resolution problem that makes me unable to read some texts like this one:


this is really inventive, a rock paper scissor roguelike experience, a lot of room to create and make interesting game design choices here. The visual effects and that cyberpunk vibe really convey the scifi element to the world around the game mechanics

Honestly, I think this was the project that entertained me the most during this game jam. I laughed right from the start with the EA Sports reference in the disclaimer at the very beginning (EA sports is in the game). It was kinda nostalgic and hilarious at the same time. I absolutely love the characters but it took me a while to figure out I should drag the items to the X locations. Man this is truly something original, I was missing that. 

thanks for playing I am glad you had fun with it :)

I love how chaotic this can be and wonder how cool this could be with bigger and bigger trails. I can also imagine new ways to make loads of people line up to get hit.


I am not sure if I am playing this right, but I had fun placing the squares and kinda using it to divert my ship ... feels like those dvd looping videos where you wait to see it hit the corner. Here it was about to hit the corner when I accidently clicked on it and spawned the square thing


quite engaging this minimal dungeon pacman like game. I spent quite a while playing with this gravity inversion mechanic, I like that it is quite permissive, you can use it to make big jumps, get through spaces in walls, makes you think of ways to do things better or faster

I like the parallax effects, feels quite polished

very satisfying to play, I want to test this on mobile later. The animations and feedback feel very polished. kinda robotic candy crush

was quite surprised to find a full fledged 3d environment with multiple tasks, clean, buy, play ... I can imagine this being a setup for a bigger game

Thanks so much for the detailed feedback, that is really important for us. Hope we can keep evolving this one.

Wow, this is a simple and effective idea for a puzzle that can be both casual and quite deep, especially in a setting with numerous gears of different sizes and maybe different properties to consider beforehand. It's a concept with a lot of potential for a puzzle. 

Hey, I saw your live stream. It was really good! I was watching you play, but I only saw it after you'd already gone past our game. 

I noticed some bugs while watching you play, like when the robots walk through the trash, they kind of merge with it. That's a bug I observed, and we need to fix it. 

With the planter truck there is still another issue, it's not doing what it's supposed to do. It's meant to take the seed and then move to the soil to plant it, but it doesn't seem to be doing that. 

Thanks a lot for playing and streaming!

The place has a really nice vibe, and the nostalgic look almost makes me want to try some cheats from games like Age of Empires that I still remember. The tutorial is quite good, has a good pace. This demands more time later.

I really enjoyed the mechanics here, and I think I spent more time than I expected solving the puzzles. They're mainly about figuring out where to place each creature. The Windows 95 theme here is quite interesting. The setup of reading emails and likely having a story or lore behind it keeps you engaged, making you genuinely curious to see what happens next. This definitely reminds me of those games like Age of Empires, kinda nostalgic in that sense. 

Yeah, this is really a mental challenge. I think that's how it should be. It's like a sandbox-style math puzzle. It's an innovative idea with a lot of potential. 

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There's a lot of content here, and it's clear that I love this kind of gameplay. I've played from Her Story to Immortality and the roottrees are dead, absolutely my favorite type of experience. I need more time to really explore and understand what's happening here. I've listened to some music and checked out a few conversation logs. The experience of being on the web slightly disrupts the immersion; when you right-click, you see the browser's context menu rather than feeling fully immersed in the system. That said, I actually tried to add it to my wishlist on Steam (that button on the desktop), but it doesn't seem to be available there yet. I'd love to know when it is so I can be there and play from the early versions. 

I liked the animations, but it keeps freezing when too many enemies appear. I'm not sure if it's a problem on my end or if it's because it's running in the browser, which might limit the resources. However, it was freezing quite often for me.  That said, I enjoyed the design of the robots and the animation. It seems quite energetic, like an anime fight. 

I found the choice of controls a bit peculiar since using the right-click for navigating and viewing things can be problematic. It often triggers the browser's right-click menu since it's being played in a browser. I think if this were a fully installed game, that issue wouldn’t occur. 

The visuals here remind me of those old flash games, giving it an almost nostalgic vibe. 

The assets here, especially the art, are really nice. I really enjoyed the introduction as well. Something about the story grabbed my attention and made me want to read the whole text. I really like Point and Click Experiences, but I didn't expect this level of production for a game jam.  The futuristic aesthetic here is quite distinct, sparking curiosity and leaving you eager to learn more about what's happening in this universe. Some objects have a bit of an odd physics to them, like that circular control you put on a pipe. If you keep releasing it, it feels like gravity doesn't quite apply. It falls and gives off a slightly strange effect. Adding some sound effects to prevent it from hitting the ground would enhance the atmosphere a lot. Maybe it was intentional, and maybe, in this world, gravity is lower. Even so, I would expect some sounds when touching, passing by, or interacting with objects. But of course, it's a lot to expect from a game jam project. You can already see great potential here for a point-and-click experience that I would definitely play. 

how to make this guy recover health? 

This reminds me of the time when I played StarCraft and got defeated before I could even build a single ship lol.

nice game though

makes me think of Seraph last stand, really cool stuff. I think increasing the number of enemies and weapons could be quite effective, kinda static bullet hell experience.

Interesting and quite terrifying idea. Kinda feels a bit like FNAF with babies? 

I really like the name of this thing. It reminds me of those animes with really long titles. I really liked the character; it's very charismatic, and the visual identity is very friendly. I feel like this can be expanded. The tutorials weren't very clear, so there's room to add more clarity. The pace is very fast, and if you're not careful, you miss it. 

The downside of this game is that when you're going really fast and quickly dodging cars, you don't notice when you crash. You hit D or A, and then it resets, so you don't get to see your score. 

thanks for playing! hope we can add new animal behavior in the future