thanks for playing Fabi =)
Velvetlobster
Creator of
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thanks Anizy for stopping by and playing our game.
the hp thing we kinda left on purpose, we thought lets not worry about limitations for this moment, we really just wanna see what people create and how they like the creation process. There are some shortcuts that we use as developers if you wanna test them, like, for instance if you press Q it makes all pieces spawn so it makes it easier for us developers to test them and if you hold ctrl and click a piece you duplicate it, all without limitations (yeah we did not disable the shortcuts in the jam version lol)
thanks for the comments Pix, and good insight you gave about the speed of it, there are features we have been trying like being able to select multiple pieces and duplicate them ... maybe have a way to jump into the arena from the edit space or perhaps adding some auto save background features so that you don't have to wait the db so much
thanks a lot for playing @Wazinga
we have this framework we have been evolving for creating multiplayer and social mechanics so what we had to do was focus on the core building the monstrosities aspect of it and the rest the framework kinda already does it.
Somethings we only managed to fix almost last minute, but as a lot of people said, there are still lots of bugs and rough edges.
We plan to keep evolving this into something less buggy after the jam ... hopefully less buggy lol
thanks a lot for such a detailed feedback.
the thing you mentioned and that was also bothering me is what leads to a victory (currently is damage dealt) and the lack of sound effects do not help. This leads to sometimes lose just because your creature is big and has more places to take damage. Still deciding what can be a good fair and fun winning factor.
Once the Jam is over we already have some updates to push live.
excellent tutorial smooth and effective.
love the vibe of this, cozy, but there are relevante stakes once the shark shows up.
I found the houses to be very expensive .... and earning the money slow .... kinda like real life lol
it makes the progress slower but that is not always a problem, it requires a lot of patience but the cozy aspect of it makes it easier to wait.
First game, already a winner!!
that being said, although I see the controls are smooth and it all works, I play with a lefthanded mouse, which makes it real hard to ain with the mouse and control the ASWD+space. So trying to get to the top was a slow challenge lol, but I got to see a bit of it. For lefthanded people usually one can add the JIKL. Very nice entry particularly for a first timer.
I absolutely love the aesthetics choice, the collage with kinda 3d background and mobile like buttons, all that mix makes this so cool to look at ....
gameplaywise although cool and funny as an idea, rock paper scissors is something I feel could be challenging to add depth of gameplay, unless there is someway to predict the AI choice of movement .... of course you all know that and were focused on the visual elements, these I found to be just amazing
be careful for you can press ctrl+w which closes the tab if you are playing in the browser ...
the movement of the shark is pretty fluid ... I felt the up and down movement to be a bit .... it feels kinda slugish but the most dangerous thing it is that multiple times I pressed ctrl to go down and then w thinking it could go down and forward ... then the tab closes
"GO SIT ALONE LIKE A BADASS" cant choose any different lolol
I accidently picked Emily once and it was kinda hard to get back to the shark girl that I liked the most.
Pretty decent multiple end narrative game you have there, the mix of the assets is really "crusty" which is an aesthetic I like a lot, there is even a game jam happening at this moment for that type of aesthetics its in itch, I think this would be a solid entry to that one as well.
another day I was talking with a friend how cool would it be to have a game where you are the fish and have to destroy boats ... this was a lot of fun, I really thought the deal was to destroy as many boats as you could, and i even had a strategy if you keep jumping right in the corner like crazy you really cause some massive destruction ... I had a good time with this game, thanks folks
this is so cute!
if you play alone you kinda always wins lol ....
really need to experiment this with some friends to have the full experience, but this is definitely the kind of game I would buy to have it around and play when I have folks come over.
I can see this with every garbage in the river having a different effect and you having multiple ways to push your friends into being fished.
delightful game, sweet execution and very creative idea
I like that you have two options that play very differently from one another, it finishing so abruptly once you touch anything dangerous sometimes causes you to blink and they find out you are dead without knowing what killed you.
the green long ones are really cool and scary but what killed me most often were the simple little octopus things chasing me
you really feel the luftrausers influence, although there is a lot more you can explore to make a luftrausers sea full experience, it is a good start ... I miss having more space to swim around and escape speeding enemies, the way it is, it becames kinda impossible after a few minutes with all those stingrays
sweet game loop, it feels like on a smashbros challenge levels where instead of beating the others you have to beat as many fish as possible ...
visuals are stunning and music kinda nice although I would love it to be longer.
I particularly love the main character it has a lot of style and personality in the way he moves.
very very interesting idea, my first attempt got me trying to mark everything as trash behind the text prompt ... got fired after 5min lol ....
in my second one I started noticing the domains of the emails but still got some wrong ... this is really fun to do kinda a dynamic and comedy version of papers please where you have to check emails instead of profiling people