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Not Jam

1,382
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A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

Hey - there's a few different vibrators, so it'll depend which one you mean!

I've put together a chart so you can tell which is which:


Honestly, making it was mostly just me procrastinating on mine :)

Thank you! Glad you enjoyed it, I had a lot of fun making it :)

Thank you for sharing, love to see them getting used! I need the rainbow ACAB mug in my life I think

Hey! Click the tiny plus icon located in the top left corner of the screen to open the settings menu.

From there, clicking the Export tab will bring up the different export options including export .png

Itch seems to be having issues uploading images for me right now, but if you have any difficulties feel free to reply if there's a way I can send some screenshots over for you :)

Thank you so much! Lovely to see this game still gets played, glad you enjoyed it :)

Thank you! I may have gone a little too far mangling the audio in retrospect - doubt anyone not already familiar with the source material will stand a chance lol

Delighted you enjoyed this version of 2048, was really fun to program :)

my eyes hurt and when I close them I can see flashing lights

typing microtransaction to unlock the game is great, but game page flashing is inspired and I hate it so much - no notes, perfect bad game

The pachinko menu is an inspired bit of infuriating design, love it! When I finally got through to the game itself I was quite confused and felt really quite motion sick with the camera chaos. Excellent bad game!

my poor ears may never recover

love all the frustrating touches like the red no-input randomly activating and those horrible green bars, and the wall that has no collision that you have to pass through is both confusing and unfair in the best way. Couldn't finish because the jitter made my eyes hurt too much, excellent bad game :)

crabs everywhere must destroy

the pop-ups are fantastic, especially loved they could be clicked to expand for maximum frustration. My second play I got the emojis everywhere screen and rage quit - perfect bad game :)

Hey! Thanks for asking - been a while since I made this one so had to go back and look at what I'd done:

For tracks marked **, whilst the standalone versions are all different lengths the loopable versions provided within the download are equal in length to allow for crossfading as you describe.

For the others - the loopable version of Battle Commences should be exactly twice the length of Battle Ceases, so the loops line up after one full cycle of Battle Commences.

This looks like it lines up with the files I've got saved locally, but please let me know if there ends up being any issue - if I can track down the original projects I'd be more than happy to fix!

This is looking great! That jumping mechanic looks really fun, and the game as a whole seems lovely and juicy :)

I'm not currently accepting commissions, but thank you for asking! Best of luck with the game, hope development goes well for you and looking forward to seeing the finished product

Thanks for sharing - that was a lot of fun! I'm going to have to do another Trijam soon, so much fun trying to put something together in 3 hours :)

Thank you so much! Really glad you pushed past the frustration and got into the zone, always a delight to hear :)

Thank you! Glad to hear you like it :)

Had a long day at work and this was exactly what I needed at the end! Looks absolutely gorgeous with the palette, and the physics are so so satisfying - love seeing the hoop bounce and the net pull and stretch as the ball passes through

Running at a fairly steady 140fps on my slightly knackered old laptop in Firefox :)

Would love to see more gestures!

It's definitely dangerous yeah - always good advice to remain careful, properly research anything you want to try and communicate clearly with any partner beforehand so you both understand what to expect and when to stop :)

What makes it even more confusing to me is that it doesn't even work - I remember when I was a kid that as soon as one person at school figured out how to bypass safety controls we'd all know, and this is trivial with a VPN or just a well-worded web search.

Censorship just isn't a solution, we need open discussion around sensitive topics and resources for how to approach them safely (and, of course, warnings when it's not possible to be completely safe so people can make up their own minds on what risks they're comfortable with). 

Thanks for the support! 

Absolutely 100% agree - thank you! 

Thank you! Glad you picked up on that point, for me it's one of the main reasons prohibition/censorship of any kind never works - I find it absurd that the government's still trying it honestly

Thank you! Honestly the game's a little glib too, all good - really appreciate the kind words :)

Thanks so much! Just watched the trailer and this looks fantastic, so juicy :)

I'd prefer to be credited as Not Jam - really appreciate it!

Thank you! Glad you had a good time :)

Thank you! Hope the music is useful for you :)

Thank you for sharing! The game's great - I've left a comment over there :)

Fantastic puzzle game - I found each room challenging, but with a nice build in difficulty over time so that I never got stuck. I love the atmosphere especially: between the unsettling music, creepy enemies and almost collage-like aesthetic it makes for a really tense experience. Really enjoyed this :)

Thank you! So many memories of my Dad checking football scores on Ceefax as a kid, always really liked the aesthetic and thought it'd be a really fun fit here :)

Thank you :)

Fantastic score, going to be hard for me to claim the top spot back after that!

Over on Bluesky I promised to badly draw a Wasp Ray congratulating the first person to beat my score, so this is for you :)


Thank you so much! Devil Daggers was a huge inspiration with this one with the centipedes a direct homage :)

Thank you! I've had more than a few moments like that whilst playtesting lol :)

Thank you! You are welcome to include me in the credits, yes - thank you for attribution :)

Thank you :)

Thank you! I've not decided yet if I'm going to release a follow up with more tracks etc, but I am considering it :)

Absolutely adorable! The art, especially the gorgeous 3d environments, is just incredible and a delight to spend time with, and the music nails the uptempo cheerful tone with so much charm. I love the animation for the various creatures, there's so much attention paid to little details like the way the dog's tongue bounces as it runs :)

Gameplay is intuitive and fun, with a nice range of minigames and a fun sense of speed as the loops increase

Special shoutout to the game's page here - it's perfect for the tone of the game and looks wonderful :)

Great implementation of a really strong concept, with some lovely touches - the preview for past lives' paths is great and really useful, and I love the huge range of different options to configure your own game mode. 

Art is simple but adorable, between the eyes and the path preview the snakes ended up reminding me of worm on a string toys :)

Very difficult, but feels fantastic once you really start to get to grips with the controls and finally manage a lap without collisions :)

Art is wonderful, I love the clean, vibrant colours, the dithering, the speed shader - everything just works so well together! The shape of the track itself is fantastic too, it feels like one giant knot and the ultra-high banking turns look wonderful.

Highly stressful in the best possible way, I love it! Managing the roundabouts is challenging in and of itself, but the added time pressure to avoid traffic jams really adds to the intensity and makes for such a fun experience :)

Art is lovely, with the simple shapes and gorgeous palette making for a really striking look. There's a lot of polish that really adds to the feel, from the birds flying overhead to the tyre marks as the cars drive, and I love the movement of the menus when interacting.