Thank you! Was a lot of fun to make :)
A sequel should be coming soon(ish)!
Thanks so much! This means a lot, I was really happy with the animation and the acid trail so absolutely delighted someone picked up on both :)
You might already be familiar with them, but the sprite took a lot of inspiration from BNDT's animations - not sure where you can find them other than twitter, but their work is amazing!
This was great - managed to beat it on my second attempt once I'd figured out how everything worked. The time management aspect feels really nicely tuned - the time it takes to traverse between the turret and the stores meant I had to really consider how long to spend on each knowing that swapping too often would cause me issues. The game looks great too, especially love the alien design.
Very challenging but so satisfying! I found it to be the perfect level of frustration - it requires a lot of precision and very careful timing, but between the short rounds and appealing presentation I found it really hard to put down :)
The changes in the ship sprite with each life are a really nice touch, music fits perfectly and I love the crunchy sound effects.
So good! Tight and to the point, with well designed levels and a nice range of enemies to face off against. Levels got really tricky as it went on, stressful in the best way :)
Not sure if it's a bug or intentional but the game let me progress even when I failed a level? No big deal though, meant I got to see more of the game than I might otherwise
I really like the melting animation for the player death!
Great puzzle platformer - trying to commit the layouts for both world to memory to build a plan felt really rewarding, and the platforms were well placed and sized to keep me nervous about getting the jump distance right without getting frustrating, especially in the second level.
The 1-bit aesthetic is a really good fit here, keeping the distinction between the two worlds really clear, plus the arms up running sprite is very endearing.
Didn't manage to figure out the end to the second level, but had a lot of fun with this!
Art is lovely, the line drawings are really charming! A nice selection of powerups too - cardboard was my favourite, but loved the range available and particularly the art for these
As others have said, dodge timing is pretty unforgiving, although consistent and fair once I got used to it - think it'd benefit from a slightly gentler difficulty curve with more leeway in early rounds, but I still I made it to scissors after a few tries :)