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Not Jam

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A member registered Jun 12, 2020 · View creator page →

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Thanks so much! This means a lot, I was really happy with the animation and the acid trail so absolutely delighted someone picked up on both :)

You might already be familiar with them, but the sprite took a lot of inspiration from BNDT's animations - not sure where you can find them other than twitter, but their work is amazing!

Thank you so much! This jam was so much fun :) looking forward to doing another one soon!

Thank you for playing! Currently making a tiny follow up to this with a parry mechanic, which should address this :)

Thank you!

This is fantastic - the way you integrate the theme is perfect, with each level feeling a little more deperate and challenging than the last. There's also just so much atmosphere for such a quick development time, I love how claustrophobic and uncomfortable it feels to be in the facility.

That's a great score! Thank you for playing :)

Thank you! Was a lot of fun to make everything :)

Perfect for the theme! The charge mechanic is really well executed with the increase in speed and the change to the speed and pitch of music, really adds a lot to this :)

I felt so guilty when I took all of the other robot's power :(

A lot of fun - really strong first 3d game! Charging the turrets was an intuitive mechanic to get to grips with, and the mad rush in the early game to get them all online with decent range was great :)

This was great - managed to beat it on my second attempt once I'd figured out how everything worked. The time management aspect feels really nicely tuned - the time it takes to traverse between the turret and the stores meant I had to really consider how long to spend on each knowing that swapping too often would cause me issues. The game looks great too, especially love the alien design.

Very challenging but so satisfying! I found it to be the perfect level of frustration - it requires a lot of precision and very careful timing, but between the short rounds and appealing presentation I found it really hard to put down :)

The changes in the ship sprite with each life are a really nice touch, music fits perfectly and I love the crunchy sound effects. 

Thank you - glad you enjoyed it! :)

So good! Tight and to the point, with well designed levels and a nice range of enemies to face off against. Levels got really tricky as it went on, stressful in the best way :)

Not sure if it's a bug or intentional but the game let me progress even when I failed a level? No big deal though, meant I got to see more of the game than I might otherwise

I really like the melting animation for the player death!

Love this concept! I found it played best when I played with a self-imposed "you have to move whilst charging" rule, which forced me to keep switching mode frequently and stay active, made for a lot of fun. The changes in lighting on low power or autopilot mode work really well :)

I love the low poly bee, the rolling is very funny and its little idle animation is so cute!

I found the game really charming, the inertia takes a little while to get used to but once you stop panicking and think calmly about which flowers you'll be able to grab it works really well

Thanks for the hint - I got it! Honestly surprised I didn't think to try wall jumping, that's my bad

Thank you! 71 seconds is a little higher than my current score, nicely done :)

Simple but fun, with some nice visual touches - parallax looks good, and I really like how the walls of the arena turned out, the cable/wires and lights look really cool :)

Great puzzle platformer - trying to commit the layouts for both world to memory to build a plan felt really rewarding, and the platforms were well placed and sized to keep me nervous about getting the jump distance right without getting frustrating, especially in the second level. 

The 1-bit aesthetic is a really good fit here, keeping the distinction between the two worlds really clear, plus the arms up running sprite is very endearing.

Didn't manage to figure out the end to the second level, but had a lot of fun with this!

Thank you!

Well executed golf game, the use of the limitation is perfect - the shot power/charge idea is so much more interesting than just a limited number of shots! Had a couple of issues with clipping through the maps, but no big deal with the reset button :)

Thank you! Love restricted colour palettes too :)

Very kind, thank you!

This is a lot of fun - really easy to get caught up chasing a highscore (419 for me, not sure how!), and so juicy!

Central mechanic is really strong, would be interested to see where you could take it if you expand this with more powerups and/or enemy types post-jam :)


Art is lovely, the line drawings are really charming! A nice selection of powerups too - cardboard was my favourite, but loved the range available and particularly the art for these 

As others have said, dodge timing is pretty unforgiving, although consistent and fair once I got used to it - think it'd benefit from a slightly gentler difficulty curve with more leeway in early rounds, but I still I made it to scissors after a few tries :)

Thank you chaak! Tiny sequel coming soon :)

Thanks - that only happened when I realised you could otherwise just sit in the pool and absorb bullets, might try letting it slowly recharge in the next version :)

That's better than mine! Thanks for playing :)

Thank you! It's totally free to use, feel free to share a link to the game here when it's released :)

Thank you! Loving the new pfp by the way :)

Gorgeous font! Crisp and clean, great to have the extended character set too. Italics are lovely as well :)

Thanks for playing :) Sorry about that four tails round at the start, very unlucky!

Thank you! Glad you enjoyed it :)

Love a good text adventure! Nice setup, and a lot of fun trying to seek out the different endings, I was very entertained when I tried to shoot myself :)

Thank you for playing! Think round 13 might be as good as you can get with the current powerups :)

Thanks so much!

Thank you!

Thanks for sharing! Some very lucky flips there, round 11 is pretty good :)

Excellent puzzle game - mechanics are taught clearly over the course of the first few levels and become really challenging as you progress - I got completely stuck on Careful as I've never been much good at these sorts of games, but it's clear that the puzzles are really well made.

The coin-on-side mechanic is very clever, and lends itself really well to some fiendish puzzles.

I particularly loved the stages that repeat with the only change being the coin's initial orientation, fantastic how much that impacts the solution!