Thank you! Very glad details are coming through, really enjoyed making these characters.
Not Jam
Creator of
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Hey! It's solvable, albeit tricky and probably relies on a little luck. Plenty of guides to 2048 available, this one has a lot of the tips I use: https://playmore.gg/guides/2048-strategy
Of course, the full sprite sheets for all of the characters are available in the downloadable versions if you'd prefer :)
Absolutely wonderful from start to finish - looks gorgeous, and level design is a perfect balance between making the path forward challenging to find without leaving the player lost. The final descent is brutal and had my heart racing so fast!
Sound design is spectacular, with the approach of the centipede filling me with dread every time.
Hey! Click the tiny plus icon located in the top left corner of the screen to open the settings menu.
From there, clicking the Export tab will bring up the different export options including export .png
Itch seems to be having issues uploading images for me right now, but if you have any difficulties feel free to reply if there's a way I can send some screenshots over for you :)
my poor ears may never recover
love all the frustrating touches like the red no-input randomly activating and those horrible green bars, and the wall that has no collision that you have to pass through is both confusing and unfair in the best way. Couldn't finish because the jitter made my eyes hurt too much, excellent bad game :)
Hey! Thanks for asking - been a while since I made this one so had to go back and look at what I'd done:
For tracks marked **, whilst the standalone versions are all different lengths the loopable versions provided within the download are equal in length to allow for crossfading as you describe.
For the others - the loopable version of Battle Commences should be exactly twice the length of Battle Ceases, so the loops line up after one full cycle of Battle Commences.
This looks like it lines up with the files I've got saved locally, but please let me know if there ends up being any issue - if I can track down the original projects I'd be more than happy to fix!
Had a long day at work and this was exactly what I needed at the end! Looks absolutely gorgeous with the palette, and the physics are so so satisfying - love seeing the hoop bounce and the net pull and stretch as the ball passes through
Running at a fairly steady 140fps on my slightly knackered old laptop in Firefox :)
Would love to see more gestures!
What makes it even more confusing to me is that it doesn't even work - I remember when I was a kid that as soon as one person at school figured out how to bypass safety controls we'd all know, and this is trivial with a VPN or just a well-worded web search.
Censorship just isn't a solution, we need open discussion around sensitive topics and resources for how to approach them safely (and, of course, warnings when it's not possible to be completely safe so people can make up their own minds on what risks they're comfortable with).
Fantastic puzzle game - I found each room challenging, but with a nice build in difficulty over time so that I never got stuck. I love the atmosphere especially: between the unsettling music, creepy enemies and almost collage-like aesthetic it makes for a really tense experience. Really enjoyed this :)
Absolutely adorable! The art, especially the gorgeous 3d environments, is just incredible and a delight to spend time with, and the music nails the uptempo cheerful tone with so much charm. I love the animation for the various creatures, there's so much attention paid to little details like the way the dog's tongue bounces as it runs :)
Gameplay is intuitive and fun, with a nice range of minigames and a fun sense of speed as the loops increase
Special shoutout to the game's page here - it's perfect for the tone of the game and looks wonderful :)










































































