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Noon

573
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2
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26
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A member registered Feb 23, 2019 · View creator page →

Creator of

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I believe that a solution is a solution! Thanks fir the feedback and thank you so much for playing the game :)

Thanks so much for your feedback!

Forgot to mention that R resets. Thanks for playing though!

Games is really well made, love how the little guy works and the lovely loading icons.

I’m a bit sad that I can’t destroy the other bodies, but the way the moon chips off is very satisfying!

Game mechanic is implemented well and the orange block is really really cute. I’d love to play more levels if I could. Stretching back to the shape is also really smart. Though I think for this game, gravity kinda works against the fun of moving and stretching the lil guy. I also think the BG is a bit too distracting. But overall, really good game!

This game is absolutely wonderful! Good job maximizing on a very simple mechanic.

Woahh this game is great! I would love to explore more of what you did when I have the time. Some sort of map for navigation, and a little bit more polish would really sell this game!

The art is really cute but the game asks for a lot all at once! Interactable objects are not very clear, and when you’re stepping on burgers (oops) you can’t jump anymore. The theme could have been fun but getting there takes way too long, and there’s only one pipe to go through from what I can see. Cool entry and good work!

Thanks for trying it out!

Can’t help but absolutely enjoy this charming game. So much thought and effort was put into this game and it shows!

Ooooh game plays so well! Feels like a classic flash game already. I also learned so much about squares, thank you. Very original gameplay, good job!

Vibes of the game are very good. It’s a lot of gameplay for a game jam entry, and again the art, though primarily dark, comes though very well.

Very satisfying and fun gameplay. Art is really funny but the polish is surprisingly good.

The take on the theme is very creative. Would have loved to seen how much more you could do with enough time.

Wildly satisfying gameplay! I can definitely imagine playing this game again after a bit more polish. Love how the theme was used as well. Great job!

Sorry bout that! Thanks for playing :)

Good vibes and music. The theme is a little lost, since it only triggers when you get hurt. And if you play well, you could just never trigger the theme mechanic. (I got over 100 wahu). I think a few scaling powerups or having the player slowly scale smaller after getting hurt would have helped in utilizing the theme more. Or instead, you slowly grow larger, and blocking properly makes you smaller! Good job though :)

Adorable! Gives the same vibes as impossible quiz. Great execution even if its a little short. I wish there was more!

Quite an adorable game. Hope you don’t mind nitpicking, but having right click be an eraser would make make things a lot smoother. But most importantly, great execution!

Changing size into the platform is ingenious and so funny! Wonderful work and very cute art. Puzzles are nice and simple but very clear. Great job!

Very wonderful entry! Game feels nice and punchy. I also love how bright the game turns out to be with the radioactive green snake. The game also has a certain polish that I don’t expect from jam games, like the clean death sequence or the cool hunger mechanic. Certainly see myself playing this again!

Thanks for playing! Happy you had fun :)

This game has some really good vibes. The art is fantastic and music is top notch. I think more could have been done with the theme though, though I certainly appreciate just how big the boss is when it finally appears. Great job!

Thank you so much!

Aw thank you for your kind words. Thank you also for playing!

Sounds are my weakness! but I know how much they can do for a game ;-; Sorry it’s silent, but thank you so much for trying it out!

Game is a ton of fun and a lot deeper than it seems! Main mechanic is buggy but is a joy to play around with. I feel like you can do a lot more fun tricks if given more development time.

Thank you! I hope you had fun.

Thank you so much for playing ^_^

Oops I’m sorry I should have mentuoned it somewhere! Crates are evill. Thanks for playing!

Should have warned about how crates are the main antagonist (jk) thanks again for playing and I hope I can share a better game when I have the time :)

Can’t wait to try out your game then :) thanks for playing!

Yes… sorry about the bugs. At some point I started making a “throw” mechanic for pushing things off of you, but ultimately decided it didnt feel like what a Wizard would do.

I was orginally planning for it to work more like a metroidvania. You slowly get the spells, slowly learn about boxes and barrels, and then well slowly isn’t a good thing for game jams haha. Thanks again for playing!

Thank you! I’m glad you enjoyed playing.

Oh yes, changing scale instantly is a recipe for disaster!! Using some animation or a tween may have made it much smoother of a transition. Thanks again for playing the few levels I could offer.

You’re welcome to message me on twitter so we can chat about it better~

Oh hi! Sorry this reply is coming in real late. My current implementation is actually really finicky too I’m fixing it right now! But most enemies in the demo have two main scripts. A controller based on the player’s movement. This allows them to move around the field like the player does. Then theirs the “AI” Script which determines how the enemies move. The AI script also manages what the enemy “sees”. So their options are move, attack, or idle, then the AI decides which one to use.