The concept is indeed really similar to what I did, the execution is quite different though, I really went for action when you really added a strategy element to it. The power ups and friendly damage really change the feel of the game. Nice spin on the idea !
Now that's a fun one ! Being able to push the baddies is neat little touch ^^ ! Although given that your towers are the one trying to kill you, maybe the baddies are just your companions of misfortune and the towers ARE the real baddies...
The atmosphere and aesthetics are great ! I had an "Another World" vibe from it (or "Out of this World" if you live in the US). Intriguing and eerie. Very well done. (Those monsters animations are so satisfying)
Cool idea, cool execution ! Very impressive, especially for a 48h game jam ! I like that loosing the connection is not really forbidden, it just sends the robot wandering, this adds a lot to the level design options.