Great job getting this in under the finish line! The premise seems fine but I found it kind of hard to strategize since units are on an individual cool-down instead of a shared resource, the red square units feel like I should be able to spam 10 of them at a time so my longer range turrets can deal some damage. Really good presentation!
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Neon Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2752 | 3.004 | 3.800 |
Enjoyment | #3454 | 2.530 | 3.200 |
Overall | #3478 | 2.741 | 3.467 |
Creativity | #3982 | 2.688 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Space Invader their was a lot of enemies coming to kill you (the player). In our game the player summons a lot of units and must kill the hero. In our game the player is the enemy of Space Invader and the goal is to kill the hero who is the player of Space Invaders.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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