Thank you! <3
LeslieLlama
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Completed the first quest! This was a surprisingly mechanically complex entry. I really enjoyed the implementation of the coin-flip mechanic changing the characters attack and appearance, and having separate magic bars for each. I do think the potion crafting needs a few less of each ingredient, would have liked to experiment with it more but I just didn't have enough resources before the quest was complete.
I liked the character design too, both of the monsters and the main character (nice touch with the eyes changing color depending on the form, and the base form having one of each)
This was a really neat entry! great job getting it finished in time.
This was neat! Good use of the jams limitation, It's honestly very funny to pick up a coin in a platformer based on a coin flip. I'm curious about your plans to flesh out this concept more, mostly because I felt like the jam entry delivered on the concept pretty well!
INSANE you ate two whole Galette des Rois i'm jealous
This was so cute!! Highest amount of foxes I managed to stack at once was 6, Its a deceptively tricky game! Enjoyed how it kind of felt like playing with a coin or stacking jenja blocks, like a more classical game where winning or losing isn't really a factor, it's more about just having fun playing with it. Great work with this one ^^
Really high quality entry!! Loved the look and feel of it. Made it to round 11 before the creature claimed me, I think I could have kept going but I just ran out of possible upgrades. Really enjoyed how flipping coins and buying items used the same resource, made me consider my choices when buying and betting since higher odds of winning this round translates to less buying power for the shop, and vicea versa. Great work overall!
My suggestion for an item would be "flipping tails gives +1 value to all heads coins this round" and potentially adding purchasable extra coin slots
No worries at all!! I really appreciate the feedback, and you've gotten an awesome high score!
I didn't want to make the required score *too* high for the jam entry, I originally penciled in 12 rounds but found it just got too repetitive without items that interact with the coins, I think if I were to polish this up a bit further I'd definitely add that endless mode where you just try and get your score as high as possible ala the extra rounds in Balatro.
I hadn't considered how good only ever picking coins and not reflips would be either, since a big part of what I thought made the concept work was the combos! I think it's something that before I change I'd like to add some items (some that could potentially synergize well with combos) to see how that changes the value of the basic purchases.
Thank you for the compliments on the art!! I would have loved to give the dealer some animations and lil speech bubbles but just ran short on the clock, getting to draw a cute fox girl was a huge part of why I wanted to do this jam aha.
Again this was such a nice review/comment, thank you so much! I can tell you really engaged with it and pushed the system as far as it'd go, and you've given me some great notes to work with <3
Got 2550 on hard mode! really well put together entry, it's a creative arcade idea with good feedback, art and music, and I liked the implementation of the coin flip! How the result turned out made me change up my route for getting the gem. The combo meter also makes you move fast and really use the coin mechanic, Great work all around!
Fun simple game loop you've got here! I like the implementation of the coin flip limitation, think I got to level 8 with around 200 kills on the board. Having no end-lag to attacks if you hit a monster was a great decision, though I did find I often couldn't hit two monsters coming at me at the exact same time (may be a skill issue on my part lmao). Nice work!
Highest run was level 18! Took me a few runs to realize how damage was being calculated, neat lil system. I was definitely a bit guilty of going straight for the raw damage cards since it felt a lot more understandable than the coin calculations. The arts real cute and I liked how much you incorporated the limitation, great work!
Managed to rack up 62 damage on my best run! I think the slime might have a bit too much health, otherwise it's a very neat little battle system that gives you room to strategize. Really liked how coins were used for every calculation, works great with the limitation. One note I would have is it'd be handy to see characters attack radius', it's a little hard to tell how far/close you need to move just from the numbers on the cards. Great job to the whole team!
High score of 6! I didn't *quite* get the roulette mechanic I think, lining up 3 carrots or 1 carrot and foxes or blanks seemed to be about the same as long as you clicked on the carrot, and after a certain amount of time the fox just seems to get you. I quite liked the art and the coin mechanic was a good way of incorporating the jam limitation, though it does seem to end your run regardless of outcome or choice. Good work getting this over the line in time!
Thank you! One of the design goals was to have a bit of that "it's so over/we're so back" energy that you get from chance based outcomes, I do like buying rerolls to fix the bigger sequences to get the combo payoff but maxing out on coins is fun just to see all of em lined up. I'm glad you enjoyed it!
Collected 14 Coins! I liked that you could bait the humans into walking off the ledge to get them out of your way, felt appropriately tricky for a fox. I wasn't quite sure if I finished the game, since going to the mole with a lot of coins or one coin seemed about the same. Good job for your first jam entry!
ahhhh see my strategy is usually to give the coins an even split of points so I can adapt what chain i'm making on the fly, MIFFED I couldn't add some items that give benefit to flipping tails that would have supported your strategy. Hard agree on the music and SFX, I lost a decent chunk of time getting the scoring algorithm functioning and didn't quite have time to add it. I'm glad you enjoyed the art, thank you for giving it a go!!
Thank you!! I'm really happy with the balance of purchasable items, all of them feel necessary/desirable to some extent. Making the dealer cute was also a big priority for this game due to the theme so i'm glad you enjoyed the art! I'd love to make a fleshed out version, killing me I couldn't add unique items in time.. Definitely one to go back to when i've got the chance. Thanks for checking it out ^^
Really neat lil entry!! Quite liked the premise and I like how the helium tanks and birds both draw you in different directions, I did manage to find a (possibly) unintentional exploit where mashing the dash button into a wall clips the balloon through it, I weirdly found it quite balanced since it seemed to use a lot of fuel. Had a fun time gettin that brain freeze!
I risked it and got the treasure without even NEEDING the golden skull, though I do think it's inclusion is hilarious. I really enjoyed the fakeout with the alien monster door that appears when you have *most* of the fuel cans too. I enjoyed playing it, and I'm wishing you the best of luck with your foray back into programming!
Really neat idea! Collected all 10 hearts. Ive never seen minesweeper crossed with a platformer before, and the speed-running nature of the timer really changes up how I conventionally approach minesweeper. I did think the controls were a tad slippery but otherwise it's a good execution of the concept!
Neat entry! got 84 when I cleared it. My feedback would be I'm not a huge fan of spamming the fire button as fast as possible, being able to hold it down would be massively appreciated. The backing soundtrack was sick and I liked how the amount of available space you have to work with shrinks as the game progresses, great work!