That was really weird, but cool ^^. I liked the idea, great job =)!
SpicyFrog
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The game is pretty basic, but somehow I got all the bad answers at my first attempt of each level x).
I think from level 4, the levels are broken, because I had a black screen, and pressing d/f to answer shows the level 4 image with the level 5 inputs?
Other than that, it was cute, the little sounds and music are nice. I don't get why answering the questions requires different inputs every time, and I would have liked the question to be in the game, and not the description. But it's a cute little entry!
THANK YOU to the comment that said I had to use the mouse to move the right hand and avoiding to hit the jar, the game made waaaaaay more sense like that xD! It should be better explained because it was really not intuitive ^^'...
Other than that, I love the graphics and the atmosphere ^^. The sound design was great, and it was a really nice exercice to have to check two spots at once ^^. You're EXACTLY in the theme, and with a very original and innovative gameplay, that's just awesome. Congratulations!
Cute! The sounds are nice, but they should play only if the actions is really done. Like spamming "space" in mid air spams the sound, even if we are not jumping, and same for dropping. The sound should be the confirmation of the action, not the input ^^.
Other than that, it's a nice little platformer, good job!
Thanks so much for your love in your comment, it warms our heart to read it <3
The small camera snap should happen the first time you pickup a cookie, the shader for the vanishing animation compiles and it can make your game freeze for a few frames, making it seem like it's laggy, yeah.
We have some dedicated spots where cookies can spawn, some flagged as easy, others as hard. The more you complete runs, the less easy cookies spawn, and the more hard cookies spawn, but I do agree with your sentiment, the code that generates them might make it too easy, BUT we wanted to err on the side of easier difficulty for a game jam to not punish people who will play for 3 minutes ^^'
Thank you so much for taking the time to write such an extensive comment, it really means a lot to us! We're glad you appreciated so many sides of our game, everyone in the team was thrilled to read your review! :)
I understand what you mean, the hook's controls do take a while to get used to, and I think we just got used to it during development, and left it as we thought it was fine, but we have much more experience with it than new players. We want to add a beta test phase into our game jams but we've never managed to, for now ^^'
Thank you very much!
Yeah, we know it takes some getting used to, to understand how to reach all the places, and the time limit doesn't help with that.
We're considering adding a "free roam" option as a post jam update, so maybe come back then to train, it's quite fun to swing around once you've got a hold of the controls :D
Your hook does have limited range, the crosshair turns yellow when whatever you're aiming at is within grappling range, it's white/slightly transparent otherwise.
We might add a post jam patch, and adding a free roam mode is on our checklist so stay tuned if you wanna try again the level without the time constraint!
Thank you so much for the kind review and comment, we're so glad that you enjoyed our game and its song :D
There are no indications on what you can grapple because you can grapple literally anything, even the ground! Pro tip: if you grapple the ground, it'll give you a slight speed boost ;)
Balancing the time was a hard task indeed, and we wanted to add a "free roam" option in the menu, to let the player explore the level however they like, and get used to how to reach certain places, but we didn't get enough time unfortunately :(
Hey I recognize you from the new jam comments, thanks for checking out our other games :D
And thank you for the comment, the suppressor hoping wasn't meant to be at first, it was a side effect of the suppressor animation pushing you off the ground and we had so much fun playing like this during the development that we decided to integrate it as its own feature :D
Thank you! We spent quite some time tweaking the controls and how they feel, and while not being perfect, we're glad you enjoyed it!
Once you know a bit about the game, you can finish it in like 2 runs, maybe 3, so we felt like reset all progress was not too hard a consequence for failing, but good to know some people weren't too keen on it, helps us fine tune even more!
Nice little game ^^! It feels really good, the audio is great and the music is fitting very well with the action ^^. The character is a little bit slow, but shooting feels nice and I could still dodge attacks behind the osbtacles, so it's okay ^^.
I really liked the concept of using time as ammo/health/everything, but I would have enjoyed seeing pushed a little bit further =p. Here, there is no "risk" to take, because there is no choice to do. I don't have to choose between "shooting" or "not shooting", instead, I have to shoot and get punished for it. I would have enjoyed if I had a button that fires normally without cost, and, say, a piercing shot or a grenade that cost 3 minutes, so you need to be sure that shooting it would be worth it. Or maybe a "run" button that cost time, so you need to be sure that the burst of speed is worth it and allows you to dodge an attack that would have cost you more.
Other than that, it's a nice little game and enjoyed playing it, congratulations =)!
Thank you very much for the review and the follow <3
You get love points for two things:
- Finding them directly in the level, more or less hidden
- Give love points to Madamster. At the bottom of the UI that allows to share the biscuits, there's an indication of the love meter you have to reach to get your next skill point :)
















