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Doorway Delve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #342 | 2.967 | 3.071 |
Fun | #399 | 2.553 | 2.643 |
Game Design | #424 | 2.553 | 2.643 |
Overall | #441 | 2.507 | 2.595 |
Audio | #458 | 2.277 | 2.357 |
Innovation | #469 | 2.208 | 2.286 |
Graphics | #483 | 2.484 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Because you don't know what lies behind the doors until you open them.
Did you write all the code and made all the assets from scratch?
Yes
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Comments
Good game!
Could you please rate my game ( https://itch.io/jam/brackeys-11/rate/2536045 )?
I finished all the levels, good job, the game was relaxing to me. I liked the sounds and shadowplay too.
Fun little game, I really like how you manage the vision of the character ^^! I also like the little troll at the beginning =p. Keep up the good work!
This was a very fun entry! I quite enjoyed the reflex-oriented gameplay, and it of course fits the theme perfectly. I think it may be interesting to have a payoff for collecting the treasure besides completing the level, so the player could then weigh the risks vs. gains of opening a door. But this was still enjoyable either way, great job!
The vision system is awesome. Level 5 is especially epic :)
AWESOME GAME
Very nice game! I like the style! Can you play and rate my game?
cool jam submission! Hope to see it progress with more content over time :)
a very cool game overall, solid concept if a little simple, didn't encounter any bugs, the gameplay was nice but it needs more polish, quality of life that kind of thing. Overall
6.5/10 :)
Thanks for your feedback! This is my first jam with godot engine and I missed the first few days of the jam, so I didn’t have a tonne of time for polish. Thanks for rating my game!
Hurray! I beat the game haha!
If this were a shooting in a dungeon game, it would be so much more fun. Player could shoot the monsters.
Nice game though!
Well done! Thanks for playing!
Simple graphics, easy to understand, just maybe a bit too much boxes sometimes.
Other than that, light mechanic works pretty good and allows for a mostly good feeling combat against the monsters. You can hide behind the corner like a coward and kill them by slowly getting closer. They are like the opposite of weeping angles, took me a minute to notice, but works great.
Yeah, the corner thing needs a bit of work, but I couldn’t figure out godot’s navigation nodes. It ended up just shooting a raycast to the player and moving towards you if it hits, but I’ll have to have a look at better navigation in the future. Thanks for your feedback!
Nice little game, the audio and graphics are very stylized and the gameplay itself is simple but fun. I honestly wish there were more monsters, as it felt a little on the easy side, super well done though!
Thanks for your feedback! More variety in the gameplay is definitely something I’d like to add. Difficulty setting is by far my worst part of gamedev, though. Thanks for playing anyway!
Neat little game, nice job!
I found one small bug: the audio seems to be spatial in level 1.