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Doors Defend Door's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #67 | 3.682 | 3.682 |
Game Design | #82 | 3.682 | 3.682 |
Overall | #110 | 3.508 | 3.508 |
Graphics | #131 | 3.773 | 3.773 |
Theme | #149 | 3.636 | 3.636 |
Innovation | #175 | 3.182 | 3.182 |
Audio | #254 | 3.091 | 3.091 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players defend a massive door with door-themed turrets against waves of enemies, emphasizing the mystery of what lies beyond.
Did you write all the code and made all the assets from scratch?
We created everything from scratch except for the audio and a few icons.
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Comments
It's the first time I have seen someone made a Tower Defence game as a jam submission because I thought it's a nut too hard to crack but you made one and it works pretty good but among the development you left some mistakes. I grewup with them and I think you could add or change some things to make your game better
Wave pause mechanic is broken, I think it should work by freezing location of various ways of opening a door and stop your door from attacking but simply by changing the speed of the game I managed to unfreeze the game and proceed with waves whenever I want without worrying about timer. Valve, please fix!
I also think towers need some more love and more changes. While picking towers there should be information about their properies like damage and range because it helps new players make better decisions and you don't have to guess how each tower works while in a pinch. Some balancing work is also needed
I liked the gameplay but I think you chose something too big and you couldn't finish everything you planned on time. To be honest this game is barebones, you have basics done and ready but it's not enough to call this a finished game. You have found a gem but you left it dirty and unrefined. Nontheless, what you created in given time is truly fascinating and I believe your next game will bee even beter!
Neat idea for a tower defense game. Some doors felt unbalanced, like the cheapest door was doing much better than the most expensive one. Great work tho!
This was my favourite game of the jam. Literally had me rolling when the doors started smacking the keys. Good job!
Haven't played a game like this in a while, it was refreshing. I'ts super simple and fun to play, and the graphics and audio are really well made! Great job!
💐
The concept of placing aggressive doors to protect the entrance is truly remarkable! I’m disappointed that I won’t be able to showcase my panic when attacked from an unsuspecting path.
this game seriously rocks!
the scene looks awesome, really aesthetically pleasing style. I was expecting the castle door to be the theme part, but every tower is a door ?? that's so creative! the level of polish is remarkable; different enemy types, door upgrades, different sets of doors to place on and off the path.. this game goes crazy. how have I not seen this one until now..
if I had to find something to be constructive about, I suppose it is quite difficult, could just be a skill issue though.
It starts off fine but ramps up super quick, I feel like my funds don't increase proportionately to the funds that I need to deal with the later waves? seeing the enemies' health would be cool too perhaps.
this game is insanely well put together, you should all feel really proud of what you've made :)
Fits the theme really nicely and who doesn't love a good tower defence game! Some cool tower variations, a bit hard for me but that's probably a skill issue :P great work!
Тема Джема не особо раскрыта! В целом игра хорошая, приятная графика!
a bit too difficult, but cool tower defense game. well Done :)
nice game with very interesting and unusual idea with fit to the theme.I have enjoyed with gameplay !
Fun take on the theme! One small critique I have is that the music feels very quiet in comparison to the repetitive sound effects. There could've been more game juice as well, but overall, it was a cool game. Nice work.
Cool game! I really like the idea that you have to defend the doors from keys. It took me a while to undrestand what the different doors do, some kind of info box when hovering over the item would be nice. It looks really awsome, I like the 2d game with 3d graphics style. I am also missing a health bar or something on the door and key.
This was fucking awesome. I died to like 8 axes after killing 125 keys or something. I do think the difficulty might have spiked a bit quickly, but still super fun, super funny concept. Congrats!!
Survived till level 10.. all my homies hate fire axes.
Ther crowbar took me out. Figuratively and literally
The game was fun, however, it feels a bit out of balance. The graphics are really nice too.