Really liked the concept. I feel like there were times where I nailed the selection only for me to fail it, then try the same combo again and it work. I'm never figured out if the order matters or not. Since I'm a visual learner, it would have been great if the icons were either different note symbols and/or different colors. That way I could visualize what might should be different. Great work!
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Sound is key's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #19 | 3.957 | 3.957 |
Audio | #171 | 3.348 | 3.348 |
Overall | #188 | 3.304 | 3.304 |
Game Design | #201 | 3.304 | 3.304 |
Fun | #259 | 3.043 | 3.043 |
Theme | #265 | 3.261 | 3.261 |
Graphics | #369 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a treasure chest and a new door behind the door.
Did you write all the code and made all the assets from scratch?
Yes. I wrote all the code, I created all the assets.
Comments
Nice game with very cute graphics. I have managed to get to the 9th door and it was pretty challenging sometimes but generally difficulty is nicely set. I had a lot of fun.
Fun idea, but I wish the sounds were a bit more pleasant to listen to.
I think it was an interesting idea and like the retro art style.
For feedback, I think it's good idea to say that if 3 sounds are played; one is coming from first row, second one is coming from second row and third one coming from third row so it's easier for the player to decide which sounds to choose from.
By the way, I made up to Door: 8.
Such a great concept for a game, I think you did a really nice job making the sounds easily distinguishable between each other. I had fun figuring out each puzzle. Fantastic job! :D
This is a really interesting concept. I really liked the animation that played when you opened the door and treasure chest after each level. One minor thing that I kept running into was that the audio for whichever note block I clicked would overlap with the audio from pressing the play button to hear what I'm trying to match, so I think it'd be nice to stop the first audio when clicking the play button so they don't overlap. Not a big deal at all tho! Nice work!
Very good idea. Even though the sound quality isn’t the greatest, you still have a lot to be proud of here. I also didn’t at first realize that the sounds were full clips. I think with some improvements in the ‘tutorial’ and sound design you will have a very good game. You could also map the sounds to keys on the keyboard to make it accessible to handicapped players. Overall, well done!
Thank you for playing my game. I am considering using the first and second doors as tutorials and guiding the operation with arrows and light-ups. I want to implement it as soon as possible. The melody is composed of monotonous square waves and noise, so if I can visually represent this, it seems that I can make a kinder game for more players. Thank you very much for your valuable advice!
Thank you for playing my game. I have addressed the elements that were difficult to understand as quickly as possible. I am currently considering how to implement a method to visually represent the melody, but it seems like it will take some time to implement. Thank you very much for your valuable advice!
I love the feeling of a retro adventure game! It was a good mental exercise to learn to listen to the three different sounds. Very fun:-)
The art style is unsettling (in a good way). I think a horror game with this art style could work
Cool idea! Took me a bit to figure out the notes were clips instead of single notes, but I had fun.
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