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simenhs

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A member registered Jan 02, 2024 · View creator page →

Creator of

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I played your game as well: here is my video. I liked how the game looked. your drawings look amazing. I was a bitt tierd when playing the game, so I skipped through some of the dialog. Guess is shouldn't have, because I did not really have any clue about what was going on when playing the game. I was collecting trash and money with a beggers bowl. I found a shop where I could buy food, and I could eat food to top up my health bar. Guess your game is more of a visual novel than anything else, and skipping through the text was not a good idea.

Thank you, that's greate! Here is my video of your game 

I really enjoyed this. I liked how the whole world was a big puzzle, not one puzzle for each room. I felt like I was missing a few key pices of information, like how to unlock the ice cubes and I never understud how the gards really worked. It was also quit frustrating that I could put the pussles in a unsolvable state when pushing blocks into corners. Pressing "T" to reasett all progress should come with a warning of some kind and be explained in the tutorial bit of the game. The world was also a bit to big maybe, i feelt a bit lost, and think I skipped past a loot of puzzles at some when i went to the "II" room. And I didn't really understand that it was a cutsceene in the beginning, when I didn't know what the game was about, thought I did somthing and that there allways were gone be a loot of screenshake. And the text was a bit small on my monitor. But overall, I really enjoyed this. Good look going forward

That's fine, no hurry

I played your game. Here is the recording: 

Something vent wrong with the voice recording, your game sound was recorded so load that it's kind of impossible the hear my voice in the video. Sorry about that. I haven't played a loot of text adventure games but I liked yours. It seemed really fleshed out, like you world is complete. I didn't like the music, just very load and repetitive, hard to concentrate on reading with it in the background. I also felt i didn't have enough infromation to take meaning full choices. Like I had no idea what the diffrence between the classes was when I had to pick one. Combat was also a bit dragged out, lots of hitting 1 on the keyboard an doing a little bitt of damage without any fear of death because I was much stronger that the enemies and I could always drink some potions if my hp gets low. Othervise, I think the game feelt pretty polished and nice to play, I could tell you've put a loot of hours into making it. God look going forward. 

I would prefer a video, but no reason we can't use anything else than youtube to exchange videos. If you really cant record your play session that's fine to, some written feedback would also help. What's your game, I will give it a go. Can you watch youtube videos or do you want my recording on a different platform as well?

Hi, I am looking for someone to play my game for 10-20 min while recording a video. I will return the favour and record me playing your game.

let me know if you're interested!

https://simenhs.itch.io/hexatown

password : tester

 

In every book about game designe I have ever read there is one tips that is repeated over and over; Playtest your game! 

I've just started on a new game and this time I am planning to take that advice into account. Only problem is, I'm working solo, and don't really have anyone that want to play my half finished games. 

Seems to me that this would be a common problem, isn't it? And the solution is quit simple, let's play each others games. I guess you get a loot of that when joining a gamejam, but I want to get feedback regularly, through out the development of a longer project. Am I missing some common arena where developers are playing each others games? 

If not, and you are in the same boat as me. Post a link to your game here and I will play it and record my screen while doing so. And then, I will hope that you're willing to do the same in return. 

Hi, I will play your game and make a video recording of it with microphone and upload it to Youtube.  I expect the same in return.  

My game https://simenhs.itch.io/hexatown (password: tester) is an incremental city builder and should take about 15-30 minutest to play. 

It's not an finished game but I want to get feedback early. 


post a link to your game if you're interested

Thank you so much for telling me. I disabled the world generation when fixing another issue, forgot to turn it back on again before uploading the fixed version. It should be fixed now, just reload the page and start a new game.

Hi, I've had a idea for a new incremental game. You place place different buildings on a hex grid. The buildings earn money based on their neighboring tiles. For example, lumbermill earn money if placed next to a forest tile. There is also building that want to be placed next building you've build, blacksmiths want to be placed next to lumbermills or mines. Then you upgrade the building so they earn more and you can buy more buildings. Anyhow, I've now made a prototype of this concept. I think it's pretty good myself, but I always do like my own ideas. I was hoping some of you would try it out and tell me what you think.

https://simenhs.itch.io/hex-of-plenty

(1 edit)

Hi, Thanks for reviewing my game. I've made an update, as you asked for. You now keep all your money and upgrades when you die. It seems like the game page at incrementaldb has been taken down, so I'm not able to reply to you there.

Click on deer with mouse

I spendt an enternety on lvl 13. This was fun and chalanging in the right way. A really good mechanic. I think the bomb fish and birds was dirstrackting and maby not nessary. Over all a very good game. Here is a video of me playing: 

The waves look amazing. I could not get the hang of surfing though, it's hard, or I am not doing it right. Every time I get sendt high up into the air. The camera controls is a bit hard to use to. got stuck with the camera under water a few times. Here is a video of me playing: 

So my best was -1000 is that good? I love how the drawing of the knife and the 3d effect. Don't think i understood how to really play the game. Here is a vide of me playing: 

This was a fun experience, I did never know what would happen next. Love how the gameplay shifted. Also liked the music. Greate work. here is a video of me playing: 

I ran into a bug where part part of the beach was outside my screen, could not collect the last crab on lvl 4.  I also felt like it was a bit random if the crabs moved to a place where i could catch them or not. I like the consept though. I think it could be fun coming up with stratiges to trap the crabs if they was a bit smarter. Like the music and sound effects. Here is a video of me playing: 

This was fun. Think you hit very well on the difficulty spectrum. I would like to see a indictor on the recivers showing what they needed. Well done, I enjoyed myself playing this. Here is a video of me playing: 

This was really well polished. Your intro screen is amazing. Love how you have put time into moveing the logo around and how the play button reacts when hovering. I would like to jump with space and not only "w" but that just my prefrence think. I allso think that your use of a tsunami wave and a runner game fits the theme word perfectly. Well done. Here is a vide of me playing: 

 

you should look into adding some cayote time and i was jumpoing a lot when landing on a plattform before relleasing the spacebar key. It was a really cute game though, love the main character and the wave attack animtion. Think i missed something, could not kill flowers. Here is a video of me playing: 

fun little game. love throwing the pitchfork. Enemies stoped spawning at lvl 13/11. here is a video of me playing: 

I had no idea at all about how to play this game. The sprites is nicely drawn though. I like the name, Maybe this game is what you get when braking a normal game into it frequency components :P Here is a video of me playing: 

This was really fun. It's really fun to bouns the docks around with the waves. Well done! here is a video of me playing: 

I love the  music. It was a bit hard to focus on bought the text and the gameplay, and i didn't like that you had to do the tutorial again every time you lost. here is a video of me playing:

I was really bad at this game, but had fun anyway. It looked nice and sound was fitting. I really liked the options you had after dying. Do you want to play again, yes or yes :) Here is a video of my playing: 

I really liked this one. You really managed to create a sceary mood. Had a bitt of trouble finding the hammer, but i guess i just isn't that good at looking. Here is a video of my playing: 

The water and the waves looked good. You have followed the theme of this jam well. I had a bit of a problem understanding the mechanics in the game. Was not sure where i could place deffences and how the healing workes. Here is a video of me playing the game: 

 

I was just thinking to myself, the art in this game looks like a horror game. Then I cought the last "fish". Here is a video of me playing: 

Thanks, glad you liked it😀

It was cool. it felt a bit like docking in kerbal space program. Like the crazy idea of mining harts, literal harts in space. here is a video of me playing the game: 

cool, the music is fitting, and it looks nice. It kind feels a bit random whey you die, but i guess that fits the theme well. also the pling sound when hitting objects feels a bit week compared to the background music. Here is a video of me playing the game: 

Fantastic! You really made this is just 3 days? You are awesome :) Here is a video of my playing the game: 

Fantastic! You really made this is just 3 days? You are awesome :) Here is a video of my playing the game: 

I like how it looks. and it fells very good to have the police cars swoop in and save the day. It didn't seem to have any loose condition though, and i could not make any of the cars collide. Here is a video of me playing the game: 

This is very fun, could play it for hours. You have really nailed the core of rouglikes. Here is a video of me playing it: 

Love the graphics. This game felt really chaotic. Controlling the camera was very difficult. here is a video of me playing: 

I love this kind of puzzle games. The control are super simple and intuitive. One thing i didn't like was when you get surrounded and you can calculate that there is no way to win. Maby introduce ai that allways leves a way to excape or something. Here is a video of me playing it: 

Really fun, loved it. The polish is awsome on this one. Nice particle effects, sound effects and wind shader. Thahe art is also working well. It was a bit hard to understand which tool to use on witch of the "enemies". I would also like to use my keyboard to sellect the different tools, not having to move my mouse down to the menu to change tool. Here is a video of me playing the game: 

Really fun, loved it. The polish is awsome on this one. Nice particle effects, sound effects and wind shader. Thahe art is also working well. It was a bit hard to understand which tool to use on witch of the "enemies". I would also like to use my keyboard to sellect the different tools, not having to move my mouse down to the menu to change tool. Here is a video of me playing the game: 

it worked for me :) Here is a video of me playing it. 

The game fits the theme very well. I also liked the music. It was a bit hard to see the marbles at times.