Click on deer with mouse
simenhs
Creator of
Recent community posts
I ran into a bug where part part of the beach was outside my screen, could not collect the last crab on lvl 4. I also felt like it was a bit random if the crabs moved to a place where i could catch them or not. I like the consept though. I think it could be fun coming up with stratiges to trap the crabs if they was a bit smarter. Like the music and sound effects. Here is a video of me playing:
This was really well polished. Your intro screen is amazing. Love how you have put time into moveing the logo around and how the play button reacts when hovering. I would like to jump with space and not only "w" but that just my prefrence think. I allso think that your use of a tsunami wave and a runner game fits the theme word perfectly. Well done. Here is a vide of me playing:
you should look into adding some cayote time and i was jumpoing a lot when landing on a plattform before relleasing the spacebar key. It was a really cute game though, love the main character and the wave attack animtion. Think i missed something, could not kill flowers. Here is a video of me playing:
Really fun, loved it. The polish is awsome on this one. Nice particle effects, sound effects and wind shader. Thahe art is also working well. It was a bit hard to understand which tool to use on witch of the "enemies". I would also like to use my keyboard to sellect the different tools, not having to move my mouse down to the menu to change tool. Here is a video of me playing the game:
Really fun, loved it. The polish is awsome on this one. Nice particle effects, sound effects and wind shader. Thahe art is also working well. It was a bit hard to understand which tool to use on witch of the "enemies". I would also like to use my keyboard to sellect the different tools, not having to move my mouse down to the menu to change tool. Here is a video of me playing the game:
"that is by far the nicest thing anyone has ever said about one of my projects"
Sorry to hear that. Your game is great and deserves to have nice things said about it. All the negative I mentioned was just nitpicking, intended to help finding you find areas of improvement. I'm sure someone will coma along shorty and give you a even better review :)
Your level up system is amazing. I spent almost two hours trying to unlock everything and the slow progression kept me engaged. It felt a bit grindy at times, but never so much that i quit playing. I whish there was a bit more to the combat in the game. I was pretty much just pointing at the enemy and holding down the fire button until they died and I got my xp. It would have been cool to se some progression based on how well I was doing in each run, maybe increase xp drops after killing X number of enemies or add a final boss. Also, something about the background and the camera make me a bitt dizzy whenever I turn around and move backwards, not sure exactly what happens. Your thumbnail on the itch page is amazing, really made me looking forward to playing it.
Cool concept, I like that you solve the puzzles by dying, fits the theme very well. Why is it a dynamite though? None of the puzzles are solved by exploding and wouldn't it make more sense for something like a human or a pet to get a tombstone when dying. He looks cute though, love how you've made a stick of dynamite feel so alive. Here is a video of when I played it :
Really cool concept, don't think I've played anything like this before. The music also got into my brain. The gameplay is a bit slow though, try speeding everything up 10-50 times. The hit boxes on your units feels to big, i don't think i ever managed to doge a enemy bullet. Hitbox on enemy is fine though, no one wants a fair single player game. In total, not the best game ever made, but it was very playable. Keep on creating :) Here is a video of when i played the game:
Love the amount of content. You have so many different enemies and enveiremental assests, you must be a very efficient artist. The music is also cool and fits the envirements. I'm missing a health bar or something that's telling me when I take damage and how close I'm to dying. I also didn't understand that you have to kill all the enemies to open the doors in the beginning, and some of the levels have points where you can't return. So after missing a enemy i had to restart the game because there was no way to get back and kill the last dude. As a hole, I love it! Keep up the good work. Here is a recording of my playing the game:
This was cool. I like how you switches between worlds. the last run where you run in both worlds was really great. The difficoulty level was also great, it felt challenging but not too hard. The controlls could been improved though. the charcter feels floaty in the the platforming world and not a bit slow in the topdown world. The art doesn't look like it's created for the same game. the realistic military character doesn't seem to be the best fit with the cartoony platforms he is jumping on. I also found a bug where the controlls stop working after switching between worlds the first time. I recorded my playthrough:
This was cool. I like how you switches between worlds. the last run where you run in both worlds was really great. The difficoulty level was also great, it felt challenging but not too hard. The controlls could been improved though. the charcter feels floaty in the the platforming world and not a bit slow in the topdown world. The art doesn't look like it's created for the same game. the realistic military character doesn't seem to be the best fit with the cartoony platforms he is jumping on. I also found a bug where the controlls stop working after switching between worlds the first time. I recorded my playthrough:
The music is great. I'm not sure I really understood it tough. I am clicking the buttons and that keeps up the progression, but i kind of only do one color path at the time. I figured out that i could lock the windows with the keys, but that only freezes the paths, stopping the progression when i am lucky and the buttons are in the same place.