Thanks for your feedback. I played your game and filed out the form. If you didn't get it, here is my vidoe recording
simenhs
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Hi, I played your game. Here is a video:
I loved, it was to hard in the right way.I also have a game https://simenhs.itch.io/hexatown and I am looking for feedback. If you play it a video recording would be really helpful.
Hi, I played your game. Here is a video recording of me doing so:
I though the game looked really good and your art is great for this kind of game. I think you could lean a bit more int the smacking part. add some screen shake, add some splatters or partiles to really show that a moskito got squihed. I was also missing something that explain to me what the diffrent upgrades does, why do I want a plant,? What does the stars mean? What is the effects of the cards? You should also think about doing something to make the difficulty curve a bit more even. Now you slap a few moskitos and it's not difficult at all, and then suddenly it gets to hard and you looses within a few seconds.I do also have a game: https://simenhs.itch.io/hexatown It would be really nice if you could try it out and leave me some feedback. I like video recordings....
I'm working on a new game and are looking for someone to play it. In return I will play your games.
I will do a video recording while playing your game. (10-30 min depending on how fun your game are)
This is my game ( web build): https://simenhs.itch.io/hexatown-2
Hi, I played your game. Here is a video recording of me doing so:
I really liked the corrupt accountant vibe i got from the game. I struggled a bit with the mechanics. I really hated that I had to defend my self all the time, it mad it so i had no time to read the descriptions of the diffrent upgrades.I also have a game. You can find it here if you want to play it: https://simenhs.itch.io/hexatown If you do, it would be a big help if you could record yourself while doing so.
Hi, I played your game. Here is a Video recording:
I was quite a bit confused while playing it. In the building phase i was not really sure what I was supose to build, a ship? a fleat of ships? What are the proos and cons of earch wepon? I am not really sure I understood the grid system either, seemed like i could add multiple ships to it and then customise the individual ships. Guess it would make more sense when i unlock more upgrades to choose from. I could not find the "Launch button" but hitting random keys on my keyboard somehow got me to the fighting screen. My ship was really slow, i was almost not able to dodge the enemey fire at all. It might be that I am supposed to fight more by selecting better attack than my enemies, but I didn't really figure that out either. Seemed like most of my guns were automated. Anyway. The menus looked grate the music was fitting.If you want to give my game a go you can find it here: https://simenhs.itch.io/hexatown It would be a great help to me if you could record a video when playing it.
Hi, I played your game. Here is a video recording
It was a bit hard to move around, and moving and shoothing at the same time was super hard. I also got a bit tired in my wrist because i had to move the mouse so much around. Might work better on a tablet. Have you tried make loch mutch more powerfull, maybe have your character fly through multiple rooms. Also conider if it's a good idea to freeze or slow down time while you are charging your attack. that way you could move around with much more accuracy.I also have a game and need feedback. You can find it here: https://simenhs.itch.io/hexatown If you also could record a video while playing it would be very helpful.
Hi, I played your game. Here is a video of it:
To be honest, I struggled a bit with this one. It was very hard to control the players. It was very hard to do exact movements, might work better with a controller, I was using a keyboard. I could not figure out the controls either, how do I shoot the ball. It was also a bit hard when the player that you controlled always is the one closest to the ball. Your menus looks great though, and you have done something right with the color pallet and use of glow, it looks like a sports game to me.I have also made a game and are looking for feedback. You can find it here: https://simenhs.itch.io/hexatown It would also be super helpful if you could make a video recording if you're going to play it.
Hi, I played your game. Here is a vide recording.
I really liked this game. Nice graphics and full of juice. I enjoyed the gameplay loop. The mechanics are easy enough to understand, but there is a loot of new ones in the beginning, loots of reading dice descriptions and they aren't all obvious until you have had time experimenting with the dices. It also sometimes feel a bitt like the UI and animations comes in the way of gameplay. like when you zoom in on the dices when hovering and the popup whit dice description disperses. It also at times feel a bit to easy, or forgiving. When I obviously didn't knew what I was doing I kind of expected to loose, but somehow is still managed to get enough points, might be i just were a bit lucy as well.You can find my game here: https://simenhs.itch.io/hexatown If you could record a video while playing it would be very helpful.
Hi, I played your game. Here is a video of me playing:
It looked great, but I was very confused the hole time. I think I might have missed something important. I just felt lost all the time and could not figure out what to do or what anything did.You can find my game her: https://simenhs.itch.io/hexatown If you could record a video while playing it it would be very useful.
Hi, I played your game. Here is a recording of me doing so:
I liked the rpg elements is the game. seemed like you put some work into creating the dungon and the monsters. Clicking to move is an intuitive way to move around. took some time to understant what to do in combat, but think i figured it out. It was sometimes hard to enter combat, guess that might be a bug. the loockpicking was easy and yes, it felt good with something that wasn't to difficult.You can find my game here: https://simenhs.itch.io/hexatown If you could do a video recording when you play it it would be really helpful
Hi, I played your game. Here is an recording of it
I really enjoyed the game. The story telling is great. Do you even need the puzzle platforming part. Maybe the game should be only about gessing the right character feeling. When dooing the platforming it ofte felt like I was just jumping past the puzzles. Your game is good, the story telling is great, keep at it.If you would play my game, you can find it here: https://simenhs.itch.io/hexatown
If you could record yourself while playing it would be really helpful.
Hi, I played your game. Here is a video recording of my playing:
I like this kind of game. I love the tactical pusseles that evolves and it's cool that its kind of dnd and chess inpired. I had a bit of truble reeding the text in the beginning, but thing that's more an itch.io and htm5 problem and not nessesary your fault. I allso onderstand that you want to create different senarios with letting the player choose his units, but i think it might be better, at least for the first run to have a fixed set units that you know work well together. Also, after a fiew waves of enemies it felt a bit like the same. I could just kill the enemeis in the same way, maybe add different maps or something to make the encounters seem more different. I would also like to she what the enemies can do when clicking on them.If you would like to play my game you can find it here: https://simenhs.itch.io/hexatown
If you could record yourselfe playing as well that would be really helpfull
Thank you, that's greate! Here is my video of your game
I really enjoyed this. I liked how the whole world was a big puzzle, not one puzzle for each room. I felt like I was missing a few key pices of information, like how to unlock the ice cubes and I never understud how the gards really worked. It was also quit frustrating that I could put the pussles in a unsolvable state when pushing blocks into corners. Pressing "T" to reasett all progress should come with a warning of some kind and be explained in the tutorial bit of the game. The world was also a bit to big maybe, i feelt a bit lost, and think I skipped past a loot of puzzles at some when i went to the "II" room. And I didn't really understand that it was a cutsceene in the beginning, when I didn't know what the game was about, thought I did somthing and that there allways were gone be a loot of screenshake. And the text was a bit small on my monitor. But overall, I really enjoyed this. Good look going forwardI played your game. Here is the recording:
Something vent wrong with the voice recording, your game sound was recorded so load that it's kind of impossible the hear my voice in the video. Sorry about that. I haven't played a loot of text adventure games but I liked yours. It seemed really fleshed out, like you world is complete. I didn't like the music, just very load and repetitive, hard to concentrate on reading with it in the background. I also felt i didn't have enough infromation to take meaning full choices. Like I had no idea what the diffrence between the classes was when I had to pick one. Combat was also a bit dragged out, lots of hitting 1 on the keyboard an doing a little bitt of damage without any fear of death because I was much stronger that the enemies and I could always drink some potions if my hp gets low. Othervise, I think the game feelt pretty polished and nice to play, I could tell you've put a loot of hours into making it. God look going forward.I would prefer a video, but no reason we can't use anything else than youtube to exchange videos. If you really cant record your play session that's fine to, some written feedback would also help. What's your game, I will give it a go. Can you watch youtube videos or do you want my recording on a different platform as well?
Hi, I am looking for someone to play my game for 10-20 min while recording a video. I will return the favour and record me playing your game.
let me know if you're interested!
https://simenhs.itch.io/hexatown
password : tester
In every book about game designe I have ever read there is one tips that is repeated over and over; Playtest your game!
I've just started on a new game and this time I am planning to take that advice into account. Only problem is, I'm working solo, and don't really have anyone that want to play my half finished games.
Seems to me that this would be a common problem, isn't it? And the solution is quit simple, let's play each others games. I guess you get a loot of that when joining a gamejam, but I want to get feedback regularly, through out the development of a longer project. Am I missing some common arena where developers are playing each others games?
If not, and you are in the same boat as me. Post a link to your game here and I will play it and record my screen while doing so. And then, I will hope that you're willing to do the same in return.
Hi, I will play your game and make a video recording of it with microphone and upload it to Youtube. I expect the same in return.
My game https://simenhs.itch.io/hexatown (password: tester) is an incremental city builder and should take about 15-30 minutest to play.
It's not an finished game but I want to get feedback early.
post a link to your game if you're interested
Hi, I've had a idea for a new incremental game. You place place different buildings on a hex grid. The buildings earn money based on their neighboring tiles. For example, lumbermill earn money if placed next to a forest tile. There is also building that want to be placed next building you've build, blacksmiths want to be placed next to lumbermills or mines. Then you upgrade the building so they earn more and you can buy more buildings. Anyhow, I've now made a prototype of this concept. I think it's pretty good myself, but I always do like my own ideas. I was hoping some of you would try it out and tell me what you think.
I ran into a bug where part part of the beach was outside my screen, could not collect the last crab on lvl 4. I also felt like it was a bit random if the crabs moved to a place where i could catch them or not. I like the consept though. I think it could be fun coming up with stratiges to trap the crabs if they was a bit smarter. Like the music and sound effects. Here is a video of me playing:
This was really well polished. Your intro screen is amazing. Love how you have put time into moveing the logo around and how the play button reacts when hovering. I would like to jump with space and not only "w" but that just my prefrence think. I allso think that your use of a tsunami wave and a runner game fits the theme word perfectly. Well done. Here is a vide of me playing:




















