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simenhs

62
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8
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A member registered Jan 02, 2024 · View creator page →

Creator of

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Click on deer with mouse

I spendt an enternety on lvl 13. This was fun and chalanging in the right way. A really good mechanic. I think the bomb fish and birds was dirstrackting and maby not nessary. Over all a very good game. Here is a video of me playing: 

The waves look amazing. I could not get the hang of surfing though, it's hard, or I am not doing it right. Every time I get sendt high up into the air. The camera controls is a bit hard to use to. got stuck with the camera under water a few times. Here is a video of me playing: 

So my best was -1000 is that good? I love how the drawing of the knife and the 3d effect. Don't think i understood how to really play the game. Here is a vide of me playing: 

This was a fun experience, I did never know what would happen next. Love how the gameplay shifted. Also liked the music. Greate work. here is a video of me playing: 

I ran into a bug where part part of the beach was outside my screen, could not collect the last crab on lvl 4.  I also felt like it was a bit random if the crabs moved to a place where i could catch them or not. I like the consept though. I think it could be fun coming up with stratiges to trap the crabs if they was a bit smarter. Like the music and sound effects. Here is a video of me playing: 

This was fun. Think you hit very well on the difficulty spectrum. I would like to see a indictor on the recivers showing what they needed. Well done, I enjoyed myself playing this. Here is a video of me playing: 

This was really well polished. Your intro screen is amazing. Love how you have put time into moveing the logo around and how the play button reacts when hovering. I would like to jump with space and not only "w" but that just my prefrence think. I allso think that your use of a tsunami wave and a runner game fits the theme word perfectly. Well done. Here is a vide of me playing: 

 

you should look into adding some cayote time and i was jumpoing a lot when landing on a plattform before relleasing the spacebar key. It was a really cute game though, love the main character and the wave attack animtion. Think i missed something, could not kill flowers. Here is a video of me playing: 

fun little game. love throwing the pitchfork. Enemies stoped spawning at lvl 13/11. here is a video of me playing: 

I had no idea at all about how to play this game. The sprites is nicely drawn though. I like the name, Maybe this game is what you get when braking a normal game into it frequency components :P Here is a video of me playing: 

This was really fun. It's really fun to bouns the docks around with the waves. Well done! here is a video of me playing: 

I love the  music. It was a bit hard to focus on bought the text and the gameplay, and i didn't like that you had to do the tutorial again every time you lost. here is a video of me playing:

I was really bad at this game, but had fun anyway. It looked nice and sound was fitting. I really liked the options you had after dying. Do you want to play again, yes or yes :) Here is a video of my playing: 

I really liked this one. You really managed to create a sceary mood. Had a bitt of trouble finding the hammer, but i guess i just isn't that good at looking. Here is a video of my playing: 

The water and the waves looked good. You have followed the theme of this jam well. I had a bit of a problem understanding the mechanics in the game. Was not sure where i could place deffences and how the healing workes. Here is a video of me playing the game: 

 

I was just thinking to myself, the art in this game looks like a horror game. Then I cought the last "fish". Here is a video of me playing: 

Thanks, glad you liked it😀

It was cool. it felt a bit like docking in kerbal space program. Like the crazy idea of mining harts, literal harts in space. here is a video of me playing the game: 

cool, the music is fitting, and it looks nice. It kind feels a bit random whey you die, but i guess that fits the theme well. also the pling sound when hitting objects feels a bit week compared to the background music. Here is a video of me playing the game: 

Fantastic! You really made this is just 3 days? You are awesome :) Here is a video of my playing the game: 

Fantastic! You really made this is just 3 days? You are awesome :) Here is a video of my playing the game: 

I like how it looks. and it fells very good to have the police cars swoop in and save the day. It didn't seem to have any loose condition though, and i could not make any of the cars collide. Here is a video of me playing the game: 

This is very fun, could play it for hours. You have really nailed the core of rouglikes. Here is a video of me playing it: 

Love the graphics. This game felt really chaotic. Controlling the camera was very difficult. here is a video of me playing: 

I love this kind of puzzle games. The control are super simple and intuitive. One thing i didn't like was when you get surrounded and you can calculate that there is no way to win. Maby introduce ai that allways leves a way to excape or something. Here is a video of me playing it: 

Really fun, loved it. The polish is awsome on this one. Nice particle effects, sound effects and wind shader. Thahe art is also working well. It was a bit hard to understand which tool to use on witch of the "enemies". I would also like to use my keyboard to sellect the different tools, not having to move my mouse down to the menu to change tool. Here is a video of me playing the game: 

Really fun, loved it. The polish is awsome on this one. Nice particle effects, sound effects and wind shader. Thahe art is also working well. It was a bit hard to understand which tool to use on witch of the "enemies". I would also like to use my keyboard to sellect the different tools, not having to move my mouse down to the menu to change tool. Here is a video of me playing the game: 

it worked for me :) Here is a video of me playing it. 

The game fits the theme very well. I also liked the music. It was a bit hard to see the marbles at times. 
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"that is by far the nicest thing anyone has ever said about one of my projects"

Sorry to hear that. Your game is great and deserves to have nice things said about it. All the negative I mentioned was just nitpicking, intended to help finding you find areas of improvement. I'm sure someone will coma along shorty and give you a even better review :) 

Your level up system is amazing. I spent almost two hours trying to unlock everything and the slow progression kept me engaged. It felt a bit grindy at times, but never so much that i quit playing. I whish there was a bit more to the combat in the game. I was pretty much just pointing at the enemy and holding down the fire button until they died and I got my xp.  It would have been cool to se some progression based on how well I was doing in each run, maybe increase xp drops after killing X number of enemies or add a final boss. Also, something about the background and the camera make me a bitt dizzy whenever I turn around and move backwards, not sure exactly what happens.  Your thumbnail on the itch page is amazing, really made me looking forward to playing it. 

Cool concept, I like that you solve the puzzles by dying, fits the theme very well. Why is it a dynamite though? None of the puzzles are solved by exploding and wouldn't it make more sense for something like a human or a pet to get a tombstone when dying.  He looks cute though, love how you've made a stick of dynamite feel so alive. Here is a video of when I played it : 

This was enjoyable. A good story. The branching also felt natural, I only felt that I was repeating the same content once. Keep on writing :)  Here is an recording of me playing : 

Really cool concept, don't think I've played anything like this before. The music also got into my brain. The gameplay is a bit slow though, try speeding everything up 10-50 times. The hit boxes on your units feels to big, i don't think i ever managed to doge a enemy bullet. Hitbox on enemy is fine though, no one wants a fair single player game. In total, not the best game ever made, but it was very playable. Keep on creating :) Here is a video of when i played the game: 

 

Love the amount of content. You have so many different enemies and enveiremental assests, you must be a very efficient artist. The music is also cool and fits the envirements. I'm missing a health bar or something that's telling me when I take damage and how close I'm to dying. I also didn't understand that you have to kill all the enemies to open the doors in the beginning, and some of the levels have points where you can't return. So after missing a enemy i had to restart the game because there was no way to get back and kill the last dude. As a hole, I love it! Keep up the good work. Here is a recording of my playing the game: 

This was cool. I like how you switches between worlds. the last run where you run in both worlds was really great. The difficoulty level was also great, it felt challenging but not too hard. The controlls could been improved though. the charcter feels floaty in the the platforming world and not a bit slow in the topdown world. The art doesn't look like it's created for the same game.  the realistic military character doesn't seem to be the best fit with the cartoony platforms he is jumping on. I also found a bug where the controlls stop working after switching between worlds the first time. I recorded my playthrough: 

 

This was cool. I like how you switches between worlds. the last run where you run in both worlds was really great. The difficoulty level was also great, it felt challenging but not too hard. The controlls could been improved though. the charcter feels floaty in the the platforming world and not a bit slow in the topdown world. The art doesn't look like it's created for the same game.  the realistic military character doesn't seem to be the best fit with the cartoony platforms he is jumping on. I also found a bug where the controlls stop working after switching between worlds the first time. I recorded my playthrough: 

 

Music is great :) The city is cute, and I love that the cat is watching the fish. I wasn't always sure about where to go next, but the minimap helped a lot. The theef got me stuck in a corner and drained by money down into the negative. I recorded my playthrough: 

The music is great. I'm not sure I really understood it tough. I am clicking the buttons and that keeps up the progression, but i kind of only do one color path at the time. I figured out that i could lock the windows with the keys, but that only freezes the paths, stopping the progression when i am lucky and the buttons are in the same place. 

I really like the grahics and feel of this game, well done :) I have never been any good at platformers, and this was a bit hard for me, could not get past the jumbboost thing. I recorded my playthrough: