simenhs
Creator of
Recent community posts
Thank you, that's greate! Here is my video of your game
I really enjoyed this. I liked how the whole world was a big puzzle, not one puzzle for each room. I felt like I was missing a few key pices of information, like how to unlock the ice cubes and I never understud how the gards really worked. It was also quit frustrating that I could put the pussles in a unsolvable state when pushing blocks into corners. Pressing "T" to reasett all progress should come with a warning of some kind and be explained in the tutorial bit of the game. The world was also a bit to big maybe, i feelt a bit lost, and think I skipped past a loot of puzzles at some when i went to the "II" room. And I didn't really understand that it was a cutsceene in the beginning, when I didn't know what the game was about, thought I did somthing and that there allways were gone be a loot of screenshake. And the text was a bit small on my monitor. But overall, I really enjoyed this. Good look going forwardI played your game. Here is the recording:
Something vent wrong with the voice recording, your game sound was recorded so load that it's kind of impossible the hear my voice in the video. Sorry about that. I haven't played a loot of text adventure games but I liked yours. It seemed really fleshed out, like you world is complete. I didn't like the music, just very load and repetitive, hard to concentrate on reading with it in the background. I also felt i didn't have enough infromation to take meaning full choices. Like I had no idea what the diffrence between the classes was when I had to pick one. Combat was also a bit dragged out, lots of hitting 1 on the keyboard an doing a little bitt of damage without any fear of death because I was much stronger that the enemies and I could always drink some potions if my hp gets low. Othervise, I think the game feelt pretty polished and nice to play, I could tell you've put a loot of hours into making it. God look going forward.I would prefer a video, but no reason we can't use anything else than youtube to exchange videos. If you really cant record your play session that's fine to, some written feedback would also help. What's your game, I will give it a go. Can you watch youtube videos or do you want my recording on a different platform as well?
Hi, I am looking for someone to play my game for 10-20 min while recording a video. I will return the favour and record me playing your game.
let me know if you're interested!
https://simenhs.itch.io/hexatown
password : tester
In every book about game designe I have ever read there is one tips that is repeated over and over; Playtest your game!
I've just started on a new game and this time I am planning to take that advice into account. Only problem is, I'm working solo, and don't really have anyone that want to play my half finished games.
Seems to me that this would be a common problem, isn't it? And the solution is quit simple, let's play each others games. I guess you get a loot of that when joining a gamejam, but I want to get feedback regularly, through out the development of a longer project. Am I missing some common arena where developers are playing each others games?
If not, and you are in the same boat as me. Post a link to your game here and I will play it and record my screen while doing so. And then, I will hope that you're willing to do the same in return.
Hi, I will play your game and make a video recording of it with microphone and upload it to Youtube. I expect the same in return.
My game https://simenhs.itch.io/hexatown (password: tester) is an incremental city builder and should take about 15-30 minutest to play.
It's not an finished game but I want to get feedback early.
post a link to your game if you're interested
Hi, I've had a idea for a new incremental game. You place place different buildings on a hex grid. The buildings earn money based on their neighboring tiles. For example, lumbermill earn money if placed next to a forest tile. There is also building that want to be placed next building you've build, blacksmiths want to be placed next to lumbermills or mines. Then you upgrade the building so they earn more and you can buy more buildings. Anyhow, I've now made a prototype of this concept. I think it's pretty good myself, but I always do like my own ideas. I was hoping some of you would try it out and tell me what you think.
I ran into a bug where part part of the beach was outside my screen, could not collect the last crab on lvl 4. I also felt like it was a bit random if the crabs moved to a place where i could catch them or not. I like the consept though. I think it could be fun coming up with stratiges to trap the crabs if they was a bit smarter. Like the music and sound effects. Here is a video of me playing:
This was really well polished. Your intro screen is amazing. Love how you have put time into moveing the logo around and how the play button reacts when hovering. I would like to jump with space and not only "w" but that just my prefrence think. I allso think that your use of a tsunami wave and a runner game fits the theme word perfectly. Well done. Here is a vide of me playing:
you should look into adding some cayote time and i was jumpoing a lot when landing on a plattform before relleasing the spacebar key. It was a really cute game though, love the main character and the wave attack animtion. Think i missed something, could not kill flowers. Here is a video of me playing:
Really fun, loved it. The polish is awsome on this one. Nice particle effects, sound effects and wind shader. Thahe art is also working well. It was a bit hard to understand which tool to use on witch of the "enemies". I would also like to use my keyboard to sellect the different tools, not having to move my mouse down to the menu to change tool. Here is a video of me playing the game:
Really fun, loved it. The polish is awsome on this one. Nice particle effects, sound effects and wind shader. Thahe art is also working well. It was a bit hard to understand which tool to use on witch of the "enemies". I would also like to use my keyboard to sellect the different tools, not having to move my mouse down to the menu to change tool. Here is a video of me playing the game:



















