I really liked it! I found myself playing for quite a while, and I could see myself playing it even more if you decide to build a full version :) Really good music choice, and it was fun getting to discover the different dice types. I think it would be helpful if hovering the mouse over the dice showed what each one does in the gameplay window as well, as a reminder to the player. Great job!
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Dice More's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #14 | 3.357 | 3.357 |
Polish | #20 | 3.179 | 3.179 |
Overall | #21 | 3.205 | 3.205 |
Creativity | #26 | 3.536 | 3.536 |
Theme | #42 | 2.750 | 2.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fan of Balatro, so now I'm a fan of this. I was a little confused at first, but then realized order of roll operation mattered and then it was super fun. You should keep working on this, it's great!
Wow, showing us how it's done! Very fun, a bit of strategy involved, but definitely a "random numbers" game! Love it!
I haven't played balatro (yeah, I've been living under a rock) so it takes me a while to understand the rules. Maybe a tutorial would be nice. However once I start to understand it become more interesting. Dice animation is also awesome, but the rest could do more polish. Overall great game!
This is super polished. It felt like dice balatro, and overall I enjoyed my time with it. It's not really the type of game I would generally play, but it felt well done, and is a very create take on the theme. The only bug I found was that it's possible for one dice to get stuck leaning against another, preventing it from ever "finishing" its role, which caused me to lose a really good role at one point. Not a big issue, but perhaps having something that checks how long the die are stationary and then getting the closest side would be a good idea to prevent this from happening. Great work!
oh, thanks for the idea how to prevent this, i was aware of it, but now i know how to fix it, thanks! And all the polish i did was literally done in 1 hour before the deadline, i just found the first music that i liked with free usage, a first soundpack on unity asset store, and just wrote a component(im on unity) that increases decreases the button on hover and click and plays a sound, and just put that component onto every button in game, i consider only that "polish"
Yes, i definetly will add it to the game, but i will propably work on it for a month, expand on it for a bit, and then i will re-release it on itch again, see if it gets attraction, but i see a lot of it already here, and if i do get it on an expanded game, i will release it on steam and google play
WOW, good job! 20 lvl is the last one. I want to expand on this project further, so i will write down your suggestion! Thanks for the feedback and rating. About game over, the thing that could happen is u pressed the button to roll it, but it stayed at the same place. I need to rework die roll system, its pretty rough right now,.
Great concept and very fun! Impressive you were able to get all the elements put together so quickly!
Feels like Balatro with even less control. Very fun! The idea is great!
Been playing a lot of balatro lately, so very nice! Would like a card or something on owned dice too so that you can't re-read what they do and how much they sell for
Yeah i thought about that too. There is a lot more polish that i could do to make this game better. But i think adding more content is more essential at this stage, i will add more content(after rating stage is over), add a lot of polish and i may release it on mobile and steam. Thanks for the rating!
Agree with a lot of the other players. Love the idea, Balatro meets dice is really cool. Also struggled a bit with the UI and wrapping my head around what exactly was happening at first. Definitely an idea worth exploring further though! A bit more polish and implementing a tutorial or onboarding process will make for a really strong prototype!
Thanks, i think so too! I really like this game, after rating stage is over, i will be updating it to a state im happy with. Now im just going to release one ui update, build it to be a bit more perfomant, because i built with mode that decreases perfomance but build time is faster, and then im going to work on content.
Great take on a roguelike! Very Balatro esque which is super fun. Great Job!
I want to take this game further! I really like balatro, and i really like this my game. After submitting i literally played on phone in bed for about 40 minutes straight, ui isnt working as intended on phone tho. I want to release this to steam and google play in about a month(if im lucky and not overscoping)
Fun game but as others mentioned bugged ui. Took me a while to figure out how to sell dice because the button was hidden. Cool idea tough and fun to play!
I really like the transitions, and the Idea is very creative. I had a problem though, in which the dice selector panel was always at the bottom of the screen, so I couldn't see all the way what was happening when throwing them.
Balatro with dice, great idea and nice work! One bug I found is that if you roll too quickly the sum is not always correct
I think so too, thanks! I really like playing it on mobile, i didnt expect it to be a good experience on mobile. I wanna add some more content to the game so its more replayable, because now its realistically like an hour - hour and a half content and release it on mobile and steam! Thanks for the rating!
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