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Dice More's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #14 | 3.357 | 3.357 |
Polish | #20 | 3.179 | 3.179 |
Overall | #21 | 3.205 | 3.205 |
Creativity | #26 | 3.536 | 3.536 |
Theme | #42 | 2.750 | 2.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really liked it! I found myself playing for quite a while, and I could see myself playing it even more if you decide to build a full version :) Really good music choice, and it was fun getting to discover the different dice types. I think it would be helpful if hovering the mouse over the dice showed what each one does in the gameplay window as well, as a reminder to the player. Great job!
thanks! i definitely am making a full version already
Fan of Balatro, so now I'm a fan of this. I was a little confused at first, but then realized order of roll operation mattered and then it was super fun. You should keep working on this, it's great!
thanks! im still working on it, i see everyone loved it, so i plan on making a better prototype of this, and if itch likes it ill launch it on steam and google play
Wow, showing us how it's done! Very fun, a bit of strategy involved, but definitely a "random numbers" game! Love it!
thanks!
I haven't played balatro (yeah, I've been living under a rock) so it takes me a while to understand the rules. Maybe a tutorial would be nice. However once I start to understand it become more interesting. Dice animation is also awesome, but the rest could do more polish. Overall great game!
Thanks! You should definitely play balatro
Very nice game good job!!!
Thanks very much❤️
This is super polished. It felt like dice balatro, and overall I enjoyed my time with it. It's not really the type of game I would generally play, but it felt well done, and is a very create take on the theme. The only bug I found was that it's possible for one dice to get stuck leaning against another, preventing it from ever "finishing" its role, which caused me to lose a really good role at one point. Not a big issue, but perhaps having something that checks how long the die are stationary and then getting the closest side would be a good idea to prevent this from happening. Great work!
oh, thanks for the idea how to prevent this, i was aware of it, but now i know how to fix it, thanks! And all the polish i did was literally done in 1 hour before the deadline, i just found the first music that i liked with free usage, a first soundpack on unity asset store, and just wrote a component(im on unity) that increases decreases the button on hover and click and plays a sound, and just put that component onto every button in game, i consider only that "polish"
Really addictive choosing which dice to select or keep. Could there be a way to see dice descriptions again after selecting them?
Yes, i definetly will add it to the game, but i will propably work on it for a month, expand on it for a bit, and then i will re-release it on itch again, see if it gets attraction, but i see a lot of it already here, and if i do get it on an expanded game, i will release it on steam and google play
Don't blame RNG on this one, blame the physics engine.
absolutely right
This is very fun, could play it for hours. You have really nailed the core of rouglikes. Here is a video of me playing it:
Wow, thanks for the video, it was a weird feeling watching someone play and experience my game. I really like this game too, i want to add more content, more polish and bug fixes, and want to release it on mobiles and steam, i loved playing it on mobile
omg this is so addictive!!!
I only wish there was a way of starting with a score of 1 so I could trade the white dice for a purple one :D
(also, maybe I'm crazy, but I think this gameover happened before it let me roll the last die...)
WOW, good job! 20 lvl is the last one. I want to expand on this project further, so i will write down your suggestion! Thanks for the feedback and rating. About game over, the thing that could happen is u pressed the button to roll it, but it stayed at the same place. I need to rework die roll system, its pretty rough right now,.
Great concept and very fun! Impressive you were able to get all the elements put together so quickly!
Thanks! And i am very unemployed, so i worked on this game for 45 hours in 3 days😀
Feels like Balatro with even less control. Very fun! The idea is great!
Thanks!
10/10 would gamble on the rethrow die again
Even just a few qol and rng mitigation features would turn this into a pretty strong game.
Excellent submission!
Thank you! I really like this game too, i had another project i was working on before this game jam, but now, that project looks real bad compared to this one. I will take this further. Thanks for the rating!
Been playing a lot of balatro lately, so very nice! Would like a card or something on owned dice too so that you can't re-read what they do and how much they sell for
Yeah i thought about that too. There is a lot more polish that i could do to make this game better. But i think adding more content is more essential at this stage, i will add more content(after rating stage is over), add a lot of polish and i may release it on mobile and steam. Thanks for the rating!
That would be cool to see!
Agree with a lot of the other players. Love the idea, Balatro meets dice is really cool. Also struggled a bit with the UI and wrapping my head around what exactly was happening at first. Definitely an idea worth exploring further though! A bit more polish and implementing a tutorial or onboarding process will make for a really strong prototype!
Thanks, i think so too! I really like this game, after rating stage is over, i will be updating it to a state im happy with. Now im just going to release one ui update, build it to be a bit more perfomant, because i built with mode that decreases perfomance but build time is faster, and then im going to work on content.
Great take on a roguelike! Very Balatro esque which is super fun. Great Job!
I want to take this game further! I really like balatro, and i really like this my game. After submitting i literally played on phone in bed for about 40 minutes straight, ui isnt working as intended on phone tho. I want to release this to steam and google play in about a month(if im lucky and not overscoping)
Fun game but as others mentioned bugged ui. Took me a while to figure out how to sell dice because the button was hidden. Cool idea tough and fun to play!
yeah, im going to fix the ui, on phone this game is fire, but ui is bad. i really want to make this into a full game and release on mobile and steam, because i really really like it on mobile. Thanks for rating!
Good luck, id love to see that! :)
I really like the transitions, and the Idea is very creative. I had a problem though, in which the dice selector panel was always at the bottom of the screen, so I couldn't see all the way what was happening when throwing them.
I didnt expect that ui will be this bad on different resolutions, im going to fix it tomorrow, rating other games today. Thanks for the rating!
Balatro with dice, great idea and nice work! One bug I found is that if you roll too quickly the sum is not always correct
I dont really know what you are talking about by rolling too quickly, maybe you have thrown all the dice real fast? If so then im aware of that, thank you, throw system needs some work. Thanks for the rating!
The idea is cool, would need some more work but could be a nice game!
I think so too, thanks! I really like playing it on mobile, i didnt expect it to be a good experience on mobile. I wanna add some more content to the game so its more replayable, because now its realistically like an hour - hour and a half content and release it on mobile and steam! Thanks for the rating!