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Super Emerald Rumble 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #5 | 3.833 | 3.833 |
Gameplay | #7 | 3.833 | 3.833 |
Overall | #10 | 3.653 | 3.653 |
Creativity | #17 | 3.778 | 3.778 |
Theme | #24 | 3.167 | 3.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Playing this in last bit of time before ratings end! No time for others to join however. This seems like a lot for just a 72 hour game jam! I love the super mario 64 style played that game so much! Good job:)
Had some launch issues on my main PC, but got it working on my secondary! Unfortunately couldn’t find other players to join, so played solo as host. Seems like it’s designed for multiplayer - impressive scope for a 72-hour project!
Oh dang! Let me know what error messages you got, 'cause I know it's Unreal but I tried to scope everything way down for most PC's to run.
Thanks for giving it a try though, I really appreciate it! :)
It says just “FatalError”. Other 3D games (Godot ones) also wouldn’t launch on my primary PC, so probably something with my GPU setup.
I don't have many friends to play with 😅 but still couldn't wrap the idea on how you managed to do this in such a short time! Definitely took some serious guts. Hopefully I'll get more people to play with.
If this doesn't make the top lists then I don't know what will.
Thanks for giving it a try! Yeah it's tough, it kinda needs multiplayer to really get the full chaos - I didn't have much time to balance things, and it's not popular enough to always have players on. :(
I don't really know either! It was a personal challenge, people said it wasn't possible and so I pulled out all my bad habits to get something playable in a 3 day timeframe. lol
Having multiplayer feature is insane for a 72 hour SOLO jam! The art style is nostalgic and fun, perfect for a platformer. You made it really easy for the player to know where they need to go by highlighting the emeralds through objects. The punch (great sound effect) also functions as movement in the air which I found fun. It was a bit hard to get to the top of the map after falling down, but maybe that's a skill issue haha. Does the orange balls do anything btw?
I tried this game without any other players (couldn't find any) so unfortunately I couldn't get the intended experience, but I can imagine this game being both really fun and chaotic if there is a lot of players, great work!
Thanks!! Yeah getting back up was definitely a common issue I heard, and I've got some good ideas to fix it I think. (aside from just being not bad at map design lol)
The orange balls were kinda just supposed to be annoying, they do definitely get in the way when there's other players trying to beat eachother up. But they currently don't bounce as much as I want. I think next build everything is multiplied x2 and platforms will be smaller.
It's tough to get the full experience without other players, and I don't blame you! I mostly wanted to challenge myself for this jam, even if it wasn't the best decision to do it this way. lol
I absolutely love it! The graphics are beautiful, and the gameplay is so fun. You really thought of everything, from a chat to player customization! If you decide to continue working on it, adding CPUs is about the only thing I can think of to improve it.
You honestly started inspiring ideas I'd like to try next jam. Wonderful job :)
Thanks so much, that means a lot to me! I'm bubbling with tons of ideas to make it a more enjoyable experience.
<3
could be fun with a friend, i encountered only two problems, 1 is sensitivity is very very high, and 2, i can press lmb mid air forever and stay in air this way, you could make a limit if player is in air, he can lmb only 1 time
Thanks for playing - The lmb mid-air is a movement mechanic on purpose. You can't stay mid-air forever, it mostly floats you downward. :)
I do agree it's a bit weird to even have that, so next iteration it'll probably be removed.
Really awesome game. It's definitely made with love, nostalgia, and chaos in mind.
Thanks, really appreciate it! :)
Insane to have accomplished this in 72 hours!
Thanks! It was definitely a stressful but fun 72 hours. lol
Everything except for the Settings + Chat was made during the jam. (I should've kept them both disabled honestly, they're pretty broken)
Online multiplayer platformer with in game chat and player customization?? You’re crazy
I got a little spunky in the last few hours of the jam, figured I'd try to add a player color wheel or something. lol
WOW, I can't believe this game was made by a solo dev and during a game jam! The game is very polished. I haven't played multiplayer because of the time zone difference, but I'll surely get back to it to experience it. Such a banger >:)
Thanks for the kind words! If you ever wanna try a match with some players let me know, I bet we can convince a few people to get slapped around haha.
N64 style online pvp game made during one weekend? Really cool
A 3D multiplayer platformer complete with lobbies. If someone told me this was a demo for a game that's been in development for years, I'd believe them.
Don't worry, there's plenty of bugs to be had. lol
I want to remake so much of it already - The question is if I should keep working on it or not. I have tons of ideas. :)
MUILTIPLAYER!!!!!!0_0
Heck yeah, get all your pals and rumble! >:O