Playing this in last bit of time before ratings end! No time for others to join however. This seems like a lot for just a 72 hour game jam! I love the super mario 64 style played that game so much! Good job:)
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Super Emerald Rumble 64's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #5 | 3.833 | 3.833 |
| Gameplay | #7 | 3.833 | 3.833 |
| Overall | #10 | 3.653 | 3.653 |
| Creativity | #17 | 3.778 | 3.778 |
| Theme | #24 | 3.167 | 3.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I don't have many friends to play with 😅 but still couldn't wrap the idea on how you managed to do this in such a short time! Definitely took some serious guts. Hopefully I'll get more people to play with.
If this doesn't make the top lists then I don't know what will.
Thanks for giving it a try! Yeah it's tough, it kinda needs multiplayer to really get the full chaos - I didn't have much time to balance things, and it's not popular enough to always have players on. :(
I don't really know either! It was a personal challenge, people said it wasn't possible and so I pulled out all my bad habits to get something playable in a 3 day timeframe. lol
Having multiplayer feature is insane for a 72 hour SOLO jam! The art style is nostalgic and fun, perfect for a platformer. You made it really easy for the player to know where they need to go by highlighting the emeralds through objects. The punch (great sound effect) also functions as movement in the air which I found fun. It was a bit hard to get to the top of the map after falling down, but maybe that's a skill issue haha. Does the orange balls do anything btw?
I tried this game without any other players (couldn't find any) so unfortunately I couldn't get the intended experience, but I can imagine this game being both really fun and chaotic if there is a lot of players, great work!
Thanks!! Yeah getting back up was definitely a common issue I heard, and I've got some good ideas to fix it I think. (aside from just being not bad at map design lol)
The orange balls were kinda just supposed to be annoying, they do definitely get in the way when there's other players trying to beat eachother up. But they currently don't bounce as much as I want. I think next build everything is multiplied x2 and platforms will be smaller.
It's tough to get the full experience without other players, and I don't blame you! I mostly wanted to challenge myself for this jam, even if it wasn't the best decision to do it this way. lol
I absolutely love it! The graphics are beautiful, and the gameplay is so fun. You really thought of everything, from a chat to player customization! If you decide to continue working on it, adding CPUs is about the only thing I can think of to improve it.
You honestly started inspiring ideas I'd like to try next jam. Wonderful job :)
Really awesome game. It's definitely made with love, nostalgia, and chaos in mind.
Online multiplayer platformer with in game chat and player customization?? You’re crazy
WOW, I can't believe this game was made by a solo dev and during a game jam! The game is very polished. I haven't played multiplayer because of the time zone difference, but I'll surely get back to it to experience it. Such a banger >:)
A 3D multiplayer platformer complete with lobbies. If someone told me this was a demo for a game that's been in development for years, I'd believe them.








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