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algora

76
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3
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A member registered Jun 20, 2025 · View creator page →

Creator of

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thanks my eardrums are bleeding i enjoyed it👍👍👍

really enjoyable but ai ruins the experience since its really dumb tho its still good because the polish enjoyable art and audio

liked the sliding in and out of papers and other stuff. pgameplay is good, idea is good, idk what to even say

couldnt understand what am i doing

Congrats on submitting your first game! Cant say much since the game is very small. You could try spending a bit more time on this game, just for learning. Try doing some art, draw an animation yourself, make a pretty scene. And the hardest part, try to code some mechanics 

jump is awful, but the player feels kind of good, except for slow walk, it works strangely, cant say more

reaally nice game, idk if u nerfed it or am i just good since i see people who didnt complete it. I liked everything, but just couldnt understand wth is happening, why am i dracula flying in veins of someone or idek, who am i speaking to, why the game is named countdown, and what the theme is meant to be

yeaaah i couldnt get past the keyboard part because of the bug and when i did manage to write wonderhoy it didnt work so yeah. but the artstyle is great and sound is enjoyable, cant say much

really good polish art and audio as always, but the gameplay is not there for me since i just dont like 3 in a row or what is this type of game named, tho shooting was a great addition, i didnt use it much, but maybe its my problem. and i dont really think theme interpretation is good, i gave it 2 stars

congrats on your first game, however some things, is that ui does not scale with the resolution of the screen and its not anchored to a constant position, so my ui wasnt where its supposed to be, also fonts are blurry for some reason, some furniture is too big, like couches, and tables dont have collision

u got all 5 stars except for gameplay, since i really couldnt tell what was going on in combat, and what the abilities do, but for some reason i still got hooked

really great  game, i just hated the moments when cat just sat down and looked at the wall without me being able to control him

Thats an interesting vision, but i cant see it. Could you explain it a bit?

good, but shooting is clunky, and i couldnt play it past 13 since i got tired of guessing where is it

thanks) i think im not going to expand on this game since i dont like the way its heading and i dont see a path to where i want it to be, im going to work on another game for marathon

i think mining takes too long is a good thing since it forces you to choose use bombs and potentially die or lose access to pots or safely use pickaxe, but a very slight speed increase could be good

thank you for being honest!

just a clicker nothing much, though the news is a nice addition that makes the clicker a bit more enjoyable

i didnt know what foul meant until i played this lol. Really fun arcady game

really good idea, i can see myself legit playing it in my free time as a full fledged game. though now its meh, no audio is hurting the feel a lot, and i couldnt see how this is interpeting the u are the villain theme

Really high quality game, i dont have anything bad to say, except for the fact that the polish is really really good but quality of the levels themselves is a think a bit meh, the 2nd, 3rd and 5th in particular, i just dont like that there is not much strategy in them, every level could use some difficulty

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i liked it, i dont really have anything bad to say. i really like the quality over quantity approach, i should probably from now on try and make a bit of high quality content

thanks for the honest response, i dont know why 90% of people commenting submissions are never saying all the bad stuff. I am really not proud of this and i do not like it and i cant see a path i could expand on it to make it what i wanted it to be. All your critique is very valid, thanks, i just didnt understand the central character part, do u mean just the sprite of the character? im just scared of characters since ive never drawn anything alive or animated, but ill work on it.

I will be taking part in the marathon jam, just with another game that i think has the reason to exist.

But maybe you see a direction this game could be heading to? I just feel like what i intended it to be would just become a worse spelunky

enjoyable experience, there were some flaws, like too slow pacing for this kind of activity i feel like, its just doesnt have as much variety as lets say papers please obviously, so faster pacing could help. I played it 2 times, 1 run just casual escaped zone, 2nd run still the same ending tho i gave both iodine for free and antibiotics.
Some small issues are i feel like the game is too bright, at the start i was a bit overwhelmed with the tutorial dialogue, mouse movement and character movement i think could be better if they had some smoothing.
Overall great game, if u can expand on the gameplay mechanic more than just deciding to sell or not to sell, this could become a very good game.

Thank you. I sadly just couldnt see the path to making this game into what i wanted it to be so i dont know if its worth expanding. Im looking forward to more honest feedback.

pretty good, but i dont like this kind of games

hidden gem, sad that you for some reason made it exe, had all the chances to be at the top of ratings

i didnt get to really play it, because i didnt understand, or it didnt work, i dont know, but if it works, then the instructions were unclear, because i had a triangle box, came up with it to the truck that had a triangle, but it didnt work

thanks! i definitely am making a full version already

could be fun with a friend, i encountered only two problems, 1 is sensitivity is very very high, and 2, i can press lmb mid air forever and stay in air this way, you could make a limit if player is in air, he can lmb only 1 time

thanks! im still working on it, i see everyone loved it, so i plan on making a better prototype of this, and if itch likes it ill launch it on steam and google play

thanks!

looks good, physics are good, but idk, this doesnt seem like chaos to me, also very frustrating that when u dont catch anything, the crane still with nothing automatically moves to drop nothing

good visuals and chaos in there, but feels not good because of the movement and aim

doesnt really fit the theme, but its nice

Thanks! You should definitely play balatro

pretty cool, well polished, but the brick pattern is driving me absolutely insane

really good game, the idea is great, art is great, animations, polish, feel is great, everything is great

wow, this is really cool, and good thing u preferred quality over quantity, the game feels gooood, and the art is simple, but because its all in this style, it looks neat

the balance is really really off, by just using thr first turret only i completed 30 waves, then got bored, propably could stand about 40