i am probably just gonna make an upgrade tree like most incremental games, it makes the most sense for balancing and unlocking new mechanics to the player
algora
Creator of
Recent community posts
idk how did you make this, you must've been working on this game for 72 hours straight since the jam started cause i cant see any other explanation. this is very polished, and audio is top notch(no volume slider tho) art is pretty, especially ui. But not much of a chain reaction, and i dont understand what am i doing and what i need to do at all. I just see that this is very ambitious and good quality, the core of gameplay seems to be there, however nothing is done to make sure player understands what is happening
cool core mechanic idea, but i have no influence over where the chain is going to go, and i dont understand how it chains, there was a lot of moments where i felt like the chain should chain a lot more, but didnt. Starts to lag when there is a lot of enemies. Too loud, and the game freezes when chain is shot. I dont think this core mechanic can stand on its own. It could be a cool weapon for vampire-like game
so first of all, you can make the web build in unity be 720p default, and it would make the page much more appealing instantly, and with this big of en embed, i cant scroll when the game is on my screen
the shooting sfx starts too sudden and noisy, and if you make a single shot it doesnt sound complete
its really hard to take combat encounters, when character takes a second to start going in a new direction, well and obviously u cant move the character and shoot at the same time and thats awful
in the very first part of the game where player needs to find the console, u could block out parts of the ship or be more direct on where the player needs to go, cause i was wandering around for like 2 minutes
combat encounter are not engaging at all, first because there is no movement involved, each soldier has only 1 live so room for mistakes, but with a lot of soldiers could be good, infinite magazine, and too wide spray pattern that its unsatisfying to shoot.
honestly the idea is just not it, sci fi aesthetics are too niche, the visuals here is just assets, tho they look good enough when put together, the background of space is bad and doesnt fit, the core gameplay itself is too generic on its own, just guys walk around and shoot robots and wander around the ship. I hated that i was forced to wander around the ship 80% of the game, walking is not satisfying and boring without any encounters . I think this could be executed better, but it wouldnt make gameplay better. You would need to pair this with at least something, like roguelike or rpg elements, entertaining story, stunning art and sound, this gameplay is not good on its own
i love the parallax effect and the effect of how debris appears. sounds are also great and kinda satisfying. however not much of a chain reaction, and it was hard to me to understand how my actions influence anything, would be great to see some like popups after i make a decision on how it affected market etc. Also didnt get at all what other countries are for, only 2 times i china and poland requested help, but idk what it even influences. Well and the lack of variety in events is really preventing this idea to shine
well made, good polish but really lacks a volume control. if you add sounds to your game, you must implement at least some form of control over its volume. art is good, cant really point out anything bad about it. Your puzzle design i think is good, but imo the idea itself is weak. But it is hard to make a good puzzle game, so dont worry about, just go on and make another game, you are capable of making a quality game, just make more games in different genres try to find what you like to make + what people like
Thank you for the suggestion! Im already working on making the next update, and i will probably add something similar to this. Could you please Rate the game or add it to your collection, it really helps
has potential, but too raw as of now, i dont understand how the deckbuilding of this game works. like i buy chains and what, do they get added to my deck, and i randomly get them? if so it would be good to see my whole deck, and influence it, as of remove some chains at least. Could be cool to see what your next chains you get are gonna be. Overall good


