Good job! It's clear you put a lot of effort into this. It's a really great start to a fleshed out game if you wanted to keep pushing it. :)
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Terror Below's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #20 | 3.375 | 3.375 |
Gameplay | #25 | 2.875 | 2.875 |
Polish | #38 | 2.500 | 2.500 |
Overall | #38 | 2.781 | 2.781 |
Creativity | #57 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cool game. Gameplay needs more feedback i feel, maybe more polish to show player decisions have power. sounds vfx etc. simple things can really improve the gameplay. The bullet style is sus :D. whats with the wiggling..lol
The visuals and sound could use a bit more polish, but it’s clear that a lot of effort went into creating the mechanics and assets — really impressive work!
I wasn’t entirely sure about the bullet trails that wiggle around — maybe it’s just me being a bit picky, but it didn’t quite click for me. Also, I noticed a small bug where pressing Q repeatedly might cause you to fall through the map.
The mechanics could use some fine-tuning, but overall the game has great potential. Keep up the great work and keep pushing forward — you’re definitely on the right track!
Always fun to play a shooter like this. Very impressive to make all the assets in the short time. I really wish I coulda killed the small ball things, they kept messing me up lol
Nice game! it is adictive to see where you can get hehe. The only thing to mention, is that the game scales up from 0 to 1000 in like a minute, which din't allow me to get to see all the content (I think)
Really nice game! Could use a bit more polish and of course sounds and with some more visual feedback, all that and you have a really nice prototype for a top down shooter. The chaos theme was implemented really nicely.
Nice entry! A great interpretation of theme, this definitely gets chaotic fast! Overall, a really fun top-down shooter. The squiggly bullets were really interesting. Maybe if you shoot while stationary the bullets don't squiggle as much versus when you're moving? Just a thought. It really got my gears turning. A bit more polish in terms of the feedback, animations, hit FX, sound FX, etc. would really improve the overall experience, but I think you nailed the theme and have a nice prototype for future iterations.
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