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(+1)

Good  job on getting everything including assets ready in 72 hours. The movement needs a little bit of polish. The dash seemed to skip the player ahead and the melee seems overpowered when you can get it. 

(+1)

Thanks for the feedback! I didn't have time to really balance the melee at the end. I was going for a Doom (2016) style of gameplay that makes you want to run towards enemies. But that was the vibe I wanted, I know it wasn't exactly that in execution.