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miffrandir

80
Posts
11
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14
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A member registered Jul 18, 2024 · View creator page →

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Recent community posts

haha thank you! I’ve been working on some major upgrades. Hoping to release them soon!

thank you!

No worries. I'll give it another shot today :)

Fair enough, I had clicked the tutorial before but didn't realize I had to keep clicking the buttons to see the instructions for how to handle the enemies. It would be more intuitive if the tutorial was in a separate panel with the arrows right below the instructions, but I understand time constraints within a game jam. I gave it a go again and it seems fun! I've updated my rating as well. Cheers.

Thank you so much, glad you enjoyed it!

Thank you so much!

Interesting. Thanks for that feedback!

Thank you so much for playing! I am planning a slew of updates post the SoloDevelopment Summer Jam voting period which should balance the game a bit more along with more upgrades and QoL changes like health bars for enemies. 

Run Jimmy Run!

Pretty neat. The bullets seem to go through the walls though.

Insane to have accomplished this in 72 hours! 

I like the art and polish!

Really liked it, although nothing really happened to lower my hp. The physics and the outlining was really slick.

Couldn't brush my teeth because no matter what I did it didn't select the brush/paste and couldn't get any further.

I am sorry, but I didn't understand the controls at all. I tapped a few keys and it seems space kills some soldiers after I click on them and I couldn't do anything to the archers. A tutorial or description of controls is desperately needed. 

This was really impressive to put together for a jam! Kudos!

Oooh I really liked it. I especially loved the vfx for when new intersections spawned in. But I did run into a bug where all the cars were stuck despite toggling the lights on and off repeatedly. But great job!

Couldn't find the last pesky ball! Not sure where it was stuck since I couldn't move the camera, but I see what you were going for here!

Interesting concept, didn't realize the goal was to keep both sides alive till I saw the comment below. I think with a little more polish and a tutorial or instructions you have something here. Good job!

Thank you so much!

Loved the art style and fun little story that made me laugh a couple of times. Good job!

Thank you so much for playing and thanks for the feedback, all good points I will be implementing.

Thank you so much.  Health bars and tuning the difficulty curve are in the plan for post-jam updates!

Thank you so much, glad you liked it :)

Thank you! There is actually music playing but it's turned really low. Can you try turning up your system volume? If you still can't hear it,  let me know and I will patch it after the jam ends/upload a windows exe version (could be a browser issue).

Thank you so much. Yes, the yellow guys need nerfing. Part of my post-jam plans!

Thanks! Yes I plan to balance the AI quite a bit. There are more enemy types players aren't seeing cause the yellow enemies are too hard to get past. 

Love the concept, but I am not I understand what causes the chaos meter to go down even when there are active screams bouncing back and forth.

Love the graphics, but it wasn't clear to me what hearts on asteroid surfaces meant. And I kept dying to I don't know what.

The intro animation was really good. I am not sure if I missed something but my character shot up really high and then fell off the screen lol.

Not sure what I am supposed to be doing. The win/lose conditions aren't clear. The button spawns particles and then background scene moves and I get the lose message every time.

Such an original idea! This was a really creative interpretation of the theme. Although I am really bad at the game. I think keeping the wind constant in magnitude and direction  for the starting few levels and then gradually changing it would tune the difficulty curve nicely

The controls need some polish, it felt like I wasn't in total control of the movement even if it was just mouse motion.

Fun concept. Don't play a lot of such puzzle games but I enjoyed it. The minigame maybe needs a slight delay before the ball fires.

I think this was great. Very well executed. Pacing might need some tuning, but other than that, no notes!

I am bad at the game, and drop all the balls within 5 seconds. This wouldn't be a problem if the restart button worked so that I could keep trying again. But I love the idea of chaos being a bouncing juggler. So much potential there!

I like the art style, but I couldn't play it full-screen which made reading what the card upgrades did very difficult. But surprising amount of juice when killing enemies. Curious to know what the game engine was. Love the music btw.

I think a smaller cooldown and a little bit of playtesting to fine tune it would be perfect. I don't think you should take it out altogether.

Cute little game. 

Good  job on getting everything including assets ready in 72 hours. The movement needs a little bit of polish. The dash seemed to skip the player ahead and the melee seems overpowered when you can get it.