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LudiCraft

86
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7
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12
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A member registered Dec 06, 2024 · View creator page →

Creator of

Recent community posts

Thank you! The pixel art assets are purchased, but I’m happy the overall design came through.

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Thanks! Yeah, that’s a known player collision issue — the spiders can end up just dancing on you. Glad it came off as hilarious rather than annoying ;).

The axe spinning was fun, but using grenades to push groups of rats ended up being even more satisfying.

Wow! The art and music are insanely polished — the graffiti mechanic is awesome. The limitation works really well too and ties everything together nicely.

Thanks! Glad the limitation worked well and made you stop and think a bit. And yeah… pretty sure KitKat keeps getting smaller every year ;) Merry Christmas!

Thanks! Happy to hear the limitation worked nicely and made those quick decisions feel interesting.

I really liked the sense of adventure and discovery while traveling through space — it gave me strong Voyager vibes.

I personally found the controls a bit challenging on keyboard, but I really enjoyed the voice acting as well. It added a lot of charm to theexperience.

The twin-stick controls felt very effective here, especially with the inertia-based movement. Once I adjusted, drifting and repositioning became really satisfying, and it encouraged more deliberate movement rather than constant shooting.

The core mechanic feels strong, and the game was genuinely fun to play.

Thanks, it means a lot.

Thanks! I’m glad the tension came through. Showing the final score is a great point — I’m planning to add that in an update.

Thanks! The stun was designed as a limited resource, so I’m glad it stood out.

It says just “FatalError”. Other 3D games (Godot ones) also wouldn’t launch on my primary PC, so probably something with my GPU setup.

Had some launch issues on my main PC, but got it working on my secondary! Unfortunately couldn’t find other players to join, so played solo as host. Seems like it’s designed for multiplayer - impressive scope for a 72-hour project!

Thanks! So glad the butterfly protection kicked in! =) Little secret - there’s a bug where continuing sometimes removes all boids. Almost fixed it, but it felt like a hidden “mercy mode” so I left it.

Thank you =)

Yeah, seems like it. My secondary PC worked fine! Maybe Vulkan drivers issue like you said. The crane game physics were really fun once I got it running =)

Downloaded to try it, but couldn’t get it running (others seem to play fine, so probably my environment). Black window then immediate close. Sorry about that.

Thanks! I was going for that classic vector graphics feel! Glad the minimalistic line art came through with personality =)

Really well made! The gravity mechanics feel polished and responsive. Great execution!

Creative maze concept with the flash navigation! Very intense flashing though.

Really addictive choosing which dice to select or keep. Could there be a way to see dice descriptions again after selecting them?

I enjoyed clicking the button and seeing all the effects happen! But when the walls approach, I couldn’t figure out how to avoid them - WASD movement doesn’t seem to work?

Fun to scream. Mouse click for screaming could feel more intuitive since you’re already aiming with it =)

Nice shooter! I like the occasional dialog moments. Could be less flashing helps for some players =)

The enemy definitely create a sense of urgency and panic. Could maybe use a tiny bit more breathing room at the start? The panic is fun, just super intense!

Really enjoyed this! The turn-based survivors concept is brilliant - adds so much strategy to the genre. Got completely hooked trying to optimize my builds.

Thanks so much! Really appreciate the kind words about the concept =) That’s actually a great suggestion about the wind! A gradual difficulty curve with constant wind at first would definitely help with the learning process. The indirect control can be tricky to get used to.

Perfect timing for this game! Mosquitos are so annoying, especially this time of year. Nothing more satisfying than squashing them before they bite! =) I couldn’t get very far thouh.

Started slow for me but I can see the potential. Might need to play longer to get the full experience. Nice work! =)

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Good shooting game!

That hand drawn intro animation was absolutely brilliant! Really impressive work, hard to believe this was your first jam!

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Thank you! Really glad you enjoyed the butterfly effect concept =)  It was fun trying to make chaos theory into an interactive experience.

Love how something so simple can be so oddly addictive!

Amazing graphics! Really impressive visuals!. Took me a while to get the hang of it at first.

Great graphics and smooth animations! Really polished visuals =)

Love the frantic gardening chaos! Too much to handle - exactly what chaos should be!

Thanks for the amazing ratings! =) I went for chaos theory (butterfly effect) over visual chaos, but I can see how that reads as less “chaotic”.

Simple gameplay but really engaging! =)

The controles and the instructions are really clear and polished. The secrets are quite challenging!

Great game! Love the concert chaos concept. The controls felt a bit challenging for me. Maybe click/right-click (or tap/two-finger tap) for Stomp/Raise could work for a touch version? Nice work!