Play game
Chaos is purple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #30 | 2.743 | 2.846 |
Creativity | #35 | 3.261 | 3.385 |
Overall | #35 | 2.854 | 2.962 |
Polish | #37 | 2.520 | 2.615 |
Theme | #38 | 2.891 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This was tough! But really fun. I was on the edge of my seat trying to get past these dang things. lol
For the time you had, great work!
The enemy definitely create a sense of urgency and panic. Could maybe use a tiny bit more breathing room at the start? The panic is fun, just super intense!
Like my peers have said.. Make that thing slower! lol. but seriously it is a good game (I think you got inspired from that popular game right?). Maybe some sounds could be nice and some character to the game like personality of character or something? Good job!
Oh hey thank you! Yeah you could clearly see I underestimated the time it would take me to make this game (I couldn't add the anime girls let alone sfx 🥹)
Oof the enemies are tough. Couldn't go past level 3. I like the concept, but the collisions were not forgiving after level 2.
I really like the concept. The enemies feel interesting but are quite difficult. I did manage to beat level 6 and must say I enjoyed it. It could maybe do with an extra movement mechanic like a dash so you can be a bit faster than the enemies, that way it would be a bit easier too. Overall, great work!
Oh woah!! I didn't think anyone would get all the way to level 6 let alone beat it 😅, thanks for the feedback! The enemies are a bit over-tuned because I didn't manage my time well. I'll definitely check your game out when I get the time too.
MAKE THAT THING SLOWER
Which one 😭, thanks for playing btw!
all of them
Nice idea! The concept is fun and well explained from the first level, but I couldn't get pass the second, the mob is fast too quick for my skills. Good work!
Thank you!! Yeah I planned for the player to have health rather than getting one shot and have a "push-back" effect, but I ran out of time ( ; w ;)