Thanks! I mostly just tried to make everything consistent and with N64 / PSX platformer limitations. :)
R0
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Thanks!! Yeah getting back up was definitely a common issue I heard, and I've got some good ideas to fix it I think. (aside from just being not bad at map design lol)
The orange balls were kinda just supposed to be annoying, they do definitely get in the way when there's other players trying to beat eachother up. But they currently don't bounce as much as I want. I think next build everything is multiplied x2 and platforms will be smaller.
It's tough to get the full experience without other players, and I don't blame you! I mostly wanted to challenge myself for this jam, even if it wasn't the best decision to do it this way. lol
Thanks for giving it a try! Yeah it's tough, it kinda needs multiplayer to really get the full chaos - I didn't have much time to balance things, and it's not popular enough to always have players on. :(
I don't really know either! It was a personal challenge, people said it wasn't possible and so I pulled out all my bad habits to get something playable in a 3 day timeframe. lol
This was such a great experience, I was having too much fun and lost track of time. I really think you could push it further and release it!
Didn't find too many ways to brute force the gravity, it definitely made me think about how I needed to dodge and shoot around the fields. Really chaotic, kept me on my toes, and even though it's an arcade shooter I still had to really think about my next move or I'd get deleted instantly. lol
Great job 10/10. :)