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A jam submission

Routine MayhemView game page

Serve food to your customers and protect your restaurant from bandits
Submitted by Jasser Chaaben — 20 hours, 43 minutes before the deadline
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Routine Mayhem's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#14.4444.444
Theme#24.3334.333
Overall#24.0694.069
Gameplay#53.8893.889
Polish#93.6113.611

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Alright this was nuts. Really fun concept, kept me busy through the whole game. I really love how you managed to simplify the ordering process while still keeping the order itself complicated enough to be stressful.

The setting is great, the audio, feedback, engagement - Loved it! :)

Developer

Thanks for playing and for your kind comment!

Submitted(+1)

Solo overcooked in an FPS! very nice game. well polished, and nice models. I really enjoyed this one

Developer

Thank you! and i'm glad you enjoyed it.

Submitted(+2)

Really liked the concept — it’s a very creative and original take on the theme! The models look nice overall (maybe the sauce bottles could be a bit clearer), and the visual style works well. I think adding more visual effects for hits in the future could make it even more fun — after all, what’s more chaotic than some blood and guts flying around?

Even though I read the tutorial carefully, it still took me a while in-game to realize I had to turn around with F — a small visual hint there would help a lot. Or maybe even rework that part entirely, like placing the revolver on a table so you naturally switch to it and not limiting the turn at all. As another idea (just from the atmosphere), it would be fun to be able to shoot inside the diner at will — maybe with some consequences for doing so!

An interactive tutorial would also be great to guide players through the mechanics (not something you’d expect in a 3-day jam, of course — just an idea for the future).

Overall, I had fun with it and really liked how you combined two completely different gameplay styles into one chaotic experience!

Developer(+1)

ank you for playing and for taking the time to give your feedback! For the blood effects, I was actually planning to add them, but I spent most of the time trying to make the game run as smoothly as possible in the browser. If I do add effects, I'll probably update the downloadable version. Your idea of putting the revolver on the table and making it clickable is so good, I will add it, but maybe also keep the F key for faster turns. As for shooting NPCs, I honestly don't know how I'll handle the reaction (maybe it will just kill them and the queue will continue normally). Overall, quite an instructive feedback. Thank you!!

Submitted(+2)

Great concept! And super fun! I like the idea of juggling two different tasks at the same time, very chaotic. I think the ordering could be a bit more streamlined though. For instance, you have to wait for the entire dialogue to play out before you know what packaging to use. Great work!

Developer(+1)

Thank you for playing it, and thank you for your feedback! Honestly, I did the dialogue like that on purpose. I thought it would make the game become chaotic faster since you'd have to wait for the full order to start, so you couldn't rush through it, but maybe I shouldn't have.

Submitted(+2)

Fun and choatic. very nice. love the two games in one. However sometimes I felt like I put the correct order but nothing was working... maybe show what is incorrect in the order on some pannel? Good Job!

Developer(+1)

Thanks for your comment and feedback! I'm happy you enjoyed it! And yes, you're correct about needing a way to show the wrong item you selected, but I couldn't think of a clear method that blends in with the UI or the objects in time.

Submitted(+2)

This reminds of me of when I was a barista in Texas. True story.

Seriously though, I love the vibes, the gunshots in the background, turning around to shoot them, only to hear the angry crowd in the background, turn around to give the woman her croissant in yellow packaging, just to get shot again, fantastic.

Developer(+1)

Thank you! and i'm glad you enjoyed it.

Submitted(+2)

This game is absolutely absurd in the best way possible. I could see this game becoming a hit among streamers. It's super fun, really chaotic, and is frankly a super smart design. A blend of FPS and cooking game? Who could've thought it would work this well. My only suggestion is to just keep adding some polish. A bit more gun feel, and a bit more visual rigor and this could easily go viral. Nicely done!

Developer(+1)

Thank you for your comment and feedbacks! Yeah maybe i'll be adding new things in the future.

Submitted(+2)

This is a lot of fun, honestly. And very chaotic. I like the change of music when you turn to shoot. It interprets the theme of chaos very well, by becoming very overwhelming after a while.

Developer(+1)

Thanks, glad you enjoyed it! 

Submitted(+2)

This was so fun man. Once I got into a rhythm of making food then flipping around for some trick shots it felt so fluid! Really a great job on this one.

Developer(+1)

Thank you for your comment! I'm happy you enjoyed it.

Submitted(+1)

Dude, this game slaps. Such a fun concept, it's hilarious how the customers get angry while I get shot in the back. Also the contrast between the music in the two scenes are great, from action scene to restaurant. Well done, really!

Developer(+1)

Thanks, glad you enjoyed it! 

Submitted(+2)

such a fun game!

Developer(+1)

Thank you!

Submitted(+2)

Nice game but u need to add the able to cancel the product which u had put on.

Developer (1 edit) (+1)

Thank you for your comment! and yes you can there is a trash bin that you can press it and throw what you were doing

Submitted(+3)

This was a lot of fun! It wasn't clear to me if bandits hitting the restaurants directly affected the customers happiness, but otherwise this was chaotic fun. The music switch between the scenes made me laugh.

Developer(+1)

Thank you for your comment! The bandits hitting the restaurant doesn’t actually affect customer happiness, only late orders do. I chose not to include that mechanic because it would make the game a lot shorter. And I’m glad you enjoyed the music switch xD