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SupermuttGames

484
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A member registered Feb 26, 2024 · View creator page →

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Thank you so much! Agree 100%, definitely needed more cards/abilities to keep it fresh. Appreciate you playing!

Really cool twist on a kind of "Papers Please" style game. Like the art style and overall vibes. Nice work!

Definitely a strange place! Very cool vibes and atmosphere!

Thank you!

For sure, definitely some kinks here, but glad you enjoyed it!

Thank you!

Such a unique art style! Love the vibes and and the idea is super unique. Like some other players I struggled a bit with the controls, but I can see how there's a surprising amount of depth here especially with the slingshot. Definitely a high skill ceiling platformer. Nice work!

Thank you so much for the feedback. Agree, we should definitely aim for a tutorial next time.

Really unique idea for a game! It's funny because we were kind of playing around conceptually in a similar area. This idea of "Card-Based traversal" or "Turn-Based Exploration". To be honest, I think you figured it out better than we did from a design standpoint. Nice work!

Thank you! Appreciate you playing and leaving some feedback.

Nice! Could be a great casual game on mobile!

Thank you!

Nice art style!

Thank you!

Thank you! Ya, "Deckbuilding traversal" was kind of our way into it, but as we worked through it, it became harder and harder to make the vision come to life. Glad you had fun!

Love the idea of an atmospheric astronomy game! Really short and sweet right now, but there's a ton of potential in this premise! Nice work!

That's also our favorite part!

Really addictive clicker game. Nice and juicy too! Great entry!

For sure, that's great feedback. Definitely something we kicked around and the deadline kind of snuck up on us. Appreciate you playing!

Love the game world! Agree with some of the other comments that the drone was a bit hard to control, but think there's a really cool idea here. 

Thank you! Appreciate you playing and leaving feedback!

This was fantastic! Really cool idea for a management game. Portraits were stellar, and I thought the game just oozed personality. Nice work!

Wow! Amazing work! Like others have said I wished it was longer, you really left me on a cliffhanger! Great work, and excited to see where this goes.

Such a cool idea! Love the idea of teleporting around to different locations. The enemies felt a bit small and hard to hit but otherwise I thought this was a really great interpretation of the theme, and solid gameplay.

This is awesome! A really fun idea for a clicker/upgrade palooza style game, and surprisingly addictive. I just wish the pigs weren't so cute haha, Terrific work!

Love this! I've seen this concept attempted a couple times in other, but I absolutely love the 3D board implementation. It's super smart and works incredibly well to help the player properly plan their route. The platforming felt good overall, and with some more polish you could have a really nice prototype on your hands. Great work!

Absolutely, this is great feedback. Definitely wish we would've had time to implement some better onboarding. Appreciate you playing! 

100% agree. The camera was a tough challenge here. Thanks for playing and leaving feedback!

Thanks for playing! Definitely wish we could've built in a better tutorial/onboarding but the deadline snuck up on us. Thanks for the feedback.

Thanks for taking the time to play! Oops, totally missed the music didn't loop. Good catch. The camera angles were definitely something we noodled with, and ran out of time before we really nailed it. Appreciate the feedback!

Thanks for the feedback! Totally agree with you on the camera angle. Definitely one of those things we were planning to tighten and ran out of time. Appreciate you playing!

Thank you! Ya, the difficulty tuning has been a big discussion in the comments haha

For the statue, once you click it and "Pick it up", you need to then click the cups. We debated having it be auto-use kind of how you describe, but felt like sometimes you aren't ready, and then waste an item. We were planning to have the cups pulse with the outline kind of like the bell, but just ran out of time. Thank you for the feedback! Appreciate you playing!

Thank you!

Thank you! Glad to hear you're having fun!

Incredible entry! Love the freeze and push mechanic. It's a surprisingly deep, and offers a really high skill ceiling without having to put a ton of time into understanding how it works. Great presentation, cool opening cutscene, and just a really great entry overall!

Awesome concept. Whipping that train around felt really good. I could see this being a fun twist on a Survivors-Like with different upgrades to gain as you whip into enemies. Fun stuff!

Thank you! And ya, good call to have a flashing lights warning in the future.

Thank you! Appreciate you playing and leaving the feedback!

Thank you! Appreciate you playing!