Really liked the concept — it’s a very creative and original take on the theme! The models look nice overall (maybe the sauce bottles could be a bit clearer), and the visual style works well. I think adding more visual effects for hits in the future could make it even more fun — after all, what’s more chaotic than some blood and guts flying around?
Even though I read the tutorial carefully, it still took me a while in-game to realize I had to turn around with F — a small visual hint there would help a lot. Or maybe even rework that part entirely, like placing the revolver on a table so you naturally switch to it and not limiting the turn at all. As another idea (just from the atmosphere), it would be fun to be able to shoot inside the diner at will — maybe with some consequences for doing so!
An interactive tutorial would also be great to guide players through the mechanics (not something you’d expect in a 3-day jam, of course — just an idea for the future).
Overall, I had fun with it and really liked how you combined two completely different gameplay styles into one chaotic experience!