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(+2)

Really liked the concept — it’s a very creative and original take on the theme! The models look nice overall (maybe the sauce bottles could be a bit clearer), and the visual style works well. I think adding more visual effects for hits in the future could make it even more fun — after all, what’s more chaotic than some blood and guts flying around?

Even though I read the tutorial carefully, it still took me a while in-game to realize I had to turn around with F — a small visual hint there would help a lot. Or maybe even rework that part entirely, like placing the revolver on a table so you naturally switch to it and not limiting the turn at all. As another idea (just from the atmosphere), it would be fun to be able to shoot inside the diner at will — maybe with some consequences for doing so!

An interactive tutorial would also be great to guide players through the mechanics (not something you’d expect in a 3-day jam, of course — just an idea for the future).

Overall, I had fun with it and really liked how you combined two completely different gameplay styles into one chaotic experience!

(+1)

ank you for playing and for taking the time to give your feedback! For the blood effects, I was actually planning to add them, but I spent most of the time trying to make the game run as smoothly as possible in the browser. If I do add effects, I'll probably update the downloadable version. Your idea of putting the revolver on the table and making it clickable is so good, I will add it, but maybe also keep the F key for faster turns. As for shooting NPCs, I honestly don't know how I'll handle the reaction (maybe it will just kill them and the queue will continue normally). Overall, quite an instructive feedback. Thank you!!