Even though you only had a few days to work on it, and I know you didn't get to make as many levels as you wanted.. The general experience and atmosphere you created managed to pull me completely into the cyber world of chaOS. It was great! :)
Play game
chaOS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4 | 4.176 | 4.176 |
| Theme | #14 | 3.706 | 3.706 |
| Overall | #17 | 3.368 | 3.368 |
| Gameplay | #24 | 2.882 | 2.882 |
| Polish | #29 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice idea! nice execution and polish. Would love to see more variety however. Good Job!
The idea is great! would've love to see some kind of Operating System UI breaking and collapsing, that was my expectation at the beginging haha.
It's a shame this is so short. Actually required me to use my brain briefly. Could be a great puzzle game with some polish!
I think this work is beyond this Jam it is really gems !!!! I Love the concept and I wish for more of this ! Plz work on this concept!
Funny game, made me laugh. Would love to see a longer, more polished version :)
Loved the idea and the music, however I only wish it was a bit longer and I was kind of disappointed when I reached the end. The puzzles where fun though, and I had an enjoyable time playing it! Congrats on submitting your game and good luck!!!
Yeah I spent too much time on the first few screens and really got no time left to design the puzzles. Discovering web export bugs few hours before deadline didn't help either :D
Also noticed after the deadline that, apparently, godot's web exports can't loop audio properly from the marked region. So the track starts from the beginning instead, which is very noticeable in headphones. Super annoying :'(
Thank you so much for trying it out and for the good wishes ^^
Interesting idea! Good atmosphere. Not many puzzles, but what did I want in 72 hours?..
The only remark: the math puzzle is too simple and without randomness.
I understood the reference, I laughed at the reference.
But I was talking about something else.
These artifacts can be derived procedurally.
The creators of modern development tools have made this process somewhat more complicated:
var num1: PackedFloat64Array = [0.2, 0.1]
var summ1: float = num1[0] + num1[1]
print(summ1) # 0.3
print(summ1 - (0.2 + 0.1)) # 0
But if we reduce the accuracy of the calculations:
var num2: PackedFloat32Array = [0.2, 0.1]
var summ2: PackedFloat32Array = [num2[0] + num2[1]]
print(summ2[0]) # 0.30000001192093
print(summ2[0] - (0.2 + 0.1)) # 0.00000001192093






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