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chaOS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4 | 4.176 | 4.176 |
Theme | #14 | 3.706 | 3.706 |
Overall | #17 | 3.368 | 3.368 |
Gameplay | #24 | 2.882 | 2.882 |
Polish | #29 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Even though you only had a few days to work on it, and I know you didn't get to make as many levels as you wanted.. The general experience and atmosphere you created managed to pull me completely into the cyber world of chaOS. It was great! :)
Nice idea! nice execution and polish. Would love to see more variety however. Good Job!
The idea is great! would've love to see some kind of Operating System UI breaking and collapsing, that was my expectation at the beginging haha.
Another
chaOS
, nice!I liked the window based puzzles and was sad to see it over so soon.
Good submission!
i agree
It's a shame this is so short. Actually required me to use my brain briefly. Could be a great puzzle game with some polish!
I think this work is beyond this Jam it is really gems !!!! I Love the concept and I wish for more of this ! Plz work on this concept!
Thank you for these kind words!
I only wish I could do more during the jam haha :D
REALLY cool idea, sad that its hard to unleash its full potential in 3 days, but you can improve on it after knowing that the idea is cool
Thanks so much!
I'm surprised for all the positive feedback tbh as I got really disappointed from how little content I managed to put together by submission time.
Liked the tone! The puzzle concept deserves to be developed into a longer game! Graphically there are very polished cinematics, but the puzzle graphics could be a bit improved. Good job !
Thank you so much, really appreciate the feedback!
Yeah I agree the puzzle screens look a bit dull. I wanted to reference the windows BSOD which forced me into simple single-color background, but there should be a better way of incorporating other elements into that style.
Funny game, made me laugh. Would love to see a longer, more polished version :)
Thank you! Glad to hear I'm not the only one laughing at my jokes :D
Loved the idea and the music, however I only wish it was a bit longer and I was kind of disappointed when I reached the end. The puzzles where fun though, and I had an enjoyable time playing it! Congrats on submitting your game and good luck!!!
Yeah I spent too much time on the first few screens and really got no time left to design the puzzles. Discovering web export bugs few hours before deadline didn't help either :D
Also noticed after the deadline that, apparently, godot's web exports can't loop audio properly from the marked region. So the track starts from the beginning instead, which is very noticeable in headphones. Super annoying :'(
Thank you so much for trying it out and for the good wishes ^^
Interesting idea! Good atmosphere. Not many puzzles, but what did I want in 72 hours?..
The only remark: the math puzzle is too simple and without randomness.
thank you!
yeah, the development was really... chaotic :D
The "0.1 + 0.2" puzzle is a reference to the artifacts of floating point arithmetic. While the correct answer is, obviously, 0.30000000000000005, I figured I should accept 0.3 too, cause otherwise I risk that no one gets beyond that screen :)
I understood the reference, I laughed at the reference.
But I was talking about something else.
These artifacts can be derived procedurally.
The creators of modern development tools have made this process somewhat more complicated:
var num1: PackedFloat64Array = [0.2, 0.1]
var summ1: float = num1[0] + num1[1]
print(summ1) # 0.3
print(summ1 - (0.2 + 0.1)) # 0
But if we reduce the accuracy of the calculations:
var num2: PackedFloat32Array = [0.2, 0.1]
var summ2: PackedFloat32Array = [num2[0] + num2[1]]
print(summ2[0]) # 0.30000001192093
print(summ2[0] - (0.2 + 0.1)) # 0.00000001192093