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SiLiKhon

118
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A member registered Jul 24, 2025 · View creator page →

Creator of

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Thanks a lot for playing and for the feedback!

Oh, that is actually new to me, well spotted, thank you! I guess I never thought of trying that as I'm on a laptop with touchpad, and this move is a bit awkward to perform without a mouse :D

Oh wow, this is very nice game! You found an awesome way to interpret the theme, super cool :)

You should always read the small letters, people!!! :D


The artwork looks great, and audio fits very nicely!

I noticed that having the stats written out on the cards nudged me towards skipping the reading of what the actions actually were, and just mechanically choosing cards that are suitable for my current state. Not sure if there's a way around this though, as without the stats shown the outcome will probably be too unpredictable...

Still, congrats on such a nice submission, very well done!

OK this is the most hilarious submission I played at this jam probably :D and a very clever interpretation of the theme. Well done! 

Great game! The artwork, music and overall feel are impressive. My only complaint would be the enemies jumping at me out of the dark, that doesn't feel fun :D Maybe worth making them glow too?

I actually like the idea a lot, but it seems to me that there was no need to make the character so painfully slow. Because of that, the most fun way to get around the levels is with dashes, but then the game punishes me for having fun by draining energy and life :D

Nice! I agree with other commenters that it's a bit hard to understand what different powerups do. Also, I'd try to make the "bad" powerups (powerdowns?) to stick out more, as currently it's not obvious what to avoid. The controls felt a bit unnecessarily challenging - it's hard to make small adjustment sideways steps. Still, the level of polish is impressive. お疲れさまでした!

Oh, cool game! The rules seemed a bit chaotic at first, but then I think I got a hang of it and managed to survive. Very nice!

Thank you so much, glad to hear that! ^^

Wow, thanks so much for playing and for these kind and encouraging words :)

Yeah, I think I should allow camera movement, but then, for the puzzles to still work, I'd I need to limit the range of the pitstop stations so that you don't carry a single charge from anywhere on the level.

Still, I don't know whether I should try to grow this project though. My wife doesn't approve of my sleepless nights :D

Thanks a lot! ^^

Hmm, I think I just don't check which button it is, so any one should do 😁

Thank you for playing and for your kind feedback! ^^

Oh wow, what are these words at later waves? :D

I really enjoyed playing, though when the enemies were plenty, their names were displayed weirdly - some of them weren't even on screen, even though they were real close to me. Still, nice game!

omg this is too demanding on my brain haha :D

made it till lvl 13, I need a rest now :)

I enjoyed your game, but I think I'd enjoy it more if there was less precise timing requirements and remembering key sequences. Maybe instead of making the player press the keys themselves you give some easy way to program it (like midi piano roll - hold this key from this to this time, etc).

omg I wouldn't want to live in that city - there's trash everywhere :D

Fun concept! I'd maybe add some means of deciding how much valuables I return and how much I sell. You know, to be able to balance my karma-money tradeoff easier :D

Oh, nice puzzle game!

Feels though like it didn't get much harder after several rounds. This probably fits a time-killer kind of game, but otherwise you can maybe expand by gradually making the field larger, or increasing the number of requirements, or both.

I'd maybe also suggest making a more clear indication of where each piece should be (e.g., you can draw its silhouette on the board) + I'd add some visual indication when a piece is on a desired spot (e.g., make it glow). Otherwise it may become too hard to play without sound.

Anyway, I enjoyed playing a lot. Nice game!

Very enjoyable! I think water attack looks most satisfying out of all :D

Thanks so much for playing and for the kind feedback ^^

Oh wow, I didn't realize how incredibly satisfying it could be to burn someone's belongings for travel purposes, only to observe they blame it on someone else. I really loved your game, great work! :)

indeed, that worked, thx :)

I like the idea! And my respect for making the tutorial before start! :)

But still, the game is too hard (maybe cause I'm on touchpad, idk). I think I'd prefer smaller rent / larger bonuses (or both), at least at the beginning.

OK when you know the route it becomes too easy :D (can always trade vision and time)

Maybe if you make the map procedurally generated, it should work every time.

Still, I enjoyed playing your game a lot :)

This was very dramatic... I didn't make it :'(

Love the game! I'll got try one more round :D

Great game!

But this situation felt so unfair, you can't imagine:





:D

Oh wow, this was so stressful haha :D

I think the idea is fun, but maybe start at slower pace? I couldn't even afford to read most of email and ended up clicking random buttons :D 

Thanks so much, I'm deeply humbled :)

Yeah, I understand... wrote that very quickly as morning between 2nd and 3rd days was approaching :D Thank you for your feedback and glad to hear you loved the game ^^

Happy to hear that, thanks a lot! 😊

Thank you!

Glad to hear that, thanks so much!

Thanks! 😊

Thank you so much! ^^

Thank you so much for the kind feedback 😊 

Haha I didn't really mean to invoke actual anxiety, sorry for that 😅 if I develop this further, I'll add markers for the available distance

Oh wow, this is so satisfying that I was a bit disappointed to have reached the bottom :D can we just dig deeper? maybe there's smth else there :D

It's insane how you managed to do this in just 3 days, super cool!

If you're looking to develop this further, I think it would be a nice spin to add a little platforming by letting control the main character a bit (like, affect the bounce height and direction). I think it might be even more pleasing if I manage to get him to collect just the right powerups for a longer streak :)

Fun game! But very hard indeed. Also, as someone playing on laptop with touchpad, I'd appreciate having right mouse attack to be available on some key too :D

I think this has good potential! I noticed that larger enemies are slower and therefore less dangerous, which kinda motivates to not shoot them right away. But then I need fuel, so still have to shoot them. Maybe if you introduce non-enemy objects that also give fuel, that would be a fun challenge: try to shoot at that non-enemy thing without hitting a large enemy so that it doesn't split into bunch of small and dangerous ones :)

It's a bit hard to get what to do. The only thing that seemed to work was to spam the 'A' key...

Hey that's a cute game :) I love how the player has to realize that sacrificing health lets them afford one more jump. Great work!

It took some trial and error to understand what's going on, but I think the overall idea is fun and has potential!

I really loved your puzzle game! If you decide to develop it further, I'd suggest quality-of-life features like rewind and allowing to move beyond the cost counter (maybe without letting to finish the level in such state) for exploration.

Still, I had a lot of fun playing this. Great job! :)