Thanks a lot for playing and for the feedback!
Oh, that is actually new to me, well spotted, thank you! I guess I never thought of trying that as I'm on a laptop with touchpad, and this move is a bit awkward to perform without a mouse :D
The artwork looks great, and audio fits very nicely!
I noticed that having the stats written out on the cards nudged me towards skipping the reading of what the actions actually were, and just mechanically choosing cards that are suitable for my current state. Not sure if there's a way around this though, as without the stats shown the outcome will probably be too unpredictable...
Still, congrats on such a nice submission, very well done!
Nice! I agree with other commenters that it's a bit hard to understand what different powerups do. Also, I'd try to make the "bad" powerups (powerdowns?) to stick out more, as currently it's not obvious what to avoid. The controls felt a bit unnecessarily challenging - it's hard to make small adjustment sideways steps. Still, the level of polish is impressive. お疲れさまでした!
Wow, thanks so much for playing and for these kind and encouraging words :)
Yeah, I think I should allow camera movement, but then, for the puzzles to still work, I'd I need to limit the range of the pitstop stations so that you don't carry a single charge from anywhere on the level.
Still, I don't know whether I should try to grow this project though. My wife doesn't approve of my sleepless nights :D
omg this is too demanding on my brain haha :D
made it till lvl 13, I need a rest now :)
I enjoyed your game, but I think I'd enjoy it more if there was less precise timing requirements and remembering key sequences. Maybe instead of making the player press the keys themselves you give some easy way to program it (like midi piano roll - hold this key from this to this time, etc).
Oh, nice puzzle game!
Feels though like it didn't get much harder after several rounds. This probably fits a time-killer kind of game, but otherwise you can maybe expand by gradually making the field larger, or increasing the number of requirements, or both.
I'd maybe also suggest making a more clear indication of where each piece should be (e.g., you can draw its silhouette on the board) + I'd add some visual indication when a piece is on a desired spot (e.g., make it glow). Otherwise it may become too hard to play without sound.
Anyway, I enjoyed playing a lot. Nice game!
Oh wow, this is so satisfying that I was a bit disappointed to have reached the bottom :D can we just dig deeper? maybe there's smth else there :D
It's insane how you managed to do this in just 3 days, super cool!
If you're looking to develop this further, I think it would be a nice spin to add a little platforming by letting control the main character a bit (like, affect the bounce height and direction). I think it might be even more pleasing if I manage to get him to collect just the right powerups for a longer streak :)
I think this has good potential! I noticed that larger enemies are slower and therefore less dangerous, which kinda motivates to not shoot them right away. But then I need fuel, so still have to shoot them. Maybe if you introduce non-enemy objects that also give fuel, that would be a fun challenge: try to shoot at that non-enemy thing without hitting a large enemy so that it doesn't split into bunch of small and dangerous ones :)