hey, this is a cute fish game! :)
SiLiKhon
Creator of
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Nice game and interesting theme interpretation! Like it - I even replayed it a couple times :)
I think it could benefit from some incentive to switch colors more often - cause now I can just wait in the opposite color until all the enemies cluster at the same location and then destroy them from a distance. Maybe add some buildings that enemies are constantly attacking and that player needs to protect.
And I agree that endless mode would fit this kind of game better :)
Oh wow I enjoyed playing your game a lot! Feels somewhat like super meat boy or even Celeste :)
I think you nailed the character control - it's really pleasant to navigate this black and white world. Maybe only the wall jumps are a bit janky, but I managed to work around them haha.
In terms of level design, I'd avoid situations where player has to yolo jump into nothingness and hope for the best - I think you better show the destination platform and obstacles on screen when the player is about to jump off the last platform.
Nonetheless, really great submission, one of my favorites in this jam!
Wow thank you for such detailed and encouraging feedback ^^
Yeah I was surprised to learn that many ppl find these controls hard, while it's ok to others. My hypothesis is that this difference relates to two distinct categories of map readers: some prefer to rotate them, while others (myself included) prefer constant north up orientation :D that's just a guess though :)
In any case, this is really valuable as I can adjust for it in my future games, so thanks so much!
Wow this game is incredible! Even though I got frustrated at moments (I think difficulty curve is at times too steep), I still really enjoyed it!
BTW there's a thing with godot web builds that it sometimes clips audio for no reason (happens to me with Firefox on Mac OS). This can be mitigated by setting the audio driver latency to larger value (I've set it to 100ms in my game).
Thanks so much ^^
The score counter just counts your tail length (rather than the number of bugs eaten), so it won't increase until you actually grow a segment which happens later :D
(I understand this was a dumb decision but changing that would require some code refactoring so I didn't go for it at the end)
Very creative interpretation of the theme! I enjoyed your game a lot! For a bigger game, maybe light shapes can come in more variety plus you could add mirrors to make really complicated patterns. Also, at moments when the solution didn't get accepted I ended up just making tiny movements looking only at the percentage gauge to maximize it rather than at the shape. While this gauge is a good way of making sure the player isn't stuck, it ruins the atmosphere a bit IMO. Maybe you can hint the correct position in a more subtle way - like adjusting the color of the orbs or something.
Nonetheless, great contribution!
Thank you! Yeah I actually agree about the controls (my wife got mad while playtesting haha). I'm thinking that if I ever decide to turn this to smth bigger I may consider changing the controls completely. Maybe just "follow the mouse" kind of controls, to make it simple and focus on the puzzle part.





