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SiLiKhon

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A member registered Jul 24, 2025 · View creator page →

Creator of

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hey, this is a cute fish game! :)

Nice game and interesting theme interpretation! Like it - I even replayed it a couple times :)

I think it could benefit from some incentive to switch colors more often - cause now I can just wait in the opposite color until all the enemies cluster at the same location and then destroy them from a distance. Maybe add some buildings that enemies are constantly attacking and that player needs to protect.

And I agree that endless mode would fit this kind of game better :)

Oh wow I enjoyed playing your game a lot! Feels somewhat like super meat boy or even Celeste :)

I think you nailed the character control - it's really pleasant to navigate this black and white world. Maybe only the wall jumps are a bit janky, but I managed to work around them haha.

In terms of level design, I'd avoid situations where player has to yolo jump into nothingness and hope for the best - I think you better show the destination platform and obstacles on screen when the player is about to jump off the last platform.

Nonetheless, really great submission, one of my favorites in this jam! 

Thanks a lot for this feedback, really appreciate it!

Wow thank you for such detailed and encouraging feedback ^^

Yeah I was surprised to learn that many ppl find these controls hard, while it's ok to others. My hypothesis is that this difference relates to two distinct categories of map readers: some prefer to rotate them, while others (myself included) prefer constant north up orientation :D that's just a guess though :)

In any case, this is really valuable as I can adjust for it in my future games, so thanks so much!

Wow that's a neat idea! Did you intend to hide the other color platforms though? I'd probably leave their shadows or some other indications of where they are for smoother experience. Still, great submission!


Wow this is really creative and cool interpretation of the theme!

That said, I think some quality-of-life improvements could help - like larger paint spots or higher shooting rate.

Nice game! The final boss is looking real cool! I think enemy HP bars would be helpful and/or some damage indication.

Wow this game is incredible! Even though I got frustrated at moments (I think difficulty curve is at times too steep), I still really enjoyed it!

BTW there's a thing with godot web builds that it sometimes clips audio for no reason (happens to me with Firefox on Mac OS). This can be mitigated by setting the audio driver latency to larger value (I've set it to 100ms in my game).

wow the level of polish is impressive! fun little game :)

Thank you!

Yeah many people find these controls challenging. That's good to know, as I didn't aim for it.

Thank you for your kind feedback :)

Thanks so much ^^

The score counter just counts your tail length (rather than the number of bugs eaten), so it won't increase until you actually grow a segment which happens later :D

(I understand this was a dumb decision but changing that would require some code refactoring so I didn't go for it at the end)

Cute game ^^

Cool game! It felt like some indication on where too look for things and what to do now would help it a lot. Still, great contribution!

Nice game! I think the battle system is a bit too random and could benefit from some determinism :D Like, maybe give the pieces a set of standard allowed moves (like in actual chess, lol :D) and then just occasionally use cards to go beyond that.

Very creative interpretation of the theme! I enjoyed your game a lot! For a bigger game, maybe light shapes can come in more variety plus you could add mirrors to make really complicated patterns. Also, at moments when the solution didn't get accepted I ended up just making tiny movements looking only at the percentage gauge to maximize it rather than at the shape. While this gauge is a good way of making sure the player isn't stuck, it ruins the atmosphere a bit IMO. Maybe you can hint the correct position in a more subtle way - like adjusting the color of the orbs or something.

Nonetheless, great contribution!

ok this is a very good game! got me playing till the end, enjoyed a lot :)

platforming a bit janky but I loved the storytelling a lot! cute though sad little story.

nice story, sooooo melancholic! 

wow this looks really impressive!

I couldn't find all the keys though - not sure I understand what kills me :D

Wow, your game is really captivating. I liked the puzzles a lot ^^

Great job!

Very refreshing! :) The upgrade system got me playing for quite a while - good job!

I nearly ragequit with a score of 2-3 until I understood the mechanic. IMO the game lacks some indicator of current ammo type + some minimal visuals to explain what's happening. But once the logic of the game gets clear it's actually a lot of fun to play! Even on touchpad lol :D

Cute little bullet-hell ^^

I absolutely loved the narration :D

Wow this was intense! The time window for hitting the notes felt a bit too punishing, but thanks to replenishing hp I managed to get to the end at the 0 hp gauge lol 

I enjoyed the experience :)

Thank you! Yeah I actually agree about the controls (my wife got mad while playtesting haha). I'm thinking that if I ever decide to turn this to smth bigger I may consider changing the controls completely. Maybe just "follow the mouse" kind of controls, to make it simple and focus on the puzzle part.

Very solid and entertaining idea! I like your game a lot :)

I really enjoyed your game! It brings back good old Gradius memories, which adds to the nostalgia and charm. Great job!

Thanks a lot! :)

Thanks so much ! ^^

Thanks for the awesome comment, and glad to hear you enjoyed the game and main mechanic. :)

I really appreciate your kind words! I'm glad you enjoyed the game, and this feedback means a lot! :)

Thank you! I really appreciate the feedback :)

Thanks a lot for trying it out and for the feedback :)

(sure - I aim to check out everything, just didn't get to it yet... Luckily, evaluation period is 2 weeks this time, so should be enough)

Yeah, I didn't get to make a proper tutorial, unfortunately... Thanks a lot for playing and for your thoughtful feedback 😀

Thank you for the feedback and the kind words 😊

Thanks! Apart from flicker, all should be intended, though good to know it throws ppl off and needs to be addressed 

Thanks a lot! :)

If you have time, could you pls give some details on the bugs you found? Just in case I decide to develop this to something bigger :D Really appreciate!