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Me when I fight the primordial hypergod of chaos:'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #1 | 4.438 | 4.438 |
Overall | #3 | 4.000 | 4.000 |
Theme | #3 | 4.188 | 4.188 |
Gameplay | #3 | 4.000 | 4.000 |
Creativity | #31 | 3.375 | 3.375 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like how it isn't always the same cycle off the bat, so someone who dies a lot (me, and maybe everyone else) doesn't feel like it's too repetitive starting over again. Overall, great game and interpretation of the theme!
Glad u liked the attack cycle! Thanks for playing! <3
It looks really cool, definitly brings the chaos. I will never beat it. It's like the boss, that you sometimes fight the first time and are supposed to loose. But it still is fun and cool.
Thanks for playing! Glad you thought it was fun! <3
this is grate
Thanks for playing! <3
The changes before release definitely made this really fun. Great job dude! :)
Glad u liked it! <3
Good idea. Good gameplay. However, a good game design I feel is incremental difficulty scaling. Like dark souls is difficult but it atleast scales in difficulty. :D. This game is one of the hardest games I have played mechanically lol. but very challenging is also good in some ways. fun game, good job.
Yeah one of my testers recommended easing people into the gameplay by splitting all of the attacks between different bosses, but i felt i didn't have enough time to design multiple bosses and allow transitions between them and such. Technically the one singular boss scales in difficulty over time by getting faster with their attacks, but past that the game kinda just throws you into the arena lol. Thanks for playing! <3
Its terrible. It feels like i play in random simulator attack, not like boss fight. Boss may have special behaver for playable experience.
Boss have attack when u 100% die on a long distance and at the same time have attack when u die on short distance 100%. And the most terrible, that this attacks can be cost at the same time.
Big problem with camera zoom and disabled VFX don't save.
honestly completely fair. I didnt really try to make this a *boss fight* as much as just an insane bullet hell, and the attacks being random with a lot of variation is intendes to simply add to the chaos. With a different theme, I probably would've made this game, but if i did it would probably function more like a traditional boss fight. The camera seems to have been an issue for a lot of other people, so i probably could've sped up the dampening to make it lock faster. On the vfx not saving, that was mostly just a time limitation, and it didnt come up during testing since the testers mostly didnt use the feature. thanks for the feedback! <3
u calmly react on my comment. U r stress-resistant. Its good
This is very impressive given the time constraint. There's a lot of attack variety, so it doesn't just feel like the same thing every time. My main feedback would be to give some sort of auto-aim option (for people like me who are too lazy to dodge at shoot at the same time), and to make sure that the camera always has a decent coverage around the player. There were a couple times where I died because I was almost going off the screen to get away, so I couldn't see the bullets or whatnot above my head. Great entry though, I expected nothing less from your music and VFX lol.
The main point of the shooting mechanic is just to distract you from dodging lol. I could've 100% made it timer based and synced it with the music but the shooting is really annoying and i think it adds to it. The camera thing isnt too fixable unless i completely remove the dampening, but i personally think that the dampening looked nice (but that's just my opinion). Thanks for playing! <3
Fantastic! You really made this is just 3 days? You are awesome :) Here is a video of my playing the game:
Fantastic! You really made this is just 3 days? You are awesome :) Here is a video of my playing the game:
Thanks for playing! Glad you enjoyed the game! <3
Perfect! I wish u win the jam ....
Perfect! I wish u win the jam ....
Thanks :3
Your game is sooo coool. The visual effects, the gameplay, the boss fight, and the music are insane! I want to be this good at making shaders, how did you learn??? (I have 0 knowledge of shaders yet...) The jam is rigged if you don’t win this (ง ͠ಥ_ಥ)ง 10/10
lol all of the shaders are built into unity, so i didnt have to do much luckily. I'm glad you liked the game! <3
This is amazing my guy! I can't even comprehend how the visual effects work.
I have no idea either lol. Thanks for playing tho! <3
Empress of Light, Hypergod of Chaos, both are great bosses.
Primordial hypergod of chaos! big difference ofc
You're right. I'm so sorry. I'll do better next time.
Love that you went all-in on a bullet hell like this. The visuals are awesome, you nailed the theme, and the gameplay felt really solid. My one note is that I think it could use a bit more feedback when you get hit. I thought the game kept restarting on me randomly, and I didn't realize I was actually getting blasted and that was causing the restart. Incredible work though!
Thanks for playing! Maybe some extra feedback would've been good, but it did come up from any of my testers lol. Glad u enjoyed the game tho! <3
Feels really good, the chaos is there, visuals are real good. I dont really like this kind of games, but its propably good, i cant really judge
Glad you liked the game anyway lol <3
Press G to summon a “normal” enemy???
Haloo, alles gut my brother if that was the normal enemy, I don’t even want to think about the insane version.
Ten out of ten, great game
it's just a chill guy
Really enjoyed this one! I ended up sinking about an hour and a half into it without even noticing the time fly by. Couldn’t actually beat it though — best I managed was taking the boss down to 25% HP.
The visuals are gorgeous, and overall the polish is top-notch — everything feels really smooth and satisfying.
One small suggestion: consider adding an auto-fire option. There’s literally no point in ever letting go of LMB, and my hand started to cramp up after a while.
Ngl didnt really think of that lol. 25% is really good, considering that's about the best i could do lol <3
absolute shader magic and harder then nameless king
lol, glad someone liked the crazy vfx <3
I didn't beat the boss.
SFX are amazing, the concept is really cool! Great job!
Glad you liked it! <3