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(+1)

Its  terrible. It feels  like i play in random simulator attack, not like boss fight. Boss may  have special behaver for playable experience.
Boss have attack when u 100% die on a long distance and at the same time have attack when u die on short distance 100%. And the most terrible, that this attacks can be cost at the same time. 

Big problem with camera zoom and disabled VFX don't save.

(+1)

honestly completely fair. I didnt really try to make this a *boss fight* as much as just an insane bullet hell, and the attacks being random with a lot of variation is intendes to simply add to the chaos. With a different theme, I probably would've made this game, but if i did it would probably function more like a traditional boss fight. The camera seems to have been an issue for a lot of other people, so i probably could've sped up the dampening to make it lock faster. On the vfx not saving, that was mostly just a time limitation, and it didnt come up during testing since the testers mostly didnt use the feature. thanks for the feedback! <3

(+1)

u calmly react on my comment.  U  r stress-resistant. Its good