Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pressgoal

271
Posts
9
Followers
3
Following
A member registered Jun 29, 2023 · View creator page →

Creator of

Recent community posts

This was amazing! I can't believe you have so few plays rn because that honestly blew me away. I did need to use the screenshot to get a hint for the plant, but the puzzles were all brilliantly designed and the twist with the unity editor and the ending were great. Adding in some sound would be a great finishing touch, but that's about my only suggestion.

Thank so much! I'm really glad that you liked it, and if you made I game for this and have a link I'd be happy to play it. Absolutely agree on both suggestions, and will try to implement them for the marathon jam.

Really strong submission, and I was genuinely sad when it was done because I wanted to see what would happen next. For suggestions, mostly just a bit more polish such as more consistent damage feedback when hitting enemies, and maybe giving the money a bit of momentum when it first spawns in plus a random direction to not look so static.

Overall I really enjoyed this, and hope you keep working on it!

Them juices do be juicin'! Very fun and easy to sink a lot of time into.

I'm glad to hear you liked my art as I'm not very comfortable with drawing. The combat needs to be refined for sure, but it's great to hear you had fun!

Thank for playing, and really glad you liked it. I actually have a full flying enemy designed for it, but I just couldn't find a good place to include them. Ranged enemy is a great idea, but I just ran out of time. I will be continuing this project for the marathon jam though, so I'll definitely have at least one ranged enemy.

Thank you for playing, and I absolutely agree with all 3 suggestions. I'm going to be working on this game for the marathon jam, so I'm gonna try to implement all of those.

Very original concept. I really enjoyed it, but for a couple suggestions 1) as others have pointed out, the font is kinda blurry, 2) maybe decrease the frequency of Q since there are very few words out there that have a Q and not a U, and 3) add some sound. For a game like this especially, some sound effects and a little bop on the background would make a huge difference for the feel and "polish" of the game. Great entry, and I hope you continue it!

As far as I could tell, you can't use the letter "U" in your words because you're fighting "U".

That cop is going to haunt me in my dreams lol. Great game, tight movement and a satisfying difficulty. This is really impressive for a first game. I haven't played it, but I felt like there was some clear inspiration from pizza tower. Only suggestion would be to figure out something different for collision on corners as my poor (literally) Blorbo kept getting stuck on them.

I wasn't a fan of the floaty movement at first but it really grew on me. This is a very fun little game that could easily be expanded to make a pretty good idle mobile game, or you could go more complex with it it you feel like it.

I am a true villain!

This was oddly satisfying, and I was surprised by how much strategy I used in systematically exploding unicorns. Peak submission!

This is a really cute funny game with a lot of personality as well as great art and music. Gameplay is a bit simple, but I had fun with it. Great entry!

As the discord demonstrated, gaining a speedrun community for a game jam entry is absolutely wild. Solid achievement if a bit janky!

Really nice game and impressive mechanics. As others have stated, it would have benefited from more in-game descriptions, and I personally think the end boss was a little too challenging, but I really enjoyed this. Great work!

Done gon stole his beard?!

Thanks for playing, and I appreciate the feedback. This was honestly a very complex game for me mechanically because I've never done melee platformer combat before, but I had a ton of fun making it. Art is definitely not my strength, but I'm glad you liked it!

Thanks for playing.

(Did you kill the old guy????)

Thanks for playing. I was divided on that spike section. Ended up making it easier, but I guess it wasn't enough. Hope you had fun though.

Thanks for the kind words and for the detailed feedback. As someone who'd always been a kbm player this is what felt natural to me, but I'll add in an option to attack with a key as well. Sorry about the dash screen thing. I knew about that from playtesting, but time was in such a crunch at the end that I forgot to fix it. Glad you had fun though as that's the most important thing for me!

As far as I can tell, this was made before the jam. Feel free to correct me if I'm wrong, but either way, the gameplay is incredibly addicting. Honestly wasn't expecting to spend so much time with it. My record is 34.

Really cool little game. I love the premise, the art and the music and sfx. A couple recommendations I would give are 1) there's no need to give players access to the settings and changelog if it opens a text console that they won't understand, and 2) consider making the power scaling a little faster. Either I am missing something (which a tutorial would help with), or this game progresses very slowly to the point that I quit because I still wasn't strong enough to kill all of the enemies in dungeon 1. You can take or leave this advice, hopefully you enjoyed making it though!

It might be a problem on my end, but the game won't run. Pressing the button just leaves it on a blank grey screen. I won't rate it because I had technical issues.

Cool idea and very nice visuals. I kind of wish that the two NPCs who ask for free stuff had a bit more relevance. It didn't seem to make a difference when I gave them free stuff, and when was surprised that the person asking for antibiotics never came back after saying I'd regret it. Everything about the feel is perfect though. Great job!

This is pretty cool. I was confused at first, but the minigames were cool once I figured it out. Definitely something you could expand in the future.

The general gameplay concept is pretty good, although I think that the hit-scan is a little too tight. I'm not personally very good at first person shooters, so it might be a skill issue, but there were a lot of times where it felt like I clicked on it, and nothing happened (this may also be because of how large the crosshair is with no clear indication of the center point. I was unable to find the last thing in the 5th house, but I enjoyed this, and the gameplay could definitely be expanded upon.

I like the idea of having unique mechanics for all the different mobs. It's a good framework, but it doesn't quite feel ready to be played. I had a lot of trouble figuring out what I was supposed to do as I eventually got a bunch of racoons which didn't have a hint, and nothing was happening when I tried clicking on them or pushing them off the map. If you have any tips, I'd be up for giving it another try.

That was a very enjoyable experience. The ending got me so good lol. The countdown was perfect for me as it forced me to not doddle trying to read all of the messages, but didn't make it frustrating or tense. The music was great and somehow really funny with the action, and some of the death messages made me sad. Very good and polished game!

Stole his beard and everything!

Thanks for playing and the kind words. Art is definitely not my strength, but I had a lot of fun making this one. Will hopefully have the second level ready to go sometime soon after the voting is done.

Art and music be vibin'. Gameplay is very satisfying. Main feedback would be to make the rate and countdown numbers bigger.

Thanks for playing, and glad to hear you got it eventually.

Thanks for playing. I really liked the idea for this one, and had fun making it. Didn’t quite stick the landing, but I’m hoping to continue developing it a bit.

This is super polished. It felt like dice balatro, and overall I enjoyed my time with it. It's not really the type of game I would generally play, but it felt well done, and is a very create take on the theme. The only bug I found was that it's possible for one dice to get stuck leaning against another, preventing it from ever "finishing" its role, which caused me to lose a really good role at one point. Not a big issue, but perhaps having something that checks how long the die are stationary and then getting the closest side would be a good idea to prevent this from happening. Great work!

Thanks for playing, sorry, the directions should've been more clear in game.

Your goal is to keep both sides alive, so that they can kill the end boss. This was supposed to be implied by the intro dialogue, but it wasn't super clear in gameplay.

The - O + bump the number in brackets by the +- number (it seemed like a good idea at the time).

Hope you at least somewhat enjoyed it lol.

Humor is perfect lol. I made my teeth a pretty shade of blue, and died online of emotional damage. Frame rate was really low for some reason, but I had a lot of fun with this one regardless. Great work, and good luck with future entries!

This is cool. I was a little confused by it as I only speak English, but the music is great, and it's a solid take on the traditional asteroid shooter. Good job.

This is very impressive given the time constraint. There's a lot of attack variety, so it doesn't just feel like the same thing every time. My main feedback would be to give some sort of auto-aim option (for people like me who are too lazy to dodge at shoot at the same time), and to make sure that the camera always has a decent coverage around the player. There were a couple times where I died because I was almost going off the screen to get away, so I couldn't see the bullets or whatnot above my head. Great entry though, I expected nothing less from your music and VFX lol.

Yeah the initial imbalance is intentional lol. Thanks for playing!

I love all the visual effects, and the city looks really nice, especially for being procedurally generated. It's unfortunate the the mini-map broke, because I really struggled to actually play the game without know where I am, and there were a couple times going up a hill that my car just blasted off into space. I did have fun driving absurdly fast through the city though, and would definitely try this again if some of the bugs get ironed out post-jam.