Thank you for playing. I appreciate the feedback. For the story, it was supposed to be that the pekmanikins are trying to replace you as #1 on the pekpoints crypto market (it was just a quick idea that I only had time to write on the game page). For the theme in gameplay, I was trying to go for the enemies replacing the pekpoints, but I can see that that wasn't really apparent while playing it. Art is definitely one of my weaknesses. I don't usually do the art for my games, but I was solo for this one, so that's what ended up in the game. That's a good idea for buffering the controls. I set up a system that snaps you into position if you are slightly off, but since it teleported you, making it too high felt like it was giving an advantage, but saving your inputs would have been a much better idea. Also, in my original plan, there were going to be more (better designed) levels, and I intended to have some power ups, but I ran out of time for it. Sorry it didn't turn out too well, but thank you again for the feedback, and for playing!
Pressgoal
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I had previously tried it on Mozilla Firefox, however I tried it again on Chrome now and it worked this time. It's pretty cool. I didn't know what a lot of the variables were for (debugging was my guess), but the compute shader stuff was impressive. Not really a game, but this was neat to see something that I've never personally experimented with before.
This game is remarkable polished. I'm quite impressed that you got such a good UI as well as two separate game modes. The art and music were also very nice, and I liked the general atmosphere of this game. A little more instruction like explaining how to replace the pumpkin on your head would have been nice, but I figured it out eventually. Unfortunately, I was hit with this error:
Variable obj_potion_maker.rm_immortality(100115, -2147483648) not set before reading it.
upon crafting the immortal pumpkin, so I couldn't see the end of the game, but I still very much enjoyed my time with this game. Great work!
I really enjoyed my time with this. There is so much character in this game. All of the animations were pretty good, and I appreciated that all of the enemies were quite different. Some sound would have been nice, and I did notice that the game throws a perpetual error at you if you die, but those aren't serious flaws. I also really enjoyed the end battle with the game developer.
Great work!
After playing most of it, all of the dialogue being in French (maybe some Canadians speak French, but I don't), the popups that seemed to randomly appear and the person yelling every time I hit a hazard all made this a frustrating experience. Well done. Being a christian, I stopped because I found some of it to be disrespectful to the Lord and the Bible, so that was the main thing that I would recommend actually changing when the goal is to make a good or bad game.
Instantly closing the game when you get hit definitely helps to make the game frustrating haha. I do actually like the idea of doing space invaders where you get your ammo by shooting enemies. I think it would have been funny if the ammo cap didn't actually work and you could just keep shooting with negative ammo, but I get why you might not want that. Good work.