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RudeRaspberry

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A member registered Jun 27, 2024 · View creator page →

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I definitely liked the style of it for sure, but I'll be honest not sure what to add next. If you're unsure you obviously don't need to expand the game right away, you could use the time to try other projects and come back later! Music is always a good addition, and sound effects as well.

If you make it not restart the level, make sure the player can restart easily in case they get stuck. 
If you can find a way to add an extra twist to it, like idk maybe later on the player gets the power to make the bricks they placed fall out of the air, something that adds on to the existing mechanic could be cool. 

Ultimately up to you and what you want to invest your time into

Yeah aha the pause menu was a very last minute addition, will definitely improve at some point. Thanks for playing!

The blight is so strong aaah. Sound effects will go a long way, especially to know if you're actually damaging something. A health bar on both ends target could be good as well. Very creative idea!

At first I was like: this is crazy hectic what in the world was going on, then I remembered the theme, so yeah aha fits perfect. Very very chaotic. Solid!

I like how it isn't always the same cycle off the bat, so someone who dies a lot (me, and maybe everyone else) doesn't feel like it's too repetitive starting over again. Overall, great game and interpretation of the theme!

Playing this in last bit of time before ratings end! No time for others to join however. This seems like a lot for just a 72 hour game jam! I love the super mario 64 style played that game so much! Good job:)

Good idea! Thanks:

That's the best suggestion yet🤯🔥🔥🔥Glad you liked it :)

Thanks!!

Ok thanks, I agree:)

Thanks for the feedback! Do you think no cooldown or just a much smaller cooldown would be better?

That would be cool to see!

Been playing a lot of balatro lately, so very nice! Would like a card or something on owned dice too so that you can't re-read what they do and how much they sell for

Cool game! I think the only thing it's missing are sound sound effects / feedback. When enemies die, and when you move! Some sort sound manipulation when being manipulated by gravity could be cool, and just a sound for movement in general would be great (although that's a lot for just 72hr so more suggestions for an update!) Good idea and good job!

Very nice art (the cover art is amazing wow). Game starts a bit slow and then all of the sudden get overwhelmed, so I think the progression could be a tad better. In game descriptions for turrets could be a good next step!

Dopamine generator, good job:)

I grind monkeytype, so this was very appealing! I think the word could change a slighttt bit faster maybe. I had to look up how long the actual text is after 15 lines to see I was about 5% done.  I do really like typing fast so this is solid.

At first I was confused cause I didn't have it in full screen lol. Very unique artistic style! Good job! 

Thanks for the feedback! #1 makes sense, I initially figured that hitting a glob into another having it spawn a new one was part of the chaos but there's probably enough bumping without hitting to feed into that! The other points are also very valid, I'll consider it for an update! Thanks for playing:)

I’ll probably end up slowing trains down a bit aha

Very cute:) I'm not sure how to not accept a weapon from a chest (if space is accept, what's refuse?)

I think the first thing to add would be sound effects when attacking and when you or the enemy get hit. 
Good concept, good game!

Good game:) Very satisfying to spam a looping / repetitive card combination:) Some music could have been a good addition!
Good job!

Very very good! Starts a tad slow but I finished it with 27/30 so that's gotta mean something! I liked finding out that I couldn't climb back up in the tunnels if I dug myself in. Embarassingly took me a while to figure out I could empty the dirt, I kept looping thinking the shovel would give me more space aha

Overall a really good game!

Well the collision stuff fits the game well so it's not a bug, but a feature!

Wowww, made it to level 2 aha. I find the narrative got my heard pumpin, the screen shake at the doors is very nice. I know the point was that the game changed and had weird things going on, but were those spots where I couldn't walk forward for seemingly no reason part of it? One small note, is that I found the jumping to be a tad slow, but I suppose that makes the anti-gravity experience better maybe

Good job great game:)

Oooh this game is fun, wanted to pass my alloted 15 minutes real bad aha. I liked finding out that the ghost guys can kill themselves by going too fast into walls! Was raging and talking to myself the whole time. Good job!!! (screen shake felt nice too)

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Well I actually didn't make the music, or the lever sound, didn't have time to make those, but I made everything else aha 

Yeah I definitely was short of time so I made a few levels quickly once it was working, once I get the chance I will update with easier levels in the beginning, as well as some highlighting for the levers and what they are connected to like you suggest. Thanks for playing and good luck on level 5 if you dare:) 

Glad  you enjoyed the art tho and thanks for the feedback!

haha thanks for playing, for sure there’s some tweeking to do to make the fast-paced aspect more player-friendly

I clearly made the puzzles too difficult don't worry 😅

Bet🫡

Really cool art! I don't really know if it's encouraged to just do the course without shooting anything?  Also I found that the gun should follow my cursor more, sometimes my cursor got to the end of the screen and my gun would get stuck. 
Good game!

The enemies freak me out aha good job. Not sure what the goal is exactly however, good concept!

Really freaky art I like it! Seems like a similar idea to "Fretless". It crashed at one point but great idea!

I like the concept! I'm sure you know of the things that don't work already, I'll just mention the one about how the enemies can't seem to travel on one side of the strip.

The mobius strip idea is really good though and if you guys make an update I'd like to see it!

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The art is really cute, and the game is fun:) I had a problem with fullscreen, it didn't actually expand to my screen. 

I have a few constructive criticisms that I hope will help, but the game is already great:)

- Maybe the bull-like creatures could charge up ahead before going after you? 
- A little feedback from hitting a creature to show you hit it could be good
- I think it would be nice if the camera showed more in front of the player (so you don't accidentally run into a creature that's just off screen)

- Also, depending on the intention, I think maybe you should need to collect a number of sheep before going to the next level!

Good job though:) Would like an update to try again later!

Edit: I didn't realize you could save the animals that attack! Nice touch!

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Guys I did it! Had to like hold the egg button and release it while launched in the air at the right angle. Only did first level cause the mechanism is too hard but it's a good concept! The intro was funny and I like the Quack and Buack buttons ahaha

 

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Very fun! I got to level 3 once. The additive music on each level is a GREAT touch, it's so satisfying! But also restarting after getting further is such a hard hit  oof. Making the rotate speed up a bit faster probably could have made it feel better, but not too sure. Good job:)


Edit: Ok twice now.

I win! I thought the last level was a repeat of a previous one, but it was a trick aha. I'm glad that you could move onto objects from others that were slightly lower, I was worried that you had to perfectly line things up. 

Good job:)

So well done!

Yeah if I had more time I would have made the progression better but I suppose that's how it goes with a 4 day jam 😅